CS2 Commands Full List— Page 4 of 29

Full list of 2834 console commands (cvars) including the hidden ones.

CommandDescription
cl_ent_hierarchyPrints the entity hierarchy tree rooted at the specified ent(s)
cl_ent_hitboxDisplays the hitboxes for the given entity(ies).
cl_ent_joint_filter_substringsIf a joint's name has any of the given substrings in it, it will be displayed.
cl_ent_joint_linesDraw a line between a rendered joint and its parent.
cl_ent_joint_namesDraw the name of a rendered joint.
cl_ent_jointsDisplays the joint names + axes an entity.
cl_ent_messagesToggles input/output message display for the selected entity(ies).
cl_ent_nameDisplays the entity name
cl_ent_pickerToggles 'picker' mode.
cl_ent_pivotDisplays the pivot for the given entity(ies).
cl_ent_pivot_sizeDefault: 20
cl_ent_removeRemoves the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no ar...
cl_ent_remove_allRemoves all entities of the specified type Arguments: {entity_name} / {class_name}
cl_ent_scaleScales entities.
cl_ent_scenehierarchyPrints the entity scenenode hierarchy tree rooted at the specified ent(s)
cl_ent_script_dumpDumps the names and values of this entity's script scope to the console Arguments: {entity_na...
cl_ent_selectSelect or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {...
cl_ent_setangSet entity angles
cl_ent_setnameSets the targetname of the given entity(s) Arguments: <new entity name> <{entity_nam...
cl_ent_setposMove entity to position
cl_ent_show_contextsShow entity contexts in ent_text display
cl_ent_show_damageSets damage display mode.
cl_ent_showonlyattachmentDefault:
cl_ent_showonlyhitboxDefault: -1
cl_ent_skeletonDisplays the skeleton for the given entity(ies).
cl_ent_textDisplays text debugging information about the given entity(ies) on top of the entity (See Overlay Te...
cl_ent_text_clearHide text debugging information about the given entity(ies) on top of the entity (See Overlay Text)<...
cl_ent_text_filterSet which ent_text filters you want:
cl_ent_text_flags_activeDefault: -1
cl_ent_text_no_name_really_i_mean_itDefault: false
cl_ent_text_radiusDisplays text debugging information about the given entity(ies) \[near the player\] on top of the en...
cl_ent_text_sticky_addAdds to list of names to display text debugging information about the given entity(ies) on top of th...
cl_ent_text_sticky_clearClears the list of names to display text debugging information about the given entity(ies) on top of...
cl_ent_text_sticky_dumpSpews the list of names to display text debugging information about the given entity(ies) on top of...
cl_ent_text_sticky_removeRemoves from the list of names to display text debugging information about the given entity(ies) on...
cl_ent_text256Displays text debugging information about the given entity(ies) \[within 256 units of the player\] o...
cl_ent_ungrabun-grabs all objects
cl_ent_vcollide_wireframeDisplays the interpolated vcollide wireframe pm am entity.
cl_ent_viewoffsetDisplays the eye position for the given entity(ies) in red.
cl_ent_visibility_tracesDisplays visibility traces for the given entity Arguments: {entity_name} / {class_name} / {en...
cl_error_report_timeMinimum time in seconds that must elapse before printing prediction error summary.
cl_extrapolateEnable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amountSet how many seconds the client will extrapolate entities for.
cl_fixedcrosshairgapFor crosshair style 1: How big to make the gap between the pips in the fixed crosshair
cl_flushentitypacketFor debugging.
cl_force_spec_hud_color_to_teamSpec hud color setting is always team/teammate
cl_frametime_summary_report_detailedWhen a perf report is dumped at the end of the session, should it be detailed?
cl_fullupdateForce uncompressed update
cl_glow_brightnessBrightness of player halos
cl_glow_item_far_bDefault: 1
cl_glow_item_far_gDefault: 0.4
cl_glow_item_far_rDefault: 0.3
cl_graphics_driver_warning_dont_show_againGraphics driver recommendation (NVIDIA 581.
cl_grenadecrosshair_decoyIs the grenade crosshair enabled
cl_grenadecrosshair_explosiveIs the grenade crosshair enabled
cl_grenadecrosshair_fireIs the grenade crosshair enabled
cl_grenadecrosshair_flashIs the grenade crosshair enabled
cl_grenadecrosshair_keepusercrosshairKeep the user's crosshair when the grenade crosshair is enabled
cl_grenadecrosshair_smokeIs the grenade crosshair enabled
cl_grenadecrosshairdelay_decoyHow long should the pin be pulled for before showing the grenade crosshair
cl_grenadecrosshairdelay_explosiveHow long should the pin be pulled for before showing the grenade crosshair
cl_grenadecrosshairdelay_fireHow long should the pin be pulled for before showing the grenade crosshair
cl_grenadecrosshairdelay_flashHow long should the pin be pulled for before showing the grenade crosshair
cl_grenadecrosshairdelay_smokeHow long should the pin be pulled for before showing the grenade crosshair
cl_groupsShow status of all spawn groups.
cl_hide_avatar_imagesHide avatar images for other players.
cl_highlights_hud_playbackHighlights hud playback
cl_http_log_enableAllows sending HTTP log from client main menu.
cl_hud_colorControls the color scheme of your HUD
cl_hud_radar_background_alphaSets the opacity of the radar background.
cl_hud_radar_blur_backgroundIf true, the radar background is blurred.
cl_hud_radar_map_additiveBlend Hud radar map additively on top of background.
cl_hud_radar_scaleControls the scale and size of the radar on your HUD
cl_hud_telemetry_frametime_poorFrame time greater than this is considered 'poor'.
cl_hud_telemetry_frametime_showShow frame time (FPS) in the HUD.
cl_hud_telemetry_net_detailedShow breakdown network misdelivery (loss, late delivery, and peak jitter).
cl_hud_telemetry_net_misdelivery_poorPacket delivery anomaly rate (0.
cl_hud_telemetry_net_misdelivery_showShow percentage of user commands & server snapshots that are missed due to network conditions.
cl_hud_telemetry_net_quality_graph_showShow packet jitter and netframe loss/reordering in the HUD.
cl_hud_telemetry_ping_poorPing higher than this (ms) is considered 'poor'.
cl_hud_telemetry_ping_showShow ping in the HUD.
cl_hud_telemetry_serverrecvmargin_graph_showShow graph of the server recv margin in the HUD.
cl_ignorepacketsForce client to ignore packets (for debugging).
cl_imgui_debug_entityShows the entity browser, focused on the entity you specify.
cl_imgui_set_selectionSets ImGui selection
cl_imgui_set_status_textSets ImGui header status text
cl_import_csgo_configDefault: true
cl_input_enable_raw_keyboardEnable raw keyboard input
cl_interpRead the effective client simulation interpolation amount in terms of time.
cl_interp_hermiteSet to zero do disable hermite interpolation.
cl_interp_ratioSet number of client simulation interpolation ticks.
cl_interpolate_reportEnable to show interpolation profile timing
cl_inv_volatile_limitsDefault: 0:0
cl_inventory_debug_tooltipDefault: false
cl_inventory_radial_immediate_selectIn inventory selection radials.
cl_inventory_radial_tap_to_cycleIn inventory selection radials.
cl_inventory_saved_filter2Default: all
cl_inventory_saved_sort2Default: inv_sort_age
cl_invites_only_friendsIf turned on, will ignore in-game invites from recent teammates or other non-friends
cl_invites_only_mainmenuIf turned on, will ignore all invites when user is playing a match