CS2 Commands Full List— Page 5 of 29
Full list of 2834 console commands (cvars) including the hidden ones.
| Command | Description |
|---|---|
| cl_ironsight_dot_scale | Ironsight dot scale |
| cl_ironsight_usecrosshaircolor | Should the scope dot match the user's crosshair color |
| cl_itemimages_dynamically_generated | 2: use render-targets; 0: disk assets only |
| cl_jitter_bad_threshold_up | When upstream packet jitter in a frame exceeds this threshold (ms), the frame is considered to have 'irregular delivery'. |
| cl_joystick_enabled | Enable joystick input |
| cl_latch_report | Enable to output stats about latching |
| cl_leveloverview | Default: 0 |
| cl_lightquery_debug | Default: false |
| cl_loadout_saved_sort | Default: inv_sort_age |
| cl_lock_camera | Default: false |
| cl_low_latency_vsync_recommendation_dont_show_again | Default: false |
| cl_mainmenu_hide_blog | Show the news panel and hide blog |
| cl_mainmenu_show_blog | Show the blog and hide news panel |
| cl_matchlist_controlroom_aid | Default: 0 |
| cl_max_particle_pvs_aabb_edge_length | Default: 0 |
| cl_mute_all_but_friends_and_party | Only allow communication from friends and matchmaking party members. |
| cl_mute_enemy_team | Block all communication from players on the enemy team. |
| cl_net_buffer_ticks | Number of ticks of delay for server snapshots and user commands. |
| cl_net_buffer_ticks_use_interp | If false, we smooth over packet loss by adjusting the clock synchronization to buffer packets. |
| cl_net_printsummary | Print a summary report of Source2 engine networking statistics. |
| cl_new_user_phase | 0: Not Started, 1: Needs Training, 2: Training Complete, -1: Disabled |
| cl_obs_interp_enable | Enables interpolation between observer targets |
| cl_obs_interp_speed | Spectator camera interpolation speed |
| cl_observed_bot_crosshair | Control the crosshair shown when observing a bot. |
| cl_paintkit_override | Default: |
| cl_particle_retire_cost | Default: 0 |
| cl_particle_simulate | Enables/Disables Particle Simulation |
| cl_pclass | Dump entity by prediction classname. |
| cl_pdump | Dump info about this entity to screen. |
| cl_phys_debug_callback_entities | Print all entities that get touch callbacks. |
| cl_phys_enabled | Enable all physics simulation |
| cl_phys_sleep_enable | Enable sleeping for dynamic physics bodies. |
| cl_phys_sound_disable_impact_sounds_under_hard_threshold | if true, impact sounds wont play if no soft impact sound is present and the impact is below the hard velocity threshold. |
| cl_phys_stop_at_collision | Default: |
| cl_ping_fade_deadzone | Distance from the crosshair over which the ping is completely invisible |
| cl_ping_fade_distance | Distance from the crosshair over which the ping fades |
| cl_pitchdown | Default: 89 |
| cl_pitchup | Default: 89 |
| cl_player_ping_mute | If 1, player pinging will make a sound, if 0, pings will be silent |
| cl_player_ragdolls_collide | Default: false |
| cl_poll_network_early | Enable polling for network messages every frame, instead of every tick |
| cl_pred_always_latch | Default: false |
| cl_pred_print_every_cmd | Print something every time we predict a command |
| cl_predict_body_shot_fx | Default: false |
| cl_predict_head_shot_fx | Default: false |
| cl_predict_kill_ragdolls | Default: true |
| cl_prediction_savedata_postentitypacketreceived | Experimental optimization. |
| cl_prefer_lefthanded | Controls whether your weapon is held in the left or right hand by default. |
| cl_promoted_settings_acknowledged | Default: 0:0 |
| cl_prop_debug | Toggle prop debug mode. |
| cl_querycache_stats | Display status of the query cache (client only) |
| cl_quickinventory_filename | Default: radial_quickinventory.txt |
| cl_quickinventory_lastinv | Default: true |
| cl_quickinventory_line_update_speed | Default: 65 |
| cl_radar_always_centered | If true, your player icon stays centered on the radar at all times. |
| cl_radar_icon_scale_min | Sets the minimum size of player icons on the radar. |
| cl_radar_rotate | If true, the radar rotates with your view so the direction you are facing is always at the top. |
| cl_radar_scale | Sets the radar zoom level. |
| cl_radar_scale_alternate | Sets the alternate radar scale. |
| cl_radar_scale_dynamic | If true, the radar scales dynamically to keep all of your teammates visible on it. |
| cl_radar_show_all_players_when_spectating | Set all players visible on radar when spectating, regardless of whether they have been spotted. |
| cl_radar_square_always | If true, the radar is always square instead of circular. |
| cl_radar_square_when_spectating | If set to true, the radar will be square when spectating. |
| cl_radar_square_with_scoreboard | If set, the radar will toggle to square when the scoreboard is visible. |
| cl_radial_radio_tab | Default: 0 |
| cl_radial_radio_tab_0_text_1 | Default: #Chatwheel_quiet |
| cl_radial_radio_tab_0_text_2 | Default: #Chatwheel_requestecoround |
| cl_radial_radio_tab_0_text_3 | Default: #Chatwheel_bplan |
| cl_radial_radio_tab_0_text_4 | Default: #Chatwheel_requestweapon |
| cl_radial_radio_tab_0_text_5 | Default: #Chatwheel_midplan |
| cl_radial_radio_tab_0_text_6 | Default: #Chatwheel_droppedbomb |
| cl_radial_radio_tab_0_text_7 | Default: #Chatwheel_aplan |
| cl_radial_radio_tab_0_text_8 | Default: #Chatwheel_requestspend |
| cl_radial_radio_tab_1_text_1 | Default: #Chatwheel_bombcarrierspotted |
| cl_radial_radio_tab_1_text_2 | Default: #Chatwheel_requestecoround |
| cl_radial_radio_tab_1_text_3 | Default: #Chatwheel_multipleenemieshere |
| cl_radial_radio_tab_1_text_4 | Default: #Chatwheel_requestweapon |
| cl_radial_radio_tab_1_text_5 | Default: #Chatwheel_rotatetome |
| cl_radial_radio_tab_1_text_6 | Default: #Chatwheel_ihavethebomb |
| cl_radial_radio_tab_1_text_7 | Default: #Chatwheel_oneenemyhere |
| cl_radial_radio_tab_1_text_8 | Default: #Chatwheel_requestspend |
| cl_radial_radio_tab_2_text_1 | Default: #Chatwheel_bombcarrierspotted |
| cl_radial_radio_tab_2_text_2 | Default: #Chatwheel_requestecoround |
| cl_radial_radio_tab_2_text_3 | Default: #Chatwheel_multipleenemieshere |
| cl_radial_radio_tab_2_text_4 | Default: #Chatwheel_requestweapon |
| cl_radial_radio_tab_2_text_5 | Default: #Chatwheel_rotatetome |
| cl_radial_radio_tab_2_text_6 | Default: #Chatwheel_ihavethebomb |
| cl_radial_radio_tab_2_text_7 | Default: #Chatwheel_oneenemyhere |
| cl_radial_radio_tab_2_text_8 | Default: #Chatwheel_requestspend |
| cl_radial_radio_tap_to_ping | When tapping the radial radio button, leave a ping if nothing is selected within the time in seconds... |
| cl_radial_radio_version_reset | Default: 2 |
| cl_radialmenu_deadzone_size | Default: 0.4 |
| cl_radialmenu_deadzone_size_joystick | Default: 0.17 |
| cl_ragdoll_limit | Maximum number of ragdolls to show (-1 disables limit) |
| cl_ragdoll_lru_debug | Default: false |
| cl_ragdoll_workaround_threshold | Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ragdoll creation is simplified and ragdoll is created in the right place. |
| cl_rebuy | The order in which rebuy will attempt to repurchase items |
| cl_redemption_reset_timestamp | Default: 0 |
| cl_refresh_rate_recommendation_dont_show_again | Default: false |
| cl_removedecals | Remove the decals from the entity under the crosshair. |