CS2 Commands Full List— Page 6 of 29
Full list of 2834 console commands (cvars) including the hidden ones.
| Command | Description |
|---|---|
| cl_resend | Delay in seconds before the client will resend the 'connect' attempt |
| cl_rr_dump_rules | Print all response rules |
| cl_rr_reloadresponsesystems | Reload all response system scripts. |
| cl_sanitize_muted_players | Hide names and avatars of muted players. |
| cl_sanitize_player_names | Replace names of other players with something non-offensive. |
| cl_scoreboard_mouse_enable_binding | Name of the binding to enable mouse selection in the scoreboard |
| cl_scoreboard_survivors_always_on | Default: false |
| cl_script_add_debug_filter | Add a filter to the game debug overlay |
| cl_script_add_watch | Add a watch to the game debug overlay |
| cl_script_add_watch_pattern | Add a watch to the game debug overlay |
| cl_script_attach_debugger | Connect the vscript VM to the script debugger |
| cl_script_clear_watches | Clear all watches from the game debug overlay |
| cl_script_debug | Toggle the in-game script debug features |
| cl_script_dump_all | Dump the state of the VM to the console |
| cl_script_find | Find a key in the VM |
| cl_script_help | Output help for script functions |
| cl_script_reload | Reload scripts |
| cl_script_reload_code | Execute a vscript file, replacing existing functions with the functions in the run script |
| cl_script_reload_entity_code | Execute all of this entity's VScripts, replacing existing functions with the functions in the run sc... |
| cl_script_remove_debug_filter | Remove a filter from the game debug overlay |
| cl_script_remove_watch | Remove a watch from the game debug overlay |
| cl_script_remove_watch_pattern | Remove a watch from the game debug overlay |
| cl_script_resurrect_unreachable | Use the garbage collector to track down reference cycles |
| cl_script_trace_disable | Turn off a particular trace output by file or function name |
| cl_script_trace_disable_all | Turn off all trace output |
| cl_script_trace_disable_key | Turn off a particular trace output by table/instance |
| cl_script_trace_enable | Turn on a particular trace output by file or function name |
| cl_script_trace_enable_all | Turn on all trace output |
| cl_script_trace_enable_key | Turn on a particular trace output by table/instance |
| cl_search_key_token | Development search key token. |
| cl_server_graphic1_enable | When enabled, 360x60 (<16kb) image file will be displayed to on-server spectators. |
| cl_server_graphic2_enable | When enabled, 220x45 (<16kb) image file will be displayed to on-server spectators. |
| cl_show_clan_in_death_notice | Is set, the clan name will show next to player names in the death notices. |
| cl_show_equipped_character_for_player_avatars | Default: false |
| cl_show_observer_crosshair | Show the crosshair of the player being observed. |
| cl_showents | Dump entity list to console. |
| cl_showerror | Show prediction errors, 2 for above plus detailed field deltas, 3 to filter out serverside known prediction errors, -entindex for specific entity. |
| cl_showfps | Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to fil... |
| cl_showframenumber | Show current framenumber |
| cl_showloadout | Toggles display of current loadout. |
| cl_showmem | Draw approximate memory use at top of screen |
| cl_showpos | Draw current position at top of screen |
| cl_showtick | Show current tick/time values. |
| cl_silencer_mode | 0: cannot detach; 1: press secondary fire to detach |
| cl_sim_grenade_trajectory | Draw trajectory of the deployed grenade if thrown from this position. |
| cl_skel_constraints_enable | Default: true |
| cl_skeleton_instance_smear_boneflags | Smear boneflags across the model. |
| cl_smooth_draw_debug | Default: false |
| cl_smooth_root_catchup_factor | Default: 0.21 |
| cl_smooth_root_max_accel | Default: 1000 |
| cl_smooth_root_origin_coeff | Default: 100 |
| cl_smooth_root_timehorizon | Default: 0.125 |
| cl_smooth_root_velocity_coeff | Default: 20 |
| cl_smooth_targetspeed | Default: 150 |
| cl_snd_new_visualize | Displays soundevent name played at it's 3d position |
| cl_sniper_auto_rezoom | Auto-rezoom snipers after a shot |
| cl_sniper_delay_unscope | Default: false |
| cl_sniper_show_inaccuracy | Default: true |
| cl_sos_test_get_opvar | |
| cl_sos_test_set_opvar | |
| cl_soundscape_flush | Flushes the client side soundscapes |
| cl_spec_show_bindings | Toggle the visibility of the spectator bindings. |
| cl_spec_stats | Default: true |
| cl_spec_use_tournament_content_standards | Default: false |
| cl_spewserializers | Spew serializers |
| cl_teamcounter_playercount_instead_of_avatars | Default: false |
| cl_teamid_overhead_colors_show | Show team overhead id in teammate color |
| cl_teamid_overhead_fade_near_crosshair | The amount to fade teamid when near the crosshair. |
| cl_teamid_overhead_maxdist | max distance at which the overhead team id icons will show |
| cl_teamid_overhead_maxdist_spec | max distance at which the overhead team id icons will show when a spectator |
| cl_teamid_overhead_mode | Always show team id over teammates. |
| cl_teammate_colors_show | In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc. |
| cl_test_list_entities | test-list entities |
| cl_tickpacket_desired_queuelength | This value, multiplied by the tick interval, is added to cl_tickpacket_recvmargin_desired to obtain the effective desired recv margin. |
| cl_tickpacket_recvmargin_spew_interval | Default: 0 |
| cl_ticks_net_print_threshold | Print a message if network issues cause problems with server snapshots of user commands not being available when needed, if the percentage (0. |
| cl_ticks_warning_level | Print a message about problems with ticks and interpolation. |
| cl_ticktiming | {print\ |
| cl_timeout | After this many seconds without receiving a packet from the server, the client will disconnect itsel... |
| cl_track_render_eye_angles | Spew render eye angles |
| cl_trueview_show_doa_predictions | If true, trueview will recreate the original player experience, including commands that were predicted clientside but never executed on the server because the player was dead when they arrived. |
| cl_trueview_show_status | 0=Never; 1=Only if there is a problem; 2=always |
| cl_use_last_selected_weapon_slot_position | Use the last selected weapon slot position when switching back to a weapon slot. |
| cl_use_opens_buy_menu | Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key). |
| cl_usercmd_max_per_movemsg | max number of CUserCmds to send in one client move message |
| cl_versus_intro | Default: true |
| cl_viewing_vanity_loadout | Default: false |
| cl_vrr_recommendation_dont_show_again | Default: false |
| cl_wallbang_heavy_threshold | The Threshold where to switch from Light to Heavy Wallbang tracer |
| cl_weapon_debug_show_accuracy | Draws a circle representing the effective range with every shot. |
| cl_weapon_debug_show_accuracy_duration | Default: 10 |
| cl_weapon_selection_rarity_color | Default: false |
| clear | Clear console output. |
| clear_bombs | |
| clearall | Clear console output from all views. |
| cli_ent_attachments | Displays the interpolated attachment points on an entity. |
| cli_ent_hitbox | Displays the skeleton for the given entity(ies). |
| cli_ent_pivot | Displays the interpolated pivot for the given entity(ies). |
| cli_ent_skeleton | Displays the skeleton for the given entity(ies). |
| cli_ent_vcollide_wireframe | Displays the interpolated vcollide wireframe pm am entity. |