| cl_radar_always_centered | If true, your player icon stays centered on the radar at all times. |
| cl_radar_rotate | If true, the radar rotates with your view so the direction you are facing is always at the top. |
| cl_radar_scale | Sets the radar zoom level. |
| cl_radar_scale_alternate | Sets the alternate radar scale. |
| cl_radar_scale_dynamic | If true, the radar scales dynamically to keep all of your teammates visible on it. |
| cl_radar_icon_scale_min | Sets the minimum size of player icons on the radar. |
| cl_radar_square_always | If true, the radar is always square instead of circular. |
| cl_radar_square_when_spectating | If set to true, the radar will be square when spectating. |
| cl_radar_square_with_scoreboard | If set, the radar will toggle to square when the scoreboard is visible. |
| cl_radar_show_all_players_when_spectating | Set all players visible on radar when spectating, regardless of whether they have been spotted. |
| cl_hud_radar_scale | Controls the scale and size of the radar on your HUD |
| cl_hud_radar_background_alpha | Sets the opacity of the radar background. |
| cl_hud_radar_blur_background | If true, the radar background is blurred. |
| cl_hud_radar_map_additive | Blend Hud radar map additively on top of background. |
| cl_drawhud_force_radar | 0: default; 1: draw radar even if hud disabled; -1: force no radar |
| toggleradarscale | Toggles the radar scale. |