CS2 Commands Full List— Page 6 of 29

Full list of 2834 console commands (cvars) including the hidden ones.

CommandDescription
cl_resendDelay in seconds before the client will resend the 'connect' attempt
cl_rr_dump_rulesPrint all response rules
cl_rr_reloadresponsesystemsReload all response system scripts.
cl_sanitize_muted_playersHide names and avatars of muted players.
cl_sanitize_player_namesReplace names of other players with something non-offensive.
cl_scoreboard_mouse_enable_bindingName of the binding to enable mouse selection in the scoreboard
cl_scoreboard_survivors_always_onDefault: false
cl_script_add_debug_filterAdd a filter to the game debug overlay
cl_script_add_watchAdd a watch to the game debug overlay
cl_script_add_watch_patternAdd a watch to the game debug overlay
cl_script_attach_debuggerConnect the vscript VM to the script debugger
cl_script_clear_watchesClear all watches from the game debug overlay
cl_script_debugToggle the in-game script debug features
cl_script_dump_allDump the state of the VM to the console
cl_script_findFind a key in the VM
cl_script_helpOutput help for script functions
cl_script_reloadReload scripts
cl_script_reload_codeExecute a vscript file, replacing existing functions with the functions in the run script
cl_script_reload_entity_codeExecute all of this entity's VScripts, replacing existing functions with the functions in the run sc...
cl_script_remove_debug_filterRemove a filter from the game debug overlay
cl_script_remove_watchRemove a watch from the game debug overlay
cl_script_remove_watch_patternRemove a watch from the game debug overlay
cl_script_resurrect_unreachableUse the garbage collector to track down reference cycles
cl_script_trace_disableTurn off a particular trace output by file or function name
cl_script_trace_disable_allTurn off all trace output
cl_script_trace_disable_keyTurn off a particular trace output by table/instance
cl_script_trace_enableTurn on a particular trace output by file or function name
cl_script_trace_enable_allTurn on all trace output
cl_script_trace_enable_keyTurn on a particular trace output by table/instance
cl_search_key_tokenDevelopment search key token.
cl_server_graphic1_enableWhen enabled, 360x60 (<16kb) image file will be displayed to on-server spectators.
cl_server_graphic2_enableWhen enabled, 220x45 (<16kb) image file will be displayed to on-server spectators.
cl_show_clan_in_death_noticeIs set, the clan name will show next to player names in the death notices.
cl_show_equipped_character_for_player_avatarsDefault: false
cl_show_observer_crosshairShow the crosshair of the player being observed.
cl_showentsDump entity list to console.
cl_showerrorShow prediction errors, 2 for above plus detailed field deltas, 3 to filter out serverside known prediction errors, -entindex for specific entity.
cl_showfpsDraw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to fil...
cl_showframenumberShow current framenumber
cl_showloadoutToggles display of current loadout.
cl_showmemDraw approximate memory use at top of screen
cl_showposDraw current position at top of screen
cl_showtickShow current tick/time values.
cl_silencer_mode0: cannot detach; 1: press secondary fire to detach
cl_sim_grenade_trajectoryDraw trajectory of the deployed grenade if thrown from this position.
cl_skel_constraints_enableDefault: true
cl_skeleton_instance_smear_boneflagsSmear boneflags across the model.
cl_smooth_draw_debugDefault: false
cl_smooth_root_catchup_factorDefault: 0.21
cl_smooth_root_max_accelDefault: 1000
cl_smooth_root_origin_coeffDefault: 100
cl_smooth_root_timehorizonDefault: 0.125
cl_smooth_root_velocity_coeffDefault: 20
cl_smooth_targetspeedDefault: 150
cl_snd_new_visualizeDisplays soundevent name played at it's 3d position
cl_sniper_auto_rezoomAuto-rezoom snipers after a shot
cl_sniper_delay_unscopeDefault: false
cl_sniper_show_inaccuracyDefault: true
cl_sos_test_get_opvar
cl_sos_test_set_opvar
cl_soundscape_flushFlushes the client side soundscapes
cl_spec_show_bindingsToggle the visibility of the spectator bindings.
cl_spec_statsDefault: true
cl_spec_use_tournament_content_standardsDefault: false
cl_spewserializersSpew serializers
cl_teamcounter_playercount_instead_of_avatarsDefault: false
cl_teamid_overhead_colors_showShow team overhead id in teammate color
cl_teamid_overhead_fade_near_crosshairThe amount to fade teamid when near the crosshair.
cl_teamid_overhead_maxdistmax distance at which the overhead team id icons will show
cl_teamid_overhead_maxdist_specmax distance at which the overhead team id icons will show when a spectator
cl_teamid_overhead_modeAlways show team id over teammates.
cl_teammate_colors_showIn competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc.
cl_test_list_entitiestest-list entities
cl_tickpacket_desired_queuelengthThis value, multiplied by the tick interval, is added to cl_tickpacket_recvmargin_desired to obtain the effective desired recv margin.
cl_tickpacket_recvmargin_spew_intervalDefault: 0
cl_ticks_net_print_thresholdPrint a message if network issues cause problems with server snapshots of user commands not being available when needed, if the percentage (0.
cl_ticks_warning_levelPrint a message about problems with ticks and interpolation.
cl_ticktiming{print\
cl_timeoutAfter this many seconds without receiving a packet from the server, the client will disconnect itsel...
cl_track_render_eye_anglesSpew render eye angles
cl_trueview_show_doa_predictionsIf true, trueview will recreate the original player experience, including commands that were predicted clientside but never executed on the server because the player was dead when they arrived.
cl_trueview_show_status0=Never; 1=Only if there is a problem; 2=always
cl_use_last_selected_weapon_slot_positionUse the last selected weapon slot position when switching back to a weapon slot.
cl_use_opens_buy_menuPressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).
cl_usercmd_max_per_movemsgmax number of CUserCmds to send in one client move message
cl_versus_introDefault: true
cl_viewing_vanity_loadoutDefault: false
cl_vrr_recommendation_dont_show_againDefault: false
cl_wallbang_heavy_thresholdThe Threshold where to switch from Light to Heavy Wallbang tracer
cl_weapon_debug_show_accuracyDraws a circle representing the effective range with every shot.
cl_weapon_debug_show_accuracy_durationDefault: 10
cl_weapon_selection_rarity_colorDefault: false
clearClear console output.
clear_bombs
clearallClear console output from all views.
cli_ent_attachmentsDisplays the interpolated attachment points on an entity.
cli_ent_hitboxDisplays the skeleton for the given entity(ies).
cli_ent_pivotDisplays the interpolated pivot for the given entity(ies).
cli_ent_skeletonDisplays the skeleton for the given entity(ies).
cli_ent_vcollide_wireframeDisplays the interpolated vcollide wireframe pm am entity.