CS2 Commands Full List— Page 20 of 29

Full list of 2834 console commands (cvars) including the hidden ones.

CommandDescription
r_show_build_infoBuild information.
r_show_time_infoShow real time, large.
r_showdebugoverlaysSet to render debug overlays
r_showdebugrendertargetSet the debug render target to show, 0 == disable
r_showsceneobjectboundsShow scenesystem object bounding boxes
r_showsunshadowdebugrendertargetsSet to render sun shadow render targets
r_showsunshadowdebugsplitvisSet to render sun shadow split visibility debugger
r_size_cull_threshold_shadowThreshold of shadow map size percentage below which objects get culled
r_skinning_enabledDefault: true
r_smooth_morph_normalsDefault: false
r_test1_maximum_wait_msDefault: 10
r_texture_lod_scaleScale factor for requested texture size (texture streaming)
r_translucentEnable rendering of translucent geometry
r_zprepass_normals0: Use normals reconstructed from depth.
radarvisdistanceat this distance and beyond you need to be point right at someone to see them
radarvismaxdothow closely you have to point at someone to see them beyond max distance
radarvismethod0 for traditional method, 1 for more realistic method
radarvispowthe degree to which you can point away from a target, and still see them on radar.
radioOpens a radio menu
radio1Opens a radio menu
radio2Opens a radio menu
radio3Opens a radio menu
ragdoll_cleanup_allCleans up all ragdolls.
ragdoll_friction_scaleDefault: 0.6
ragdoll_gravity_scaleDefault: 1
ragdoll_lru_debug_removalDefault: false
ragdoll_lru_min_ageDefault: 10
ragdoll_move_entityDefault: false
ragdoll_resolve_initial_conflictDefault: true
ragdoll_resolve_separationDefault: true
ragdoll_update_from_weightsDefault: false
rangefinderMeasures distance along a ray
rangefinder2dMeasures distance along a ray, only measuring along XY plane.
rateMin bytes/sec the host can receive data
rconIssue an rcon command.
rcon_addressAddress of remote server if sending unconnected rcon commands (format x.
rcon_connected_clients_allowAllow clients to use rcon commands on server.
rcon_passwordremote console password.
rebuyAttempt to repurchase items with the order listed in cl_rebuy
recast_mark_overhangEnable/disable overhang detection
recast_partitioning0 = watershed, 1 = monotone, 2 = layers
recordRecord a demo.
redirectendRedirect server console output
redirectstartRedirect server console output
regenerate_weapon_skins
reloadgameReload the most recent saved game.
remove_weaponRemove a weapon held by the player.
repeat_last_console_commandRepeat last console command.
replay_deathstart hltv replay of last death
replay_debugDefault: 0
replay_startStart Source2 TV replay: replay_start <delay>\
replay_stopstop hltv replay
report_cliententitysimList all clientside simulations and time - will report and turn itself off.
report_clientthinklistList all clientside entities thinking and time - will report and turn itself off.
reset_gameconvarsReset game convars to default values
reset_voice_on_input_stalloutIf true, resets the input device when there was a long enough hitch between callbacks.
respawn_playerRespawns the player from death!
restartPoor man's restart: reload the current map from disk.
restart_in_insecureRestart in insecure mode
restart_in_trustedRestart in trusted mode
restart_in_untrustedRestart in untrusted mode
restart_normalRestart
retake_barrier_clear
retake_barrier_point
retake_barrier_spawn
rr_dump_rulesPrint all response rules
rr_followup_maxdist'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconceptfire a response concept directly at a given character.
rr_reloadresponsesystemsReload all response system scripts.
rr_thenany_score_slopWhen computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.
run_perftestExecute perftest.
safezonexThe percentage of the screen width that is considered safe from overscan.
safezoneyThe percentage of the screen height that is considered safe from overscan
save_maxarray_spewMax number of array entries to spew when using SaveRestoreIO spewing.
sayDisplay player message
say_teamDisplay player message to team
sc_aggregate_indirect_draw_compactionUse multidrawindirect.
sc_aggregate_indirect_draw_compaction_thresholdThreshold of indirect draws when we will do compaction
sc_disable_culling_boxesDefault: false
sc_disable_procedural_layer_renderingDefault: false
sc_disable_shadow_fastpathDefault: false
sc_disable_spotlight_shadowsDefault: false
sc_disable_world_materialsDefault: false
sc_disableThreadingDefault: false
sc_dump_listsDefault:
sc_dumpworldDump a list of the objects in a sceneworld (Usage: sc_dumpworld <world_index>)
sc_dumpworld3dDump the objects in a sceneworld into a 3d geoview buffer (Usage: sc_dumpworld3d <world_index>...
sc_extended_statsDefault: false
sc_fade_distance_scale_overrideDefault: -1
sc_force_lod_levelDefault: -1
sc_force_materials_batchableDefault: false
sc_force_translation_in_projectionIf enabled, the camera's translation will be included in the projection matrix.
sc_listworldsList all the active sceneworlds
sc_only_render_opaqueDefault: false
sc_only_render_shadowcastersDefault: false
sc_reject_all_objectsDefault: false
sc_screen_size_lod_scale_overrideDefault: -1
sc_setclassflagsLow level command to set the flags byte associated with an object class.
sc_showclassesList the object class names known by scenesystem
sc_skip_traversalDefault: false