| sv_grenade_trajectory_prac_pipreview | Shows grenade trajectory lines when throwing grenades to help learn lineups |
| sv_grenade_trajectory_prac_trailtime | Controls how long trajectory lines remain visible after throwing a grenade |
| sv_grenade_trajectory_time_spectator | Length of time grenade trajectory remains visible as a spectator. |
| sv_grenade_collision_sphere | Default: false |
| sv_grenade_collision_sphere_radius | Default: 2 |
| sv_rethrow_last_grenade | Rethrows the last grenade thrown on the server from the same spot and angle. |
| sv_ignoregrenaderadio | Turn off Fire in the hole messages |
| sv_hegrenade_damage_multiplier | Default: 1 |
| sv_hegrenade_radius_multiplier | Default: 1 |
| sv_showimpacts | Shows bullet impact markers where shots hit surfaces. |
| sv_showimpacts_time | Controls how long bullet impact markers remain visible on surfaces |
| cl_sim_grenade_trajectory | Draw trajectory of the deployed grenade if thrown from this position. |
| cl_grenadecrosshair_explosive | Is the grenade crosshair enabled |
| cl_grenadecrosshair_fire | Is the grenade crosshair enabled |
| cl_grenadecrosshair_flash | Is the grenade crosshair enabled |
| cl_grenadecrosshair_smoke | Is the grenade crosshair enabled |
| cl_grenadecrosshair_decoy | Is the grenade crosshair enabled |
| cl_grenadecrosshair_keepusercrosshair | Keep the user's crosshair when the grenade crosshair is enabled |
| cl_grenadecrosshairdelay_explosive | How long should the pin be pulled for before showing the grenade crosshair |
| cl_grenadecrosshairdelay_fire | How long should the pin be pulled for before showing the grenade crosshair |
| cl_grenadecrosshairdelay_flash | How long should the pin be pulled for before showing the grenade crosshair |
| cl_grenadecrosshairdelay_smoke | How long should the pin be pulled for before showing the grenade crosshair |
| cl_grenadecrosshairdelay_decoy | How long should the pin be pulled for before showing the grenade crosshair |
| molotov_throw_detonate_time | Default: 2 |
| molotov_usethrow_direction | Default: false |
| ammo_grenade_limit_default | Max of each non-flashbang grenade you can carry. |
| ammo_grenade_limit_flashbang | Max flashbangs you can carry. |
| ammo_grenade_limit_total | Max total grenades you can carry. |
| mp_buy_allow_grenades | Whether players can purchase grenades from the buy menu or not. |
| mp_ct_default_grenades | The default grenades that the CTs will spawn with. |
| mp_t_default_grenades | The default grenades that the Ts will spawn with. |
| mp_death_drop_grenade | Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades |
| mp_drop_grenade_enable | Allows players to drop grenades. |
| ff_damage_reduction_grenade | How much to reduce damage done to teammates by a thrown grenade. |
| ff_damage_reduction_grenade_self | How much to damage a player does to himself with his own grenade. |
| ff_damage_decoy_explosion | Enables or disables team damage from decoy detonation |
| ui_playsettings_listen_grenades | Default: 0 |
| inferno_damage | Damage per second |
| inferno_max_range | Maximum distance flames can spread from their initial ignition point |
| inferno_flame_lifetime | Average lifetime of each flame in seconds |
| give | Gives you a specific weapon, grenade or item without buying. |