CS2 Commands Full List— Page 14 of 29
Full list of 2834 console commands (cvars) including the hidden ones.
| Command | Description |
|---|---|
| mp_roundtime_defuse | How many minutes each round of Bomb Defuse takes. |
| mp_roundtime_hostage | How many minutes each round of Hostage Rescue takes. |
| mp_scrambleteams | Scramble the teams and restart the game |
| mp_shorthanded_cash_bonus_ignore_kicked | Determines whether kicked players are included in the assessment for short-handedness |
| mp_shorthanded_cash_bonus_round_delay | number of previous rounds that a team needs to have been shorthanded before they are eligible for th... |
| mp_solid_enemies | How solid are enemies: 0 = transparent; 1 = fully solid |
| mp_solid_teammates | How solid are teammates: 0 = transparent; 1 = fully solid; 2 = can stand on top of heads |
| mp_spawnprotectiontime | Kick players who team-kill within this many seconds of a round restart. |
| mp_spectators_max | How many spectators are allowed in a match. |
| mp_starting_losses | Determines what the initial loss streak is. |
| mp_startmoney | Amount of money each player gets when they reset. |
| mp_suicide_penalty | Punish players for suicides |
| mp_swapteams | Swap the teams and restart the game |
| mp_t_default_grenades | The default grenades that the Ts will spawn with. |
| mp_t_default_melee | The default melee weapon that the Ts will spawn with |
| mp_t_default_primary | The default primary (rifle) weapon that the Ts will spawn with |
| mp_t_default_secondary | The default secondary (pistol) weapon that the Ts will spawn with |
| mp_tagging_scale | Scalar for player tagging modifier when hit. |
| mp_taser_recharge_time | Determines recharge time for taser. |
| mp_td_dmgtokick | The damage threshhold players have to exceed in a match to get kicked. |
| mp_td_dmgtowarn | The damage threshhold players have to exceed in a match to get warned that they are about to be kicked. |
| mp_td_spawndmgthreshold | The damage threshold players have to exceed at the start of the round to be warned/kick. |
| mp_team_intro_time | How many seconds for team intro |
| mp_team_timeout_max | Number of timeouts each team gets per match. |
| mp_team_timeout_ot_add_each | Number of timeouts to add for each team when match goes to 2nd and each next overtime. |
| mp_team_timeout_ot_add_once | Number of timeouts to add for each team when regulation time ends and match goes to overtime. |
| mp_team_timeout_ot_max | Max number of timeouts each team can have per OT after all OT timeouts got added. |
| mp_team_timeout_time | Duration of each timeout. |
| mp_teamcashawards | If true, teams can earn money by performing in-game actions (round win/loss bonus). |
| mp_teamflag_1 | Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard. |
| mp_teamflag_2 | Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard. |
| mp_teamlogo_1 | Enter a team's shorthand image name to display their logo. |
| mp_teamlogo_2 | Enter a team's shorthand image name to display their logo. |
| mp_teammatchstat_1 | A non-empty string sets first team's match stat. |
| mp_teammatchstat_2 | A non-empty string sets second team's match stat. |
| mp_teammatchstat_cycletime | Cycle match stats after so many seconds |
| mp_teammatchstat_holdtime | Decide on a match stat and hold it additionally for at least so many seconds |
| mp_teammatchstat_txt | A non-empty string sets the match stat description, e. |
| mp_teammates_are_enemies | When set, your teammates act as enemies and all players are valid targets. |
| mp_teamname_1 | A non-empty string overrides the first team's name. |
| mp_teamname_2 | A non-empty string overrides the second team's name. |
| mp_teamprediction_pct | A value between 1 and 99 will show predictions in favor of CT team. |
| mp_teamprediction_txt | A value between 1 and 99 will set predictions in favor of first team. |
| mp_teamscore_1 | A non-empty string for best-of-N maps won by the first team. |
| mp_teamscore_2 | A non-empty string for best-of-N maps won by the second team. |
| mp_teamscore_max | How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4) |
| mp_technical_timeout_duration_s | How many seconds is a full technical timeout? |
| mp_technical_timeout_per_team | How many technical timeouts are there per team? |
| mp_timelimit | game time per map in minutes |
| mp_tkpunish | Will TK'ers and team damagers be punished in the next round? |
| mp_unpause_match | Resume the match |
| mp_use_respawn_waves | When set to 1, and that player's team is set to respawn, they will respawn in waves. |
| mp_verbose_changelevel_spew | Default: 1 |
| mp_warmup_end | End warmup immediately. |
| mp_warmup_items_drop_policy | Which items can drop during warmup (bitfield, 1=gun, 2=c4, 4=nade, 8=defuser, 16=taser, 32=healthsho... |
| mp_warmup_items_nocost | Determines whether weapons are free to buy during warmup. |
| mp_warmup_items_nocount_policy | Which items are unlimited during warmup (bitfield, 1=gun, 2=c4, 4=nade, 8=defuser/kevlar, 16=taser,... |
| mp_warmup_offline_enabled | Whether or not to do a warmup period at the start of a match in an offline (bot) match. |
| mp_warmup_online_enabled | Whether or not to do a warmup period at the start of an online match. |
| mp_warmup_pausetimer | Set to 1 to stay in warmup indefinitely. |
| mp_warmup_start | Start warmup. |
| mp_warmuptime | How long the warmup period lasts. |
| mp_warmuptime_all_players_connected | Warmup time to use when all players have connected. |
| mp_warmuptime_match_cancelled | Warmup time to use when the match will be cancelled (eg. |
| mp_weapon_next_owner_touch_time | Default: 1.3 |
| mp_weapon_prev_owner_touch_time | Default: 1.5 |
| mp_weapon_self_inflict_amount | If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss. |
| mp_weapons_allow_heavy | Determines which team, if any, can purchase Heavy guns. |
| mp_weapons_allow_map_placed | If this convar is set, when a match starts, the game will not delete weapons placed in the map. |
| mp_weapons_allow_pistols | Determines which team, if any, can purchase Pistols. |
| mp_weapons_allow_rifles | Determines which team, if any, can purchase Rifles. |
| mp_weapons_allow_smgs | Determines which team, if any, can purchase SMGs. |
| mp_weapons_allow_typecount | Determines how many purchases of each weapon type are allowed per player per round (0 to disallow purchasing, -1 to have no limit). |
| mp_weapons_allow_zeus | Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit). |
| mp_weapons_max_gun_purchases_per_weapon_per_match | Maximum number of times a player can buy the same weapon per match. Pass -1 for no limit. |
| mp_win_panel_display_time | The amount of time to show the win panel between matches / halfs |
| multvar | Multiply specified convar value. |
| name | Default: unnamed |
| nav_add_to_selected_set | Add current area to the selected set. |
| nav_add_to_selected_set_by_id | Add specified area id to the selected set. |
| nav_begin_deselecting | Start continuously removing from the selected set. |
| nav_begin_drag_deselecting | Start dragging a selection area. |
| nav_begin_drag_selecting | Start dragging a selection area. |
| nav_begin_selecting | Start continuously adding to the selected set. |
| nav_bfs_debug | Default: 0 |
| nav_check_connectivity | Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site). |
| nav_clear_attribute | Remove given nav attribute from all areas in the selected set. |
| nav_clear_attributes | Clear all nav attributes of selected area. |
| nav_clear_selected_set | Clear the selected set. |
| nav_corner_adjust_adjacent | radius used to raise/lower corners in nearby areas when raising/lowering corners. |
| nav_create_indirect_connection | Create a connection between the selected area and the area pointed at by the crosshair. |
| nav_create_indirect_connection_from_to | Create a connection between the current 'from' and 'to' locations. |
| nav_create_indirect_connection_set_from | Set the 'from' location of an indirect connection. |
| nav_create_indirect_connection_set_from_using_editpos | Set the 'from' location of an indirect connection to be the current edit pos of nav_edit. |
| nav_create_indirect_connection_set_to | Set the 'to' location of an indirect connection. |
| nav_create_indirect_connection_set_to_using_editpos | Set the 'to' location of an indirect connection to be the current edit pos of nav_edit. |
| nav_curve_alt | Default: false |
| nav_curve_iter | Default: 0 |
| nav_curve_lock | Default: -1 |
| nav_curve_max_step | Default: 10 |