CS2 Commands Full List— Page 2 of 29
Full list of 2834 console commands (cvars) including the hidden ones.
| Command | Description |
|---|---|
| bot_prefix | This string is prefixed to the name of all bots that join the game. |
| bot_quota | Determines the total number of bots in the game. |
| bot_quota_mode | Determines the type of quota. |
| bot_randombuy | should bots ignore their prefered weapons and just buy weapons at random? |
| bot_show_battlefront | Show areas where rushing players will initially meet. |
| bot_show_nav | For internal testing purposes. |
| bot_show_occupy_time | Show when each nav area can first be reached by each team. |
| bot_snipers_only | If true, bots will only use sniper rifles. |
| bot_stop | If true, bots stop all activity — no movement, no shooting. |
| bot_strafe | If true, bots strafe left and right while moving. |
| bot_traceview | For internal testing purposes. |
| bot_walk | If true, bots can only walk, not run. |
| bot_zombie | If true, bots stay idle and will not attack. |
| box | Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10. |
| buddha | Player takes damage but won't die |
| buddha_ignore_bots | Bots always buddha 0 |
| buddha_reset_hp | HP to set when damaged below zero in Buddha Mode |
| bug_submitter_override | Default: |
| button_info | Display information about the specified key or button. |
| buymenu | Show or hide main buy menu |
| buyrandom | Buy random primary and secondary. |
| c_maxdistance | Default: 200 |
| c_maxpitch | Default: 90 |
| c_maxyaw | Default: 135 |
| c_mindistance | Default: 30 |
| c_minpitch | Default: 0 |
| c_minyaw | Default: -135 |
| c_orthoheight | Default: 100 |
| c_orthowidth | Default: 100 |
| c_thirdpersonshoulder | Default: false |
| c_thirdpersonshoulderaimdist | Default: 120 |
| c_thirdpersonshoulderdist | Default: 40 |
| c_thirdpersonshoulderheight | Default: 5 |
| c_thirdpersonshoulderoffset | Default: 20 |
| cachedvalue_count_partybrowser | Default: 0 |
| cachedvalue_count_teammates | Default: 0 |
| callvote | Start a vote on an issue. |
| cam_collision | When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. |
| cam_command | Tells camera to change modes |
| cam_idealdelta | Controls the speed when matching offset to ideal angles in thirdperson view |
| cam_idealdist | Default: 150 |
| cam_ideallag | Amount of lag used when matching offset to ideal angles in thirdperson view |
| cam_idealpitch | Default: 0 |
| cam_idealyaw | Default: 0 |
| cam_showangles | When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. |
| cam_snapto | Default: false |
| camera_path_add | |
| camera_path_clear_all | |
| camera_path_delete | |
| camera_path_demo | |
| camera_path_edit_mode | Default: false |
| camera_path_load | |
| camera_path_save | |
| camortho | Switch to orthographic camera. |
| cancelselect | |
| cash_player_bomb_defused | Default: 300 |
| cash_player_bomb_planted | Default: 300 |
| cash_player_damage_hostage | Default: -30 |
| cash_player_get_killed | Default: 0 |
| cash_player_interact_with_hostage | Default: 150 |
| cash_player_killed_enemy_default | Default: 300 |
| cash_player_killed_enemy_factor | Default: 1 |
| cash_player_killed_hostage | Default: -1000 |
| cash_player_killed_teammate | Default: -300 |
| cash_player_rescued_hostage | Default: 1000 |
| cash_player_respawn_amount | Default: 0 |
| cash_team_bonus_shorthanded | Default: 0 |
| cash_team_elimination_bomb_map | Default: 3250 |
| cash_team_elimination_hostage_map_ct | Default: 2000 |
| cash_team_elimination_hostage_map_t | Default: 1000 |
| cash_team_hostage_alive | Default: 0 |
| cash_team_hostage_interaction | Default: 500 |
| cash_team_loser_bonus | Default: 1400 |
| cash_team_loser_bonus_consecutive_rounds | Default: 500 |
| cash_team_per_dead_enemy | Default: 50 |
| cash_team_planted_bomb_but_defused | Default: 600 |
| cash_team_rescued_hostage | Default: 0 |
| cash_team_terrorist_win_bomb | Default: 3500 |
| cash_team_win_by_defusing_bomb | Default: 3250 |
| cash_team_win_by_hostage_rescue | Default: 3500 |
| cash_team_win_by_time_running_out_bomb | Default: 3250 |
| cash_team_win_by_time_running_out_hostage | Default: 3250 |
| cash_team_winner_bonus_consecutive_rounds | Default: 0 |
| cast_aabb | Tests box collision detection |
| cast_bullet | Tests bullet cast |
| cast_capsule | Tests capsule collision detection |
| cast_convex | Tests convex hull collision detection |
| cast_cylinder | Tests cylinder collision detection |
| cast_intervals | Tests interval ray cast |
| cast_obb | Tests cylinder collision detection |
| cast_physics | Tests physics shape collision detection |
| cast_ray | Tests ray cast |
| cast_sphere | Tests sphere cast |
| cc_delay_time | Close caption delay before showing caption. |
| cc_lang | Current close caption language (emtpy = use game UI language) |
| cc_linger_time | Close caption linger time. |
| cc_spectator_only | Default: false |
| cc_subtitles | If set, don't show sound effect captions, just voice overs (i. |
| cc_vr_caption_speed | 0 = slow, 1 = medium (default), 2 = fast |
| cc_vr_font_size | 0 = small, 1 = med (default), 2 = large |