CS2 Commands Full List— Page 2 of 29

Full list of 2834 console commands (cvars) including the hidden ones.

CommandDescription
bot_prefixThis string is prefixed to the name of all bots that join the game.
bot_quotaDetermines the total number of bots in the game.
bot_quota_modeDetermines the type of quota.
bot_randombuyshould bots ignore their prefered weapons and just buy weapons at random?
bot_show_battlefrontShow areas where rushing players will initially meet.
bot_show_navFor internal testing purposes.
bot_show_occupy_timeShow when each nav area can first be reached by each team.
bot_snipers_onlyIf true, bots will only use sniper rifles.
bot_stopIf true, bots stop all activity — no movement, no shooting.
bot_strafeIf true, bots strafe left and right while moving.
bot_traceviewFor internal testing purposes.
bot_walkIf true, bots can only walk, not run.
bot_zombieIf true, bots stay idle and will not attack.
boxDraw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.
buddhaPlayer takes damage but won't die
buddha_ignore_botsBots always buddha 0
buddha_reset_hpHP to set when damaged below zero in Buddha Mode
bug_submitter_overrideDefault:
button_infoDisplay information about the specified key or button.
buymenuShow or hide main buy menu
buyrandomBuy random primary and secondary.
c_maxdistanceDefault: 200
c_maxpitchDefault: 90
c_maxyawDefault: 135
c_mindistanceDefault: 30
c_minpitchDefault: 0
c_minyawDefault: -135
c_orthoheightDefault: 100
c_orthowidthDefault: 100
c_thirdpersonshoulderDefault: false
c_thirdpersonshoulderaimdistDefault: 120
c_thirdpersonshoulderdistDefault: 40
c_thirdpersonshoulderheightDefault: 5
c_thirdpersonshoulderoffsetDefault: 20
cachedvalue_count_partybrowserDefault: 0
cachedvalue_count_teammatesDefault: 0
callvoteStart a vote on an issue.
cam_collisionWhen in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_commandTells camera to change modes
cam_idealdeltaControls the speed when matching offset to ideal angles in thirdperson view
cam_idealdistDefault: 150
cam_ideallagAmount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitchDefault: 0
cam_idealyawDefault: 0
cam_showanglesWhen in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snaptoDefault: false
camera_path_add
camera_path_clear_all
camera_path_delete
camera_path_demo
camera_path_edit_modeDefault: false
camera_path_load
camera_path_save
camorthoSwitch to orthographic camera.
cancelselect
cash_player_bomb_defusedDefault: 300
cash_player_bomb_plantedDefault: 300
cash_player_damage_hostageDefault: -30
cash_player_get_killedDefault: 0
cash_player_interact_with_hostageDefault: 150
cash_player_killed_enemy_defaultDefault: 300
cash_player_killed_enemy_factorDefault: 1
cash_player_killed_hostageDefault: -1000
cash_player_killed_teammateDefault: -300
cash_player_rescued_hostageDefault: 1000
cash_player_respawn_amountDefault: 0
cash_team_bonus_shorthandedDefault: 0
cash_team_elimination_bomb_mapDefault: 3250
cash_team_elimination_hostage_map_ctDefault: 2000
cash_team_elimination_hostage_map_tDefault: 1000
cash_team_hostage_aliveDefault: 0
cash_team_hostage_interactionDefault: 500
cash_team_loser_bonusDefault: 1400
cash_team_loser_bonus_consecutive_roundsDefault: 500
cash_team_per_dead_enemyDefault: 50
cash_team_planted_bomb_but_defusedDefault: 600
cash_team_rescued_hostageDefault: 0
cash_team_terrorist_win_bombDefault: 3500
cash_team_win_by_defusing_bombDefault: 3250
cash_team_win_by_hostage_rescueDefault: 3500
cash_team_win_by_time_running_out_bombDefault: 3250
cash_team_win_by_time_running_out_hostageDefault: 3250
cash_team_winner_bonus_consecutive_roundsDefault: 0
cast_aabbTests box collision detection
cast_bulletTests bullet cast
cast_capsuleTests capsule collision detection
cast_convexTests convex hull collision detection
cast_cylinderTests cylinder collision detection
cast_intervalsTests interval ray cast
cast_obbTests cylinder collision detection
cast_physicsTests physics shape collision detection
cast_rayTests ray cast
cast_sphereTests sphere cast
cc_delay_timeClose caption delay before showing caption.
cc_langCurrent close caption language (emtpy = use game UI language)
cc_linger_timeClose caption linger time.
cc_spectator_onlyDefault: false
cc_subtitlesIf set, don't show sound effect captions, just voice overs (i.
cc_vr_caption_speed0 = slow, 1 = medium (default), 2 = fast
cc_vr_font_size0 = small, 1 = med (default), 2 = large