CS2 Commands Full List— Page 9 of 29

Full list of 2834 console commands (cvars) including the hidden ones.

CommandDescription
ent_pivot_sizeDefault: 20
ent_rboxDisplays the total bounding box for the given entity(s) in green.
ent_removeRemoves the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no ar...
ent_remove_allRemoves all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotateRotates an entity by a specified # of degrees
ent_scaleScales entities.
ent_scenehierarchyPrints the entity scenenode hierarchy tree rooted at the specified ent(s)
ent_script_dumpDumps the names and values of this entity's script scope to the console Arguments: {entity_na...
ent_selectSelect or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {...
ent_setangSet entity angles
ent_setnameSets the targetname of the given entity(s) Arguments: <new entity name> <{entity_nam...
ent_setposMove entity to position
ent_show_contextsShow entity contexts in ent_text display
ent_show_damageSets damage display mode.
ent_show_response_criteriaPrint, to the console, an entity's current criteria set used to select responses.
ent_showonlyattachmentDefault:
ent_skeletonDisplays the skeleton for the given entity(ies).
ent_skeleton_durationDuration of ent_skeleton display
ent_teleportTeleport the specified entity to where the player is looking.
ent_textDisplays text debugging information about the given entity(ies) on top of the entity (See Overlay Te...
ent_text_clearHide text debugging information about the given entity(ies) on top of the entity (See Overlay Text)<...
ent_text_filterSet which ent_text filters you want:
ent_text_flags_activeDefault: -1
ent_text_no_name_really_i_mean_itDefault: false
ent_text_radiusDisplays text debugging information about the given entity(ies) \[near the player\] on top of the en...
ent_text_sticky_addAdds to list of names to display text debugging information about the given entity(ies) on top of th...
ent_text_sticky_clearClears the list of names to display text debugging information about the given entity(ies) on top of...
ent_text_sticky_dumpSpews the list of names to display text debugging information about the given entity(ies) on top of...
ent_text_sticky_removeRemoves from the list of names to display text debugging information about the given entity(ies) on...
ent_text256Displays text debugging information about the given entity(ies) \[within 256 units of the player\] o...
ent_ungrabun-grabs all objects
ent_vcollide_wireframeDisplays the interpolated vcollide wireframe pm am entity.
ent_viewoffsetDisplays the eye position for the given entity(ies) in red.
ent_visibility_tracesDisplays visibility traces for the given entity Arguments: {entity_name} / {class_name} / {en...
entity_log_load_unserializeOutput unserialization of entities on map load.
eom_local_player_defeat_anim_enabledDefault: true
error_message_explain_pureTake user to Steam support article
error_message_explain_unsignedTake user to Steam support article
error_message_explain_vacTake user to Steam support article
escapeEscape key pressed.
execExecute a cfg file
exec_asyncExecute a cfg file over time
execifexistsExecute a cfg file if file exists
execute_command_every_frameDefault:
explodeKills the player with explosive damage
explodevectorKills a player applying an explosive force.
fadeinfadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeoutfadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
ff_damage_bullet_penetrationIf friendly fire is off, this will scale the penetration power and damage a bullet does when penetra...
ff_damage_decoy_explosionEnables or disables team damage from decoy detonation
ff_damage_reduction_bulletsHow much to reduce damage done to teammates when shot.
ff_damage_reduction_grenadeHow much to reduce damage done to teammates by a thrown grenade.
ff_damage_reduction_grenade_selfHow much to damage a player does to himself with his own grenade.
ff_damage_reduction_otherHow much to reduce damage done to teammates by things other than bullets and grenades.
findFind concommands with the specified string in their name/help text.
findflagsFind concommands by flags.
firetarget
firstpersonSwitch to firstperson camera.
fish_debugShow debug info for fish
fish_dormantTurns off interactive fish behavior.
fog_colorDefault: -1 -1 -1
fog_colorskyboxDefault: -1 -1 -1
fog_enableEnable fog
fog_enableskyboxDefault: true
fog_endDefault: -1
fog_endskyboxDefault: -1
fog_hdrcolorscaleDefault: -1
fog_hdrcolorscaleskyboxDefault: -1
fog_maxdensityDefault: -1
fog_maxdensityskyboxDefault: -1
fog_overrideOverrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_override_colorSets the fog color override
fog_override_enableUse fog_override convars instead of world fog data
fog_override_endDefault: 3500
fog_override_exponentDefault: 2
fog_override_max_densityDefault: 0.4
fog_override_startDefault: 1000
fog_startDefault: -1
fog_startskyboxDefault: -1
fov_cs_debugSets the view fov if cheats are on.
fov_desiredSets the base field-of-view.
fps_maxFrame rate limiter.
fps_max_toolsAdditional frame rate limit while in tools mode and a window other than the game window has focus.
fps_max_uiFrame rate limiter while the game UI is displayed.
fs_fake_read_delay_msAdd N ms of delay to every low-level read operation, to simulate a slow disk
fs_report_sync_opens0:Off, 1:Always, 2:Not during load
fs_spew_readfieldlistindex <threshold bytes>: spew changes to ent index, optionally only spewing if update is >...
func_break_max_piecesDefault: 15
func_mover_count
func_mover_enable_debug_all
g_debug_angularsensorDefault: false
g_debug_constraint_soundsEnable debug printing about constraint sounds.
g_debug_ragdoll_visualizeDefault: false
game_aliasSet the configuration of game type and mode based on game alias like "deathmatch".
game_modeThe current game mode (based on game type).
game_typeThe current game type.
gameinstructor_dump_open_lessonsGives a list of all currently open lessons.
gameinstructor_dump_run_lesson_countsGives a list of lessons that been completed or shown
gameinstructor_enableDisplay in game lessons that teach new players.
gameinstructor_find_errorsSet to 1 and the game instructor will run EVERY scripted command to uncover errors.