CS2 Commands Full List— Page 5 of 29

Full list of 2834 console commands (cvars) including the hidden ones.

CommandDescription
cl_ironsight_dot_scaleIronsight dot scale
cl_ironsight_usecrosshaircolorShould the scope dot match the user's crosshair color
cl_itemimages_dynamically_generated2: use render-targets; 0: disk assets only
cl_jitter_bad_threshold_upWhen upstream packet jitter in a frame exceeds this threshold (ms), the frame is considered to have 'irregular delivery'.
cl_joystick_enabledEnable joystick input
cl_latch_reportEnable to output stats about latching
cl_leveloverviewDefault: 0
cl_lightquery_debugDefault: false
cl_loadout_saved_sortDefault: inv_sort_age
cl_lock_cameraDefault: false
cl_low_latency_vsync_recommendation_dont_show_againDefault: false
cl_mainmenu_hide_blogShow the news panel and hide blog
cl_mainmenu_show_blogShow the blog and hide news panel
cl_matchlist_controlroom_aidDefault: 0
cl_max_particle_pvs_aabb_edge_lengthDefault: 0
cl_mute_all_but_friends_and_partyOnly allow communication from friends and matchmaking party members.
cl_mute_enemy_teamBlock all communication from players on the enemy team.
cl_net_buffer_ticksNumber of ticks of delay for server snapshots and user commands.
cl_net_buffer_ticks_use_interpIf false, we smooth over packet loss by adjusting the clock synchronization to buffer packets.
cl_net_printsummaryPrint a summary report of Source2 engine networking statistics.
cl_new_user_phase0: Not Started, 1: Needs Training, 2: Training Complete, -1: Disabled
cl_obs_interp_enableEnables interpolation between observer targets
cl_obs_interp_speedSpectator camera interpolation speed
cl_observed_bot_crosshairControl the crosshair shown when observing a bot.
cl_paintkit_overrideDefault:
cl_particle_retire_costDefault: 0
cl_particle_simulateEnables/Disables Particle Simulation
cl_pclassDump entity by prediction classname.
cl_pdumpDump info about this entity to screen.
cl_phys_debug_callback_entitiesPrint all entities that get touch callbacks.
cl_phys_enabledEnable all physics simulation
cl_phys_sleep_enableEnable sleeping for dynamic physics bodies.
cl_phys_sound_disable_impact_sounds_under_hard_thresholdif true, impact sounds wont play if no soft impact sound is present and the impact is below the hard velocity threshold.
cl_phys_stop_at_collisionDefault:
cl_ping_fade_deadzoneDistance from the crosshair over which the ping is completely invisible
cl_ping_fade_distanceDistance from the crosshair over which the ping fades
cl_pitchdownDefault: 89
cl_pitchupDefault: 89
cl_player_ping_muteIf 1, player pinging will make a sound, if 0, pings will be silent
cl_player_ragdolls_collideDefault: false
cl_poll_network_earlyEnable polling for network messages every frame, instead of every tick
cl_pred_always_latchDefault: false
cl_pred_print_every_cmdPrint something every time we predict a command
cl_predict_body_shot_fxDefault: false
cl_predict_head_shot_fxDefault: false
cl_predict_kill_ragdollsDefault: true
cl_prediction_savedata_postentitypacketreceivedExperimental optimization.
cl_prefer_lefthandedControls whether your weapon is held in the left or right hand by default.
cl_promoted_settings_acknowledgedDefault: 0:0
cl_prop_debugToggle prop debug mode.
cl_querycache_statsDisplay status of the query cache (client only)
cl_quickinventory_filenameDefault: radial_quickinventory.txt
cl_quickinventory_lastinvDefault: true
cl_quickinventory_line_update_speedDefault: 65
cl_radar_always_centeredIf true, your player icon stays centered on the radar at all times.
cl_radar_icon_scale_minSets the minimum size of player icons on the radar.
cl_radar_rotateIf true, the radar rotates with your view so the direction you are facing is always at the top.
cl_radar_scaleSets the radar zoom level.
cl_radar_scale_alternateSets the alternate radar scale.
cl_radar_scale_dynamicIf true, the radar scales dynamically to keep all of your teammates visible on it.
cl_radar_show_all_players_when_spectatingSet all players visible on radar when spectating, regardless of whether they have been spotted.
cl_radar_square_alwaysIf true, the radar is always square instead of circular.
cl_radar_square_when_spectatingIf set to true, the radar will be square when spectating.
cl_radar_square_with_scoreboardIf set, the radar will toggle to square when the scoreboard is visible.
cl_radial_radio_tabDefault: 0
cl_radial_radio_tab_0_text_1Default: #Chatwheel_quiet
cl_radial_radio_tab_0_text_2Default: #Chatwheel_requestecoround
cl_radial_radio_tab_0_text_3Default: #Chatwheel_bplan
cl_radial_radio_tab_0_text_4Default: #Chatwheel_requestweapon
cl_radial_radio_tab_0_text_5Default: #Chatwheel_midplan
cl_radial_radio_tab_0_text_6Default: #Chatwheel_droppedbomb
cl_radial_radio_tab_0_text_7Default: #Chatwheel_aplan
cl_radial_radio_tab_0_text_8Default: #Chatwheel_requestspend
cl_radial_radio_tab_1_text_1Default: #Chatwheel_bombcarrierspotted
cl_radial_radio_tab_1_text_2Default: #Chatwheel_requestecoround
cl_radial_radio_tab_1_text_3Default: #Chatwheel_multipleenemieshere
cl_radial_radio_tab_1_text_4Default: #Chatwheel_requestweapon
cl_radial_radio_tab_1_text_5Default: #Chatwheel_rotatetome
cl_radial_radio_tab_1_text_6Default: #Chatwheel_ihavethebomb
cl_radial_radio_tab_1_text_7Default: #Chatwheel_oneenemyhere
cl_radial_radio_tab_1_text_8Default: #Chatwheel_requestspend
cl_radial_radio_tab_2_text_1Default: #Chatwheel_bombcarrierspotted
cl_radial_radio_tab_2_text_2Default: #Chatwheel_requestecoround
cl_radial_radio_tab_2_text_3Default: #Chatwheel_multipleenemieshere
cl_radial_radio_tab_2_text_4Default: #Chatwheel_requestweapon
cl_radial_radio_tab_2_text_5Default: #Chatwheel_rotatetome
cl_radial_radio_tab_2_text_6Default: #Chatwheel_ihavethebomb
cl_radial_radio_tab_2_text_7Default: #Chatwheel_oneenemyhere
cl_radial_radio_tab_2_text_8Default: #Chatwheel_requestspend
cl_radial_radio_tap_to_pingWhen tapping the radial radio button, leave a ping if nothing is selected within the time in seconds...
cl_radial_radio_version_resetDefault: 2
cl_radialmenu_deadzone_sizeDefault: 0.4
cl_radialmenu_deadzone_size_joystickDefault: 0.17
cl_ragdoll_limitMaximum number of ragdolls to show (-1 disables limit)
cl_ragdoll_lru_debugDefault: false
cl_ragdoll_workaround_thresholdMainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ragdoll creation is simplified and ragdoll is created in the right place.
cl_rebuyThe order in which rebuy will attempt to repurchase items
cl_redemption_reset_timestampDefault: 0
cl_refresh_rate_recommendation_dont_show_againDefault: false
cl_removedecalsRemove the decals from the entity under the crosshair.