CS2 Commands Full List— Page 12 of 29
Full list of 2834 console commands (cvars) including the hidden ones.
| Command | Description |
|---|---|
| mat_shading_complexity_max_instruction_count | Default: 1024 |
| mat_shading_complexity_max_register_count | Default: 128 |
| mat_shadowmap_luxels | Default: false |
| mat_show_distance_field | 0=Off, 1=Visualize trace from camera, 2=Visualize occlusion, 3=Visualize far field trace from camera |
| mat_tonemap_bloom_scale | Default: -1 |
| mat_tonemap_bloom_start_value | Default: -1 |
| mat_tonemap_force_accelerate_exposure_down | Default: -1 |
| mat_tonemap_force_average_lum_min | Override. |
| mat_tonemap_force_log_lum_max | Default: -1 |
| mat_tonemap_force_log_lum_min | Default: -1 |
| mat_tonemap_force_max | Default: -1 |
| mat_tonemap_force_min | Default: -1 |
| mat_tonemap_force_percent_bright_pixels | Override. |
| mat_tonemap_force_percent_target | Override. |
| mat_tonemap_force_rate | Default: -1 |
| mat_tonemap_force_scale | Default: 0 |
| mat_tonemap_force_use_alpha | Default: -1 |
| mat_tonemap_uncap_exposure | Default: 0 |
| mat_wireframe | 0=Off, 1=Surface Wireframe, 2=Transparent Wireframe |
| matchdraft_debug_sendlog | Print debug draft into HTTP log |
| menuselect | menuselect |
| mesh_calculate_curvature_smooth_invert | Default: false |
| mesh_calculate_curvature_smooth_pass_count | Default: 3 |
| mesh_calculate_curvature_smooth_weight | Default: 1 |
| minimap_create | Does a bunch of work to create a minimap |
| mm_csgo_community_search_players_min | When performing CSGO community matchmaking look for servers with at least so many human players |
| mm_dedicated_force_servers | Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. |
| mm_dedicated_search_maxping | Longest preferred ping to dedicated servers for games |
| mm_queue_draft_show | Display current draft |
| mm_queue_show_stats | Display global server stats |
| mm_session_search_qos_timeout | Default: 15 |
| mm_session_sys_kick_ban_duration | Default: 180 |
| mm_session_sys_pkey | Default: |
| mobile_fps_increase_during_charging | MOBILE_FPS_CONTROL: If true we increase framerate limit while charging |
| mobile_fps_increase_during_touch | MOBILE_FPS_CONTROL: If true we increase framerate limit during touch |
| mobile_fps_limit | MOBILE_FPS_CONTROL: Mobile FPS limit - 15, 30, 60 |
| model_default_preview_sequence_name | Default: |
| molotov_throw_detonate_time | Default: 2 |
| molotov_usethrow_direction | Default: false |
| motdfile | The MOTD file to load. |
| mouse_inverty | Default: false |
| movement_stats_debug_draw | Default: false |
| movement_stats_force_calculate | Default: false |
| mp_afterroundmoney | Amount of money awarded to every player after each round. |
| mp_anyone_can_pickup_c4 | If true, anyone can pick up the C4, not just Ts. |
| mp_autokick | Kick idle/team-killing/team-damaging players |
| mp_autoteambalance | If true, the server automatically moves players between teams at the end of a round to keep team sizes even. |
| mp_backup_restore_list_files | Lists recent backup round files matching the prefix, most recent files first, accepts a numeric para... |
| mp_backup_restore_load_autopause | Whether to automatically pause the match after restoring round data from backup |
| mp_backup_restore_load_file | Loads player cash, KDA, scores and team scores; resets to the next round after the backup |
| mp_backup_round_auto | If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren'... |
| mp_backup_round_file | If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_score2. |
| mp_backup_round_file_last | Every time a backup file is written the value of this convar gets updated to hold the name of the backup file. |
| mp_backup_round_file_pattern | If set then server will save all played rounds information to files named by this pattern, e. |
| mp_bot_ai_bt | Use the specified behavior tree file to drive the bot behavior. |
| mp_bot_ai_bt_clear_cache | Clears the cache for behavior tree files. |
| mp_buy_allow_grenades | Whether players can purchase grenades from the buy menu or not. |
| mp_buy_allow_guns | Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32). |
| mp_buy_anywhere | Allows players to buy weapons and equipment anywhere on the map, not just inside buyzones. |
| mp_buy_during_immunity | When set, players can buy when immune, ignoring buytime. |
| mp_buytime | How many seconds after round start players can buy items for. |
| mp_c4_cannot_be_defused | If set, the planted c4 cannot be defused. |
| mp_c4timer | how long from when the C4 is armed until it blows |
| mp_competitive_endofmatch_extra_time | After a competitive match finishes rematch voting extra time is given for rankings. |
| mp_consecutive_loss_aversion | How loss streak is affected with round win: 0 = win fully resets loss bonus, 1 = first win steps dow... |
| mp_consecutive_loss_max | Default: 4 |
| mp_coopmission_bot_difficulty_offset | The difficulty offset modifier for bots during coop missions. |
| mp_ct_default_grenades | The default grenades that the CTs will spawn with. |
| mp_ct_default_melee | The default melee weapon that the CTs will spawn with. |
| mp_ct_default_primary | The default primary (rifle) weapon that the CTs will spawn with |
| mp_ct_default_secondary | The default secondary (pistol) weapon that the CTs will spawn with |
| mp_damage_headshot_only | Determines whether non-headshot hits do any damage. |
| mp_damage_scale_ct_body | Scales the damage a CT player takes by this much when they take damage in the body. |
| mp_damage_scale_ct_head | Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0. |
| mp_damage_scale_t_body | Scales the damage a T player takes by this much when they take damage in the body. |
| mp_damage_scale_t_head | Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0. |
| mp_damage_vampiric_amount | If Set to non-0, will determine the fraction of damage dealt that will be given to attacker. |
| mp_death_drop_c4 | Whether c4 is droppable |
| mp_death_drop_defuser | Drop defuser on player death |
| mp_death_drop_grenade | Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades |
| mp_death_drop_gun | Which gun to drop on player death: 0=none, 1=best, 2=current or best |
| mp_death_drop_healthshot | Drop healthshot on player death |
| mp_death_drop_taser | Drop taser on player death |
| mp_deathcam_skippable | Determines whether a player can early-out of the deathcam. |
| mp_default_team_winner_no_objective | If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round. |
| mp_defuser_allocation | How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone |
| mp_disable_autokick | Prevents a userid from being auto-kicked |
| mp_disconnect_kills_bots | When a bot disconnects, kill them first. |
| mp_disconnect_kills_players | When a player disconnects, kill them first (triggering item drops, stats, etc. |
| mp_display_kill_assists | Whether to display and score player assists |
| mp_dm_bonus_length_max | Maximum time the bonus time will last (in seconds) |
| mp_dm_bonus_length_min | Minimum time the bonus time will last (in seconds) |
| mp_dm_bonus_percent | Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period. |
| mp_dm_bonusweapon_dogtags | Additional dogtags to drop when making a kill with the bonus weapon |
| mp_dm_dogtag_score | Points to award for picking up a dogtag in deathmatch. |
| mp_dm_healthshot_killcount | Grant healthshots in deathmatch after n kills |
| mp_dm_kill_base_score | Number of base points to award for a kill in deathmatch. |
| mp_dm_taser_bonus_streak_max | Maximum times to multiply the score for getting a streak of taser kills in a single life. |
| mp_dm_teammode | In deathmatch, enables team DM visuals & scoring (0: personal, 1: team mode, 2: use team contributio... |
| mp_dm_teammode_bonus_score | Team deathmatch victory points to award for kill with bonus weapon |