CS2 Commands Full List— Page 12 of 29

Full list of 2834 console commands (cvars) including the hidden ones.

CommandDescription
mat_shading_complexity_max_instruction_countDefault: 1024
mat_shading_complexity_max_register_countDefault: 128
mat_shadowmap_luxelsDefault: false
mat_show_distance_field0=Off, 1=Visualize trace from camera, 2=Visualize occlusion, 3=Visualize far field trace from camera
mat_tonemap_bloom_scaleDefault: -1
mat_tonemap_bloom_start_valueDefault: -1
mat_tonemap_force_accelerate_exposure_downDefault: -1
mat_tonemap_force_average_lum_minOverride.
mat_tonemap_force_log_lum_maxDefault: -1
mat_tonemap_force_log_lum_minDefault: -1
mat_tonemap_force_maxDefault: -1
mat_tonemap_force_minDefault: -1
mat_tonemap_force_percent_bright_pixelsOverride.
mat_tonemap_force_percent_targetOverride.
mat_tonemap_force_rateDefault: -1
mat_tonemap_force_scaleDefault: 0
mat_tonemap_force_use_alphaDefault: -1
mat_tonemap_uncap_exposureDefault: 0
mat_wireframe0=Off, 1=Surface Wireframe, 2=Transparent Wireframe
matchdraft_debug_sendlogPrint debug draft into HTTP log
menuselectmenuselect
mesh_calculate_curvature_smooth_invertDefault: false
mesh_calculate_curvature_smooth_pass_countDefault: 3
mesh_calculate_curvature_smooth_weightDefault: 1
minimap_createDoes a bunch of work to create a minimap
mm_csgo_community_search_players_minWhen performing CSGO community matchmaking look for servers with at least so many human players
mm_dedicated_force_serversComma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers.
mm_dedicated_search_maxpingLongest preferred ping to dedicated servers for games
mm_queue_draft_showDisplay current draft
mm_queue_show_statsDisplay global server stats
mm_session_search_qos_timeoutDefault: 15
mm_session_sys_kick_ban_durationDefault: 180
mm_session_sys_pkeyDefault:
mobile_fps_increase_during_chargingMOBILE_FPS_CONTROL: If true we increase framerate limit while charging
mobile_fps_increase_during_touchMOBILE_FPS_CONTROL: If true we increase framerate limit during touch
mobile_fps_limitMOBILE_FPS_CONTROL: Mobile FPS limit - 15, 30, 60
model_default_preview_sequence_nameDefault:
molotov_throw_detonate_timeDefault: 2
molotov_usethrow_directionDefault: false
motdfileThe MOTD file to load.
mouse_invertyDefault: false
movement_stats_debug_drawDefault: false
movement_stats_force_calculateDefault: false
mp_afterroundmoneyAmount of money awarded to every player after each round.
mp_anyone_can_pickup_c4If true, anyone can pick up the C4, not just Ts.
mp_autokickKick idle/team-killing/team-damaging players
mp_autoteambalanceIf true, the server automatically moves players between teams at the end of a round to keep team sizes even.
mp_backup_restore_list_filesLists recent backup round files matching the prefix, most recent files first, accepts a numeric para...
mp_backup_restore_load_autopauseWhether to automatically pause the match after restoring round data from backup
mp_backup_restore_load_fileLoads player cash, KDA, scores and team scores; resets to the next round after the backup
mp_backup_round_autoIf enabled will keep in-memory backups to handle reconnecting players even if the backup files aren'...
mp_backup_round_fileIf set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_score2.
mp_backup_round_file_lastEvery time a backup file is written the value of this convar gets updated to hold the name of the backup file.
mp_backup_round_file_patternIf set then server will save all played rounds information to files named by this pattern, e.
mp_bot_ai_btUse the specified behavior tree file to drive the bot behavior.
mp_bot_ai_bt_clear_cacheClears the cache for behavior tree files.
mp_buy_allow_grenadesWhether players can purchase grenades from the buy menu or not.
mp_buy_allow_gunsWhether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32).
mp_buy_anywhereAllows players to buy weapons and equipment anywhere on the map, not just inside buyzones.
mp_buy_during_immunityWhen set, players can buy when immune, ignoring buytime.
mp_buytimeHow many seconds after round start players can buy items for.
mp_c4_cannot_be_defusedIf set, the planted c4 cannot be defused.
mp_c4timerhow long from when the C4 is armed until it blows
mp_competitive_endofmatch_extra_timeAfter a competitive match finishes rematch voting extra time is given for rankings.
mp_consecutive_loss_aversionHow loss streak is affected with round win: 0 = win fully resets loss bonus, 1 = first win steps dow...
mp_consecutive_loss_maxDefault: 4
mp_coopmission_bot_difficulty_offsetThe difficulty offset modifier for bots during coop missions.
mp_ct_default_grenadesThe default grenades that the CTs will spawn with.
mp_ct_default_meleeThe default melee weapon that the CTs will spawn with.
mp_ct_default_primaryThe default primary (rifle) weapon that the CTs will spawn with
mp_ct_default_secondaryThe default secondary (pistol) weapon that the CTs will spawn with
mp_damage_headshot_onlyDetermines whether non-headshot hits do any damage.
mp_damage_scale_ct_bodyScales the damage a CT player takes by this much when they take damage in the body.
mp_damage_scale_ct_headScales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.
mp_damage_scale_t_bodyScales the damage a T player takes by this much when they take damage in the body.
mp_damage_scale_t_headScales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.
mp_damage_vampiric_amountIf Set to non-0, will determine the fraction of damage dealt that will be given to attacker.
mp_death_drop_c4Whether c4 is droppable
mp_death_drop_defuserDrop defuser on player death
mp_death_drop_grenadeWhich grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades
mp_death_drop_gunWhich gun to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_healthshotDrop healthshot on player death
mp_death_drop_taserDrop taser on player death
mp_deathcam_skippableDetermines whether a player can early-out of the deathcam.
mp_default_team_winner_no_objectiveIf the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round.
mp_defuser_allocationHow to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_disable_autokickPrevents a userid from being auto-kicked
mp_disconnect_kills_botsWhen a bot disconnects, kill them first.
mp_disconnect_kills_playersWhen a player disconnects, kill them first (triggering item drops, stats, etc.
mp_display_kill_assistsWhether to display and score player assists
mp_dm_bonus_length_maxMaximum time the bonus time will last (in seconds)
mp_dm_bonus_length_minMinimum time the bonus time will last (in seconds)
mp_dm_bonus_percentPercent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
mp_dm_bonusweapon_dogtagsAdditional dogtags to drop when making a kill with the bonus weapon
mp_dm_dogtag_scorePoints to award for picking up a dogtag in deathmatch.
mp_dm_healthshot_killcountGrant healthshots in deathmatch after n kills
mp_dm_kill_base_scoreNumber of base points to award for a kill in deathmatch.
mp_dm_taser_bonus_streak_maxMaximum times to multiply the score for getting a streak of taser kills in a single life.
mp_dm_teammodeIn deathmatch, enables team DM visuals & scoring (0: personal, 1: team mode, 2: use team contributio...
mp_dm_teammode_bonus_scoreTeam deathmatch victory points to award for kill with bonus weapon