CS2 Commands Full List

Full list of 2834 console commands (cvars) including the hidden ones.

CommandDescription
adsp_debugDefault: 0
ai_debug_dyninteractionsDebug the NPC dynamic interaction system.
ai_debug_losNPC Line-Of-Sight debug mode.
ai_debug_scripted_sequenceDefault: false
ai_debug_shoot_positionsDefault: 0
ai_disabledLeftover from older Source games (Half-Life 2). Does nothing in CS2.
ai_off_nav_show_nearestDefault: false
aliasCreates a named shortcut for a command or a sequence of commands.
ammo_338mag_maxMax reserve ammo for the AWP.
ammo_357sig_maxLegacy .357 SIG reserve cap (originally for the P228 in CS 1.6/Source). Has no effect in CS:GO or CS2 — the P250 reads ammo_357sig_p250_max and the P2000 reads ammo_357sig_small_max.
ammo_357sig_min_maxClip size for .357 SIG pistols (P250, P2000).
ammo_357sig_p250_maxMax reserve ammo for the P250.
ammo_357sig_small_maxMax reserve ammo for the P2000.
ammo_45acp_maxMax reserve ammo for .45 ACP weapons (USP-S, MAC-10, UMP-45).
ammo_50AE_maxMax reserve ammo for the Desert Eagle and R8 Revolver.
ammo_556mm_box_maxMax reserve ammo for the M249.
ammo_556mm_maxMax reserve ammo for the M4A4, AUG and SG 553.
ammo_556mm_small_maxMax reserve ammo for the M4A1-S.
ammo_57mm_maxMax reserve ammo for the Five-SeveN and P90.
ammo_762mm_maxMax reserve ammo for 7.62mm rifles (AK-47, SCAR-20, G3SG1).
ammo_9mm_maxMax reserve ammo for 9mm weapons (Glock, MP9, MP7, MP5-SD).
ammo_buckshot_maxMax reserve ammo for shotguns (Nova, XM1014, MAG-7, Sawed-Off).
ammo_grenade_limit_defaultMax of each non-flashbang grenade you can carry.
ammo_grenade_limit_flashbangMax flashbangs you can carry.
ammo_grenade_limit_totalMax total grenades you can carry.
ammo_item_limit_adrenalineDefault: 5
ammo_item_limit_healthshotMax Healthshots you can carry.
anim_resource_validate_on_loadValidates the animation group channel list against the animations on load for every animation
animated_material_attributesDefault: true
animevents_dumpList all the currently registered anim events.
animgraph_debugDebug animation graph
animgraph_debug_entindexThe entity to specifically debug
animgraph_footlock_ik_enableEnable IK.
animgraph_slope_draw_raycastsDefault: false
animgraph_slope_enableDefault: true
animgraph_trace_static_onlyDefault: false
annotation_appendLoad annotation to a file without clearing existing annotations
annotation_auto_loadDefault: false
annotation_clearClear all annotation
annotation_createCreates an annotation
annotation_delete_previous_node_setDelete the last node set created
annotation_loadLoad annotation to a file after first clearing existing annotations
annotation_reloadReload the annotation file
annotation_reload_language_fileCreates an annotation
annotation_saveSave annotation to a file
autobuyAttempt to purchase items with the order listed in cl_autobuy
axisDraw an axis Arguments: x y z pitch yaw roll <lifetime = 10.
battery_saverOBSOLETE replaced by mobile_fps_* - Battery saver mode.
benchframeTakes a snapshot of a particular frame in a time demo.
bindBinds a key to a command or a sequence of commands.
binddefaultsBind all keys to their default values.
bindssBind a key for a particular splitscreen player.
bot_addAdds a bot to the server.
bot_add_ctAdds a Counter-Terrorist bot.
bot_add_tAdds a Terrorist bot.
bot_all_weaponsLets bots buy and use every weapon type again (undoes the bot_*_only and bot_allow_* restrictions).
bot_allow_grenadesIf true, bots may use grenades.
bot_allow_machine_gunsIf true, bots may use machine guns.
bot_allow_pistolsIf true, bots may use pistols.
bot_allow_riflesIf true, bots may use rifles.
bot_allow_roguesIf true, bots may occasionally go rogue.
bot_allow_shotgunsIf true, bots may use shotguns.
bot_allow_snipersIf true, bots may use sniper rifles.
bot_allow_sub_machine_gunsIf true, bots may use sub-machine guns.
bot_auto_followIf true, bots with high co-op may automatically follow a nearby human player.
bot_auto_vacateIf true, bots will automatically leave to make room for human players.
bot_autodifficulty_threshold_highHow much better than the human players a bot has to perform before it gets bumped down to easier difficulty.
bot_autodifficulty_threshold_lowHow much worse than the human players a bot has to perform before it gets bumped up to harder difficulty.
bot_chatterControls how much bots talk over the radio.
bot_controllableDetermines whether bots can be controlled by players
bot_coop_idle_max_vision_distanceMax distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep.
bot_crouchForces all bots to stay crouched.
bot_debugFor internal testing purposes.
bot_debug_targetFor internal testing purposes.
bot_defense_rush_chanceAre the defense bots going to rush.
bot_defer_to_human_goalsIf nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_defer_to_human_itemsIf nonzero and there is a human on the team, the bots will not get scenario items.
bot_difficultyDefines the skill of bots joining the game.
bot_dont_shootIf true, bots will not shoot.
bot_eco_limitIf nonzero, bots will not buy if their money falls below this amount.
bot_flipoutIf nonzero, bots use no CPU for AI.
bot_freezeIf true, bots cannot move but can still aim and shoot.
bot_goto_markSends a bot to the marked nav area (useful for testing navigation meshes)
bot_goto_selectedSends a bot to the selected nav area (useful for testing navigation meshes)
bot_ignore_enemiesIf true, bots ignore all enemies.
bot_ignore_playersIf true, bots ignore non-bot players.
bot_join_after_playerIf nonzero, bots wait until a player joins before entering the game.
bot_join_teamSets which team bots will join.
bot_kickRemoves bots from the game.
bot_killKills bots in the game.
bot_knives_onlyBots can only use knives.
bot_loadoutbots are given these items at round start
bot_max_visible_smoke_lengthBots will see players through smoke clouds up to this length.
bot_max_vision_distance_overrideMax distance bots can see targets.
bot_mimicMakes bots copy the inputs of a player by index.
bot_mimic_spec_buttons+attack, +jump etc are used for spectator control instead of being passed on to spectated bot
bot_mimic_yaw_offsetDefault: 180
bot_pathbot_path <all> <t\
bot_pistols_onlyIf true, bots will only use pistols.
bot_placebot_place - Places a bot from the map at where the local player is pointing.