CS2 Commands Full List— Page 7 of 29
Full list of 2834 console commands (cvars) including the hidden ones.
| Command | Description |
|---|---|
| clientport | If non-zero, client binds port to specific address. |
| closecaption | Enable close captioning. |
| clutch_mode_toggle | Flips cl_clutch_mode on and off in a single call — for binding clutch mode to one key. |
| collect_entity_model_name | Collect model names of the entities you're pointing at |
| commentary | Desired commentary mode state. |
| commentary_finishnode | |
| con_enable | Allows the console to be activated. |
| condump | dump the text currently in the console to condumpXX. |
| confirm_abandon_match | Confirm that we wish to abandon match |
| confirm_activate_itemid_now | Confirm item activation by item id |
| confirm_join_friend_session_exit_current | Confirm that we wish to join a friend session, destroying a previous session |
| confirm_join_new_session_exit_current | Confirm that we wish to join a new session, destroying a previous session |
| confirm_join_party_session_exit_current | Confirm that we wish to join a party session, destroying a previous session |
| confirm_watch_friend_session_exit_current | Confirm that we wish to watch a friend session, destroying a previous session |
| connect | Connect to a remote server. |
| connect_hltv | Connect to a remote HLTV server. |
| consoletool | Open a VConsole subtool. |
| contributionscore_assist | amount of contribution score added for an assist |
| contributionscore_assist_reqs | extra requirements to earn contribution score for an assist |
| contributionscore_bomb_defuse_major | amount of contribution score for defusing a bomb while at least one enemy remains alive |
| contributionscore_bomb_defuse_minor | amount of contribution score for defusing a bomb after eliminating enemy team |
| contributionscore_bomb_exploded | amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosio... |
| contributionscore_bomb_planted | amount of contribution score for planting a bomb |
| contributionscore_cash_bundle | amount of contribution score for picking up a cash bundle |
| contributionscore_crate_break | amount of contribution score for breaking an item crate |
| contributionscore_hostage_kill | amount of contribution score for killing a hostage, normally negative |
| contributionscore_hostage_rescue_major | amount of contribution score added to rescuer per hostage rescued |
| contributionscore_hostage_rescue_minor | amount of contribution score added to all alive CTs per hostage rescued |
| contributionscore_kill | amount of contribution score added for a kill |
| contributionscore_kill_factor | percentage of victim's contribution score to award to their killer as a bonus |
| contributionscore_kill_reqs | extra requirements to earn contribution score for a kill |
| contributionscore_objective_kill | amount of contribution score added for an objective related kill |
| contributionscore_participation | amount of contribution score awarded to players for active participation in the round |
| contributionscore_suicide | amount of contribution score for a suicide, normally negative |
| contributionscore_team_kill | amount of contribution score for a team kill, normally negative |
| cq_buffer_bloat_msecs_max | Server will not allow the client to buffer up more than N ms of commands. |
| cq_logging | command queue logging of events. |
| cq_logging_interval | command queue logging per player stats every N seconds, 0 to disable. |
| cq_max_starved_substitute_commands | Server will stop generating substitute commands if client hasn't sent one, after N in a row |
| cq_print_every_command | print every command as we execute it |
| crash | Crash the client. |
| crash_error | Cause the engine to crash by Plat_FatalError on main thread (Debug! |
| crash_error_job | Cause the engine to crash by Plat_FatalError on job thread (Debug! |
| crash_error_thread | Cause the engine to crash by Plat_FatalError on non-main thread (Debug! |
| crash_job | Cause the engine to crash in a job thread (Debug! |
| crash_thread | Cause the engine to crash in a brand new non-main thread (Debug! |
| create_radius_damage | Causes radius damage where you're looking, at the passed in radius. |
| crosshair | If true, the crosshair is displayed. |
| cs_hostage_near_rescue_music_distance | Default: 2000 |
| cs_logtouchexpansion | cs_logtouchexpansion <ent index or -1 for all>. |
| cs_minimap_create_output_size | Size of minimap texture generated with cs_minimap_create (512 default) |
| cs_quit_prompt | Quit the game |
| cs_ShowStateTransitions | cs_ShowStateTransitions <ent index or -1 for all>. |
| CS_WarnFriendlyDamageInterval | Defines how frequently the server notifies clients that a player damaged a friend |
| csgo_download_match | Downloads a match via serial code and starts playback |
| csgo_econ_action_preview | Preview an economy item |
| csgo_fatdemo_enable | Default: false |
| csgo_fatdemo_output | Default: test.fatdem |
| csgo_map_preview_scale | Default: 0 |
| csgo_use_fullsort_for_opaque | fullsort the opaque pass when there wasn't a depth prepass |
| csgo_watch_friend_session_exit_current | |
| csm_bias_override_0 | Default: 1 |
| csm_bias_override_1 | Default: 1 |
| csm_bias_override_2 | Default: 1 |
| csm_bias_override_3 | Default: 1 |
| csm_cascade_viewdir_shadow_bias_scale | Default: 2 |
| csm_cascade0_override_dist | Default: -1 |
| csm_cascade1_override_dist | Default: -1 |
| csm_cascade2_override_dist | Default: -1 |
| csm_cascade3_override_dist | Default: -1 |
| csm_max_dist_between_caster_and_receiver | default pushback |
| csm_max_visible_dist | Default: 7500 |
| csm_res_override_0 | Default: 0 |
| csm_res_override_1 | Default: 0 |
| csm_res_override_2 | Default: 0 |
| csm_res_override_3 | Default: 0 |
| csm_shadow_worldview_align_x_to_u | Default: false |
| csm_shadow_worldview_shear_align_z_to_v | Default: false |
| csm_split_log_scalar | Default: 0.85 |
| csm_sst_max_visible_dist | Default: 2000 |
| csm_sst_pushback_distance | default pushback |
| csm_sst_shadow_focus_region_maxz | Default: 2000 |
| csm_sst_shadow_focus_region_minz | Default: -2000 |
| csm_sst_shadow_focus_region_thin_compensation | Default: 500 |
| csm_viewdir_shadow_bias | Default: 0 |
| csm_viewmodel_farz | Default: 30 |
| csm_viewmodel_max_shadow_dist | Default: 21 |
| csm_viewmodel_max_visible_dist | Default: 1000 |
| csm_viewmodel_nearz | Default: 0.5 |
| custom_bot_difficulty | Bot difficulty for offline play. |
| cv_bot_ai_bt_debug_target | Draw the behavior tree of the given bot. |
| cv_bot_ai_bt_hiding_spot_show | Draw hiding spots. |
| cv_bot_ai_bt_moveto_show_next_hiding_spot | Draw the hiding spot the bot will check next. |
| cvarlist | Show the list of convars/concommands. |
| cyclevar | Cycle through specified convar values. |
| debug_destructible_parts_enabled | Toggle enabling/disabling the destructible parts system for debug. |
| debug_error_model | Default: false |
| debug_purchase_defidx | Purchase an item by defindex |
| debug_radial_damage | Default: false |
| debug_takedamage_summaries | Default: false |