CS2 Commands Full List— Page 9 of 29
Full list of 2834 console commands (cvars) including the hidden ones.
| Command | Description |
|---|---|
| ent_pivot_size | Default: 20 |
| ent_rbox | Displays the total bounding box for the given entity(s) in green. |
| ent_remove | Removes the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no ar... |
| ent_remove_all | Removes all entities of the specified type Arguments: {entity_name} / {class_name} |
| ent_rotate | Rotates an entity by a specified # of degrees |
| ent_scale | Scales entities. |
| ent_scenehierarchy | Prints the entity scenenode hierarchy tree rooted at the specified ent(s) |
| ent_script_dump | Dumps the names and values of this entity's script scope to the console Arguments: {entity_na... |
| ent_select | Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {... |
| ent_setang | Set entity angles |
| ent_setname | Sets the targetname of the given entity(s) Arguments: <new entity name> <{entity_nam... |
| ent_setpos | Move entity to position |
| ent_show_contexts | Show entity contexts in ent_text display |
| ent_show_damage | Sets damage display mode. |
| ent_show_response_criteria | Print, to the console, an entity's current criteria set used to select responses. |
| ent_showonlyattachment | Default: |
| ent_skeleton | Displays the skeleton for the given entity(ies). |
| ent_skeleton_duration | Duration of ent_skeleton display |
| ent_teleport | Teleport the specified entity to where the player is looking. |
| ent_text | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Te... |
| ent_text_clear | Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text)<... |
| ent_text_filter | Set which ent_text filters you want: |
| ent_text_flags_active | Default: -1 |
| ent_text_no_name_really_i_mean_it | Default: false |
| ent_text_radius | Displays text debugging information about the given entity(ies) \[near the player\] on top of the en... |
| ent_text_sticky_add | Adds to list of names to display text debugging information about the given entity(ies) on top of th... |
| ent_text_sticky_clear | Clears the list of names to display text debugging information about the given entity(ies) on top of... |
| ent_text_sticky_dump | Spews the list of names to display text debugging information about the given entity(ies) on top of... |
| ent_text_sticky_remove | Removes from the list of names to display text debugging information about the given entity(ies) on... |
| ent_text256 | Displays text debugging information about the given entity(ies) \[within 256 units of the player\] o... |
| ent_ungrab | un-grabs all objects |
| ent_vcollide_wireframe | Displays the interpolated vcollide wireframe pm am entity. |
| ent_viewoffset | Displays the eye position for the given entity(ies) in red. |
| ent_visibility_traces | Displays visibility traces for the given entity Arguments: {entity_name} / {class_name} / {en... |
| entity_log_load_unserialize | Output unserialization of entities on map load. |
| eom_local_player_defeat_anim_enabled | Default: true |
| error_message_explain_pure | Take user to Steam support article |
| error_message_explain_unsigned | Take user to Steam support article |
| error_message_explain_vac | Take user to Steam support article |
| escape | Escape key pressed. |
| exec | Execute a cfg file |
| exec_async | Execute a cfg file over time |
| execifexists | Execute a cfg file if file exists |
| execute_command_every_frame | Default: |
| explode | Kills the player with explosive damage |
| explodevector | Kills a player applying an explosive force. |
| fadein | fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. |
| fadeout | fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. |
| ff_damage_bullet_penetration | If friendly fire is off, this will scale the penetration power and damage a bullet does when penetra... |
| ff_damage_decoy_explosion | Enables or disables team damage from decoy detonation |
| ff_damage_reduction_bullets | How much to reduce damage done to teammates when shot. |
| ff_damage_reduction_grenade | How much to reduce damage done to teammates by a thrown grenade. |
| ff_damage_reduction_grenade_self | How much to damage a player does to himself with his own grenade. |
| ff_damage_reduction_other | How much to reduce damage done to teammates by things other than bullets and grenades. |
| find | Find concommands with the specified string in their name/help text. |
| findflags | Find concommands by flags. |
| firetarget | |
| firstperson | Switch to firstperson camera. |
| fish_debug | Show debug info for fish |
| fish_dormant | Turns off interactive fish behavior. |
| fog_color | Default: -1 -1 -1 |
| fog_colorskybox | Default: -1 -1 -1 |
| fog_enable | Enable fog |
| fog_enableskybox | Default: true |
| fog_end | Default: -1 |
| fog_endskybox | Default: -1 |
| fog_hdrcolorscale | Default: -1 |
| fog_hdrcolorscaleskybox | Default: -1 |
| fog_maxdensity | Default: -1 |
| fog_maxdensityskybox | Default: -1 |
| fog_override | Overrides the map's fog settings (-1 populates fog_ vars with map's values) |
| fog_override_color | Sets the fog color override |
| fog_override_enable | Use fog_override convars instead of world fog data |
| fog_override_end | Default: 3500 |
| fog_override_exponent | Default: 2 |
| fog_override_max_density | Default: 0.4 |
| fog_override_start | Default: 1000 |
| fog_start | Default: -1 |
| fog_startskybox | Default: -1 |
| fov_cs_debug | Sets the view fov if cheats are on. |
| fov_desired | Sets the base field-of-view. |
| fps_max | Frame rate limiter. |
| fps_max_tools | Additional frame rate limit while in tools mode and a window other than the game window has focus. |
| fps_max_ui | Frame rate limiter while the game UI is displayed. |
| fs_fake_read_delay_ms | Add N ms of delay to every low-level read operation, to simulate a slow disk |
| fs_report_sync_opens | 0:Off, 1:Always, 2:Not during load |
| fs_spew_readfieldlist | index <threshold bytes>: spew changes to ent index, optionally only spewing if update is >... |
| func_break_max_pieces | Default: 15 |
| func_mover_count | |
| func_mover_enable_debug_all | |
| g_debug_angularsensor | Default: false |
| g_debug_constraint_sounds | Enable debug printing about constraint sounds. |
| g_debug_ragdoll_visualize | Default: false |
| game_alias | Set the configuration of game type and mode based on game alias like "deathmatch". |
| game_mode | The current game mode (based on game type). |
| game_type | The current game type. |
| gameinstructor_dump_open_lessons | Gives a list of all currently open lessons. |
| gameinstructor_dump_run_lesson_counts | Gives a list of lessons that been completed or shown |
| gameinstructor_enable | Display in game lessons that teach new players. |
| gameinstructor_find_errors | Set to 1 and the game instructor will run EVERY scripted command to uncover errors. |