Bot Commands

CommandDescription
bot_addAdds a bot to the server.
bot_add_ctAdds a Counter-Terrorist bot.
bot_add_tAdds a Terrorist bot.
bot_all_weaponsLets bots buy and use every weapon type again (undoes the bot_*_only and bot_allow_* restrictions).
bot_allow_grenadesIf true, bots may use grenades.
bot_allow_machine_gunsIf true, bots may use machine guns.
bot_allow_pistolsIf true, bots may use pistols.
bot_allow_riflesIf true, bots may use rifles.
bot_allow_roguesIf true, bots may occasionally go rogue.
bot_allow_shotgunsIf true, bots may use shotguns.
bot_allow_snipersIf true, bots may use sniper rifles.
bot_allow_sub_machine_gunsIf true, bots may use sub-machine guns.
bot_auto_followIf true, bots with high co-op may automatically follow a nearby human player.
bot_auto_vacateIf true, bots will automatically leave to make room for human players.
bot_autodifficulty_threshold_highHow much better than the human players a bot has to perform before it gets bumped down to easier difficulty.
bot_autodifficulty_threshold_lowHow much worse than the human players a bot has to perform before it gets bumped up to harder difficulty.
bot_chatterControls how much bots talk over the radio.
bot_controllableDetermines whether bots can be controlled by players
bot_coop_idle_max_vision_distanceMax distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep.
bot_crouchForces all bots to stay crouched.
bot_debugFor internal testing purposes.
bot_debug_targetFor internal testing purposes.
bot_defense_rush_chanceAre the defense bots going to rush.
bot_defer_to_human_goalsIf nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_defer_to_human_itemsIf nonzero and there is a human on the team, the bots will not get scenario items.
bot_difficultyDefines the skill of bots joining the game.
bot_dont_shootIf true, bots will not shoot.
bot_eco_limitIf nonzero, bots will not buy if their money falls below this amount.
bot_flipoutIf nonzero, bots use no CPU for AI.
bot_freezeIf true, bots cannot move but can still aim and shoot.
bot_goto_markSends a bot to the marked nav area (useful for testing navigation meshes)
bot_goto_selectedSends a bot to the selected nav area (useful for testing navigation meshes)
bot_ignore_enemiesIf true, bots ignore all enemies.
bot_ignore_playersIf true, bots ignore non-bot players.
bot_join_after_playerIf nonzero, bots wait until a player joins before entering the game.
bot_join_teamSets which team bots will join.
bot_kickRemoves bots from the game.
bot_killKills bots in the game.
bot_knives_onlyBots can only use knives.
bot_loadoutbots are given these items at round start
bot_max_visible_smoke_lengthBots will see players through smoke clouds up to this length.
bot_max_vision_distance_overrideMax distance bots can see targets.
bot_mimicMakes bots copy the inputs of a player by index.
bot_mimic_spec_buttons+attack, +jump etc are used for spectator control instead of being passed on to spectated bot
bot_mimic_yaw_offsetDefault: 180
bot_pathbot_path <all> <t\
bot_pistols_onlyIf true, bots will only use pistols.
bot_placebot_place - Places a bot from the map at where the local player is pointing.
bot_prefixThis string is prefixed to the name of all bots that join the game.
bot_quotaDetermines the total number of bots in the game.
bot_quota_modeDetermines the type of quota.
bot_randombuyshould bots ignore their prefered weapons and just buy weapons at random?
bot_show_battlefrontShow areas where rushing players will initially meet.
bot_show_navFor internal testing purposes.
bot_show_occupy_timeShow when each nav area can first be reached by each team.
bot_snipers_onlyIf true, bots will only use sniper rifles.
bot_stopIf true, bots stop all activity — no movement, no shooting.
bot_strafeIf true, bots strafe left and right while moving.
bot_traceviewFor internal testing purposes.
bot_walkIf true, bots can only walk, not run.
bot_zombieIf true, bots stay idle and will not attack.