CS2 Commands Full List— Page 10 of 29
Full list of 2834 console commands (cvars) including the hidden ones.
| Command | Description |
|---|---|
| gameinstructor_verbose | Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. |
| gameinstructor_verbose_lesson | Display more verbose information for lessons have this name. |
| gameui_activate | Shows the game UI |
| gameui_allowescape | Escape key allowed to hide game UI |
| gameui_allowescapetoshow | Escape key allowed to show game UI |
| gameui_hide | Hides the game UI |
| gameui_preventescape | Escape key doesn't hide game UI |
| gameui_preventescapetoshow | Escape key doesn't show game UI |
| gcmd | Generate a command |
| getpos | dump position and angles to the console |
| getpos_exact | dump origin and angles to the console |
| getposcopy | dump position and angles to the console and clipboard |
| getposcopy_exact | dump origin and angles to the console and clipboard |
| give | Gives you a specific weapon, grenade or item without buying. |
| give_oriented | Give item oriented to player angles. |
| givecurrentammo | Give a supply of ammo for current weapon. |
| global_set | global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). |
| glow_outline_width | Width of glow outline effect in screen space. |
| glow_use_tolerance | Default: 0.85 |
| god | Toggle by default, or 0 to disable and 1 to enable. |
| gotv_theater_container | Enables GOTV theater mode for the specified container, setting it to 'live' will play top live match... |
| grep | grep line for pattern, print out matching lines only |
| groups | Show status of all spawn groups. |
| healme | Heals the player. |
| healthshot_allow_use_at_full | Default: true |
| healthshot_health | Default: 50 |
| healthshot_healthboost_damage_multiplier | Default: 1 |
| healthshot_healthboost_speed_multiplier | Default: 1 |
| healthshot_healthboost_time | Default: 1 |
| help | Find help about a convar/concommand. |
| hideconsole | Hide the console. |
| hidehud | bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 1... |
| host_framerate | Set to lock per-frame time elapse. |
| host_readconfig_ignore_userconfig | Whether we should ignore the user config file for reading/writing. |
| host_timescale | Prescale the clock by this amount. |
| host_timescale_dec | Decrement the timescale by one step |
| host_timescale_inc | Increment the timescale by one step |
| host_workshop_collection | Host a workshop map collection as a mapgroup |
| host_workshop_map | Get the latest version of the map and host it on this server. |
| host_writeconfig | Saves out the user config values. |
| host_writeconfig_with_prompt | Write settings if user agrees |
| hostage_debug | Show hostage AI debug information |
| hostage_is_silent | When set, the hostage won't play any code driven response rules lines |
| hostfile | The HOST file to load. |
| hostip | Host game server ip |
| hostname | Hostname for server. |
| hostname_in_client_status | Show server hostname in client status. |
| hostport | Host game server port |
| hud_fastswitch | If true, swaps weapons instantly when pressing a slot number — no on-screen weapon selection menu. |
| hud_scaling | Controls the overall scale of all HUD elements |
| hud_showtargetid | Enables display of target names |
| hurtme | Hurts the player. |
| hurtthem | Hurts the enemy in front of you. |
| ik_debug_chain_to_filter_by | Default: |
| ik_enable | Enable IK. |
| ik_hinge_debug_bone_index | Default: -1 |
| ime_installed_names | Spew list of installed IMEs. |
| imgui_debug_entity | Shows the entity browser, focused on the entity you specify. |
| imgui_default_font_size | Default imgui font size |
| imgui_set_selection | Sets ImGui selection |
| imgui_set_status_text | Sets ImGui header status text |
| impulse | Triggers impulse command |
| incrementvar | Increment specified convar value. |
| inferno_child_spawn_interval_multiplier | Amount spawn interval increases for each child |
| inferno_child_spawn_max_depth | Default: 4 |
| inferno_ct_experiment | enable ct incendiary experiment |
| inferno_damage | Damage per second |
| inferno_damage_ct | Damage per second from CT inferno |
| inferno_debug | Default: false |
| inferno_dlight_spacing | Inferno dlights are at least this far apart |
| inferno_flame_lifetime | Average lifetime of each flame in seconds |
| inferno_flame_lifetime_incendiary | Average lifetime of each flame in seconds (incgrenade) |
| inferno_flame_spacing | Minimum distance between separate flame spawns |
| inferno_forward_reduction_factor | Default: 0.9 |
| inferno_friendly_fire_duration | For this long, FF is credited back to the thrower. |
| inferno_initial_spawn_interval | Time between spawning flames for first fire |
| inferno_max_child_spawn_interval | Largest time interval for child flame spawning |
| inferno_max_flames | Maximum number of flames that can be created |
| inferno_max_range | Maximum distance flames can spread from their initial ignition point |
| inferno_max_range_ct | Maximum distance flames can spread from their initial ignition point for an incendiary |
| inferno_per_flame_spawn_duration | Duration each new flame will attempt to spawn new flames |
| inferno_smoke_volume_density | Default: 0.03 |
| inferno_spawn_angle | Angular change from parent |
| inferno_spread_speed_mult | Speed up the spreadrate of the Molotov until max number of nodes are created. |
| inferno_spread_speed_mult_ct | Speed up the spread rate of the Incendiary until max number of nodes are created. |
| inferno_surface_offset | Default: 15 |
| inferno_velocity_decay_factor | Default: 0.2 |
| inferno_velocity_factor | Default: 0.003 |
| inferno_velocity_factor_ct | Default: 0.003 |
| inferno_velocity_normal_factor | Default: 0 |
| input_button_code_is_scan_code_scd | Bind keys based on keyboard position instead of key name |
| input_filter_relative_analog_inputs | Default: false |
| input_forceuser | Force user input to this split screen player. |
| install_dlc_workshoptools_cvar | DLC Install Status |
| invnext | |
| invnextselect | |
| invprev | |
| invprevselect | |
| ip | Overrides IP for multihomed hosts |
| iv_debugbone | Debug bone name for interpolation spew of CAnimationState. |