| bot_add | Adds a bot to the server. |
| bot_add_ct | Adds a Counter-Terrorist bot. |
| bot_add_t | Adds a Terrorist bot. |
| bot_all_weapons | Lets bots buy and use every weapon type again (undoes the bot_*_only and bot_allow_* restrictions). |
| bot_allow_grenades | If true, bots may use grenades. |
| bot_allow_machine_guns | If true, bots may use machine guns. |
| bot_allow_pistols | If true, bots may use pistols. |
| bot_allow_rifles | If true, bots may use rifles. |
| bot_allow_rogues | If true, bots may occasionally go rogue. |
| bot_allow_shotguns | If true, bots may use shotguns. |
| bot_allow_snipers | If true, bots may use sniper rifles. |
| bot_allow_sub_machine_guns | If true, bots may use sub-machine guns. |
| bot_auto_follow | If true, bots with high co-op may automatically follow a nearby human player. |
| bot_auto_vacate | If true, bots will automatically leave to make room for human players. |
| bot_autodifficulty_threshold_high | How much better than the human players a bot has to perform before it gets bumped down to easier difficulty. |
| bot_autodifficulty_threshold_low | How much worse than the human players a bot has to perform before it gets bumped up to harder difficulty. |
| bot_chatter | Controls how much bots talk over the radio. |
| bot_controllable | Determines whether bots can be controlled by players |
| bot_coop_idle_max_vision_distance | Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep. |
| bot_crouch | Forces all bots to stay crouched. |
| bot_debug | For internal testing purposes. |
| bot_debug_target | For internal testing purposes. |
| bot_defense_rush_chance | Are the defense bots going to rush. |
| bot_defer_to_human_goals | If nonzero and there is a human on the team, the bots will not do the scenario tasks. |
| bot_defer_to_human_items | If nonzero and there is a human on the team, the bots will not get scenario items. |
| bot_difficulty | Defines the skill of bots joining the game. |
| bot_dont_shoot | If true, bots will not shoot. |
| bot_eco_limit | If nonzero, bots will not buy if their money falls below this amount. |
| bot_flipout | If nonzero, bots use no CPU for AI. |
| bot_freeze | If true, bots cannot move but can still aim and shoot. |
| bot_goto_mark | Sends a bot to the marked nav area (useful for testing navigation meshes) |
| bot_goto_selected | Sends a bot to the selected nav area (useful for testing navigation meshes) |
| bot_ignore_enemies | If true, bots ignore all enemies. |
| bot_ignore_players | If true, bots ignore non-bot players. |
| bot_join_after_player | If nonzero, bots wait until a player joins before entering the game. |
| bot_join_team | Sets which team bots will join. |
| bot_kick | Removes bots from the game. |
| bot_kill | Kills bots in the game. |
| bot_knives_only | Bots can only use knives. |
| bot_loadout | bots are given these items at round start |
| bot_max_visible_smoke_length | Bots will see players through smoke clouds up to this length. |
| bot_max_vision_distance_override | Max distance bots can see targets. |
| bot_mimic | Makes bots copy the inputs of a player by index. |
| bot_mimic_spec_buttons | +attack, +jump etc are used for spectator control instead of being passed on to spectated bot |
| bot_mimic_yaw_offset | Default: 180 |
| bot_path | bot_path <all> <t\ |
| bot_pistols_only | If true, bots will only use pistols. |
| bot_place | bot_place - Places a bot from the map at where the local player is pointing. |
| bot_prefix | This string is prefixed to the name of all bots that join the game. |
| bot_quota | Determines the total number of bots in the game. |
| bot_quota_mode | Determines the type of quota. |
| bot_randombuy | should bots ignore their prefered weapons and just buy weapons at random? |
| bot_show_battlefront | Show areas where rushing players will initially meet. |
| bot_show_nav | For internal testing purposes. |
| bot_show_occupy_time | Show when each nav area can first be reached by each team. |
| bot_snipers_only | If true, bots will only use sniper rifles. |
| bot_stop | If true, bots stop all activity — no movement, no shooting. |
| bot_strafe | If true, bots strafe left and right while moving. |
| bot_traceview | For internal testing purposes. |
| bot_walk | If true, bots can only walk, not run. |
| bot_zombie | If true, bots stay idle and will not attack. |