CS2 Commands Full List— Page 20 of 29
Full list of 2834 console commands (cvars) including the hidden ones.
| Command | Description |
|---|---|
| r_show_build_info | Build information. |
| r_show_time_info | Show real time, large. |
| r_showdebugoverlays | Set to render debug overlays |
| r_showdebugrendertarget | Set the debug render target to show, 0 == disable |
| r_showsceneobjectbounds | Show scenesystem object bounding boxes |
| r_showsunshadowdebugrendertargets | Set to render sun shadow render targets |
| r_showsunshadowdebugsplitvis | Set to render sun shadow split visibility debugger |
| r_size_cull_threshold_shadow | Threshold of shadow map size percentage below which objects get culled |
| r_skinning_enabled | Default: true |
| r_smooth_morph_normals | Default: false |
| r_test1_maximum_wait_ms | Default: 10 |
| r_texture_lod_scale | Scale factor for requested texture size (texture streaming) |
| r_translucent | Enable rendering of translucent geometry |
| r_zprepass_normals | 0: Use normals reconstructed from depth. |
| radarvisdistance | at this distance and beyond you need to be point right at someone to see them |
| radarvismaxdot | how closely you have to point at someone to see them beyond max distance |
| radarvismethod | 0 for traditional method, 1 for more realistic method |
| radarvispow | the degree to which you can point away from a target, and still see them on radar. |
| radio | Opens a radio menu |
| radio1 | Opens a radio menu |
| radio2 | Opens a radio menu |
| radio3 | Opens a radio menu |
| ragdoll_cleanup_all | Cleans up all ragdolls. |
| ragdoll_friction_scale | Default: 0.6 |
| ragdoll_gravity_scale | Default: 1 |
| ragdoll_lru_debug_removal | Default: false |
| ragdoll_lru_min_age | Default: 10 |
| ragdoll_move_entity | Default: false |
| ragdoll_resolve_initial_conflict | Default: true |
| ragdoll_resolve_separation | Default: true |
| ragdoll_update_from_weights | Default: false |
| rangefinder | Measures distance along a ray |
| rangefinder2d | Measures distance along a ray, only measuring along XY plane. |
| rate | Min bytes/sec the host can receive data |
| rcon | Issue an rcon command. |
| rcon_address | Address of remote server if sending unconnected rcon commands (format x. |
| rcon_connected_clients_allow | Allow clients to use rcon commands on server. |
| rcon_password | remote console password. |
| rebuy | Attempt to repurchase items with the order listed in cl_rebuy |
| recast_mark_overhang | Enable/disable overhang detection |
| recast_partitioning | 0 = watershed, 1 = monotone, 2 = layers |
| record | Record a demo. |
| redirectend | Redirect server console output |
| redirectstart | Redirect server console output |
| regenerate_weapon_skins | |
| reloadgame | Reload the most recent saved game. |
| remove_weapon | Remove a weapon held by the player. |
| repeat_last_console_command | Repeat last console command. |
| replay_death | start hltv replay of last death |
| replay_debug | Default: 0 |
| replay_start | Start Source2 TV replay: replay_start <delay>\ |
| replay_stop | stop hltv replay |
| report_cliententitysim | List all clientside simulations and time - will report and turn itself off. |
| report_clientthinklist | List all clientside entities thinking and time - will report and turn itself off. |
| reset_gameconvars | Reset game convars to default values |
| reset_voice_on_input_stallout | If true, resets the input device when there was a long enough hitch between callbacks. |
| respawn_player | Respawns the player from death! |
| restart | Poor man's restart: reload the current map from disk. |
| restart_in_insecure | Restart in insecure mode |
| restart_in_trusted | Restart in trusted mode |
| restart_in_untrusted | Restart in untrusted mode |
| restart_normal | Restart |
| retake_barrier_clear | |
| retake_barrier_point | |
| retake_barrier_spawn | |
| rr_dump_rules | Print all response rules |
| rr_followup_maxdist | 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. |
| rr_forceconcept | fire a response concept directly at a given character. |
| rr_reloadresponsesystems | Reload all response system scripts. |
| rr_thenany_score_slop | When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered. |
| run_perftest | Execute perftest. |
| safezonex | The percentage of the screen width that is considered safe from overscan. |
| safezoney | The percentage of the screen height that is considered safe from overscan |
| save_maxarray_spew | Max number of array entries to spew when using SaveRestoreIO spewing. |
| say | Display player message |
| say_team | Display player message to team |
| sc_aggregate_indirect_draw_compaction | Use multidrawindirect. |
| sc_aggregate_indirect_draw_compaction_threshold | Threshold of indirect draws when we will do compaction |
| sc_disable_culling_boxes | Default: false |
| sc_disable_procedural_layer_rendering | Default: false |
| sc_disable_shadow_fastpath | Default: false |
| sc_disable_spotlight_shadows | Default: false |
| sc_disable_world_materials | Default: false |
| sc_disableThreading | Default: false |
| sc_dump_lists | Default: |
| sc_dumpworld | Dump a list of the objects in a sceneworld (Usage: sc_dumpworld <world_index>) |
| sc_dumpworld3d | Dump the objects in a sceneworld into a 3d geoview buffer (Usage: sc_dumpworld3d <world_index>... |
| sc_extended_stats | Default: false |
| sc_fade_distance_scale_override | Default: -1 |
| sc_force_lod_level | Default: -1 |
| sc_force_materials_batchable | Default: false |
| sc_force_translation_in_projection | If enabled, the camera's translation will be included in the projection matrix. |
| sc_listworlds | List all the active sceneworlds |
| sc_only_render_opaque | Default: false |
| sc_only_render_shadowcasters | Default: false |
| sc_reject_all_objects | Default: false |
| sc_screen_size_lod_scale_override | Default: -1 |
| sc_setclassflags | Low level command to set the flags byte associated with an object class. |
| sc_showclasses | List the object class names known by scenesystem |
| sc_skip_traversal | Default: false |