CS2 Commands Full List— Page 4 of 29
Full list of 2834 console commands (cvars) including the hidden ones.
| Command | Description |
|---|---|
| cl_ent_hierarchy | Prints the entity hierarchy tree rooted at the specified ent(s) |
| cl_ent_hitbox | Displays the hitboxes for the given entity(ies). |
| cl_ent_joint_filter_substrings | If a joint's name has any of the given substrings in it, it will be displayed. |
| cl_ent_joint_lines | Draw a line between a rendered joint and its parent. |
| cl_ent_joint_names | Draw the name of a rendered joint. |
| cl_ent_joints | Displays the joint names + axes an entity. |
| cl_ent_messages | Toggles input/output message display for the selected entity(ies). |
| cl_ent_name | Displays the entity name |
| cl_ent_picker | Toggles 'picker' mode. |
| cl_ent_pivot | Displays the pivot for the given entity(ies). |
| cl_ent_pivot_size | Default: 20 |
| cl_ent_remove | Removes the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no ar... |
| cl_ent_remove_all | Removes all entities of the specified type Arguments: {entity_name} / {class_name} |
| cl_ent_scale | Scales entities. |
| cl_ent_scenehierarchy | Prints the entity scenenode hierarchy tree rooted at the specified ent(s) |
| cl_ent_script_dump | Dumps the names and values of this entity's script scope to the console Arguments: {entity_na... |
| cl_ent_select | Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {... |
| cl_ent_setang | Set entity angles |
| cl_ent_setname | Sets the targetname of the given entity(s) Arguments: <new entity name> <{entity_nam... |
| cl_ent_setpos | Move entity to position |
| cl_ent_show_contexts | Show entity contexts in ent_text display |
| cl_ent_show_damage | Sets damage display mode. |
| cl_ent_showonlyattachment | Default: |
| cl_ent_showonlyhitbox | Default: -1 |
| cl_ent_skeleton | Displays the skeleton for the given entity(ies). |
| cl_ent_text | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Te... |
| cl_ent_text_clear | Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text)<... |
| cl_ent_text_filter | Set which ent_text filters you want: |
| cl_ent_text_flags_active | Default: -1 |
| cl_ent_text_no_name_really_i_mean_it | Default: false |
| cl_ent_text_radius | Displays text debugging information about the given entity(ies) \[near the player\] on top of the en... |
| cl_ent_text_sticky_add | Adds to list of names to display text debugging information about the given entity(ies) on top of th... |
| cl_ent_text_sticky_clear | Clears the list of names to display text debugging information about the given entity(ies) on top of... |
| cl_ent_text_sticky_dump | Spews the list of names to display text debugging information about the given entity(ies) on top of... |
| cl_ent_text_sticky_remove | Removes from the list of names to display text debugging information about the given entity(ies) on... |
| cl_ent_text256 | Displays text debugging information about the given entity(ies) \[within 256 units of the player\] o... |
| cl_ent_ungrab | un-grabs all objects |
| cl_ent_vcollide_wireframe | Displays the interpolated vcollide wireframe pm am entity. |
| cl_ent_viewoffset | Displays the eye position for the given entity(ies) in red. |
| cl_ent_visibility_traces | Displays visibility traces for the given entity Arguments: {entity_name} / {class_name} / {en... |
| cl_error_report_time | Minimum time in seconds that must elapse before printing prediction error summary. |
| cl_extrapolate | Enable/disable extrapolation if interpolation history runs out. |
| cl_extrapolate_amount | Set how many seconds the client will extrapolate entities for. |
| cl_fixedcrosshairgap | For crosshair style 1: How big to make the gap between the pips in the fixed crosshair |
| cl_flushentitypacket | For debugging. |
| cl_force_spec_hud_color_to_team | Spec hud color setting is always team/teammate |
| cl_frametime_summary_report_detailed | When a perf report is dumped at the end of the session, should it be detailed? |
| cl_fullupdate | Force uncompressed update |
| cl_glow_brightness | Brightness of player halos |
| cl_glow_item_far_b | Default: 1 |
| cl_glow_item_far_g | Default: 0.4 |
| cl_glow_item_far_r | Default: 0.3 |
| cl_graphics_driver_warning_dont_show_again | Graphics driver recommendation (NVIDIA 581. |
| cl_grenadecrosshair_decoy | Is the grenade crosshair enabled |
| cl_grenadecrosshair_explosive | Is the grenade crosshair enabled |
| cl_grenadecrosshair_fire | Is the grenade crosshair enabled |
| cl_grenadecrosshair_flash | Is the grenade crosshair enabled |
| cl_grenadecrosshair_keepusercrosshair | Keep the user's crosshair when the grenade crosshair is enabled |
| cl_grenadecrosshair_smoke | Is the grenade crosshair enabled |
| cl_grenadecrosshairdelay_decoy | How long should the pin be pulled for before showing the grenade crosshair |
| cl_grenadecrosshairdelay_explosive | How long should the pin be pulled for before showing the grenade crosshair |
| cl_grenadecrosshairdelay_fire | How long should the pin be pulled for before showing the grenade crosshair |
| cl_grenadecrosshairdelay_flash | How long should the pin be pulled for before showing the grenade crosshair |
| cl_grenadecrosshairdelay_smoke | How long should the pin be pulled for before showing the grenade crosshair |
| cl_groups | Show status of all spawn groups. |
| cl_hide_avatar_images | Hide avatar images for other players. |
| cl_highlights_hud_playback | Highlights hud playback |
| cl_http_log_enable | Allows sending HTTP log from client main menu. |
| cl_hud_color | Controls the color scheme of your HUD |
| cl_hud_radar_background_alpha | Sets the opacity of the radar background. |
| cl_hud_radar_blur_background | If true, the radar background is blurred. |
| cl_hud_radar_map_additive | Blend Hud radar map additively on top of background. |
| cl_hud_radar_scale | Controls the scale and size of the radar on your HUD |
| cl_hud_telemetry_frametime_poor | Frame time greater than this is considered 'poor'. |
| cl_hud_telemetry_frametime_show | Show frame time (FPS) in the HUD. |
| cl_hud_telemetry_net_detailed | Show breakdown network misdelivery (loss, late delivery, and peak jitter). |
| cl_hud_telemetry_net_misdelivery_poor | Packet delivery anomaly rate (0. |
| cl_hud_telemetry_net_misdelivery_show | Show percentage of user commands & server snapshots that are missed due to network conditions. |
| cl_hud_telemetry_net_quality_graph_show | Show packet jitter and netframe loss/reordering in the HUD. |
| cl_hud_telemetry_ping_poor | Ping higher than this (ms) is considered 'poor'. |
| cl_hud_telemetry_ping_show | Show ping in the HUD. |
| cl_hud_telemetry_serverrecvmargin_graph_show | Show graph of the server recv margin in the HUD. |
| cl_ignorepackets | Force client to ignore packets (for debugging). |
| cl_imgui_debug_entity | Shows the entity browser, focused on the entity you specify. |
| cl_imgui_set_selection | Sets ImGui selection |
| cl_imgui_set_status_text | Sets ImGui header status text |
| cl_import_csgo_config | Default: true |
| cl_input_enable_raw_keyboard | Enable raw keyboard input |
| cl_interp | Read the effective client simulation interpolation amount in terms of time. |
| cl_interp_hermite | Set to zero do disable hermite interpolation. |
| cl_interp_ratio | Set number of client simulation interpolation ticks. |
| cl_interpolate_report | Enable to show interpolation profile timing |
| cl_inv_volatile_limits | Default: 0:0 |
| cl_inventory_debug_tooltip | Default: false |
| cl_inventory_radial_immediate_select | In inventory selection radials. |
| cl_inventory_radial_tap_to_cycle | In inventory selection radials. |
| cl_inventory_saved_filter2 | Default: all |
| cl_inventory_saved_sort2 | Default: inv_sort_age |
| cl_invites_only_friends | If turned on, will ignore in-game invites from recent teammates or other non-friends |
| cl_invites_only_mainmenu | If turned on, will ignore all invites when user is playing a match |