CS2 Commands Full List— Page 15 of 29

Full list of 2834 console commands (cvars) including the hidden ones.

CommandDescription
nav_curve_setDefault: -1
nav_curve_stepDefault: 0.02
nav_debug_blockedDefault: false
nav_deleteDeletes the currently highlighted Area.
nav_draw_area_connectionsDefault: false
nav_draw_area_filledDefault: true
nav_draw_area_gravityDefault: false
nav_draw_area_groundDefault: false
nav_draw_area_hull_supportDefault: false
nav_draw_area_idsDefault: false
nav_draw_area_inset_marginDefault: 0
nav_draw_area_normalDefault: false
nav_draw_area_should_be_destroyedDefault: false
nav_draw_area_split_by_obstacle_mgrDefault: false
nav_draw_area_ztestDefault: false
nav_draw_blockedDefault: true
nav_draw_blocked_connectionsDefault: false
nav_draw_boundary_areasDefault: false
nav_draw_connected_area_radiusDefault: 1000
nav_draw_dangerareasDefault: false
nav_draw_dormant_movable_meshesDraw dormant movable meshes.
nav_draw_externally_createdDefault: false
nav_draw_flow_mapDefault: false
nav_draw_hidingspotsDefault: false
nav_draw_indirect_connectionsDefault: false
nav_draw_jump_linksDefault: false
nav_draw_limitThe maximum number of areas to draw in edit mode
nav_draw_link_alignmentDefault: false
nav_draw_linksDefault: false
nav_draw_markupDefault: true
nav_draw_meshDefault: true
nav_draw_mesh_gridDraw the mesh's spatial grid structure around the edit cursor position.
nav_draw_mesh_offsetVertical offset for drawing the mesh (useful for flat planes where the mesh is often a fixed offset...
nav_editSet to one to interactively edit the Navigation Mesh.
nav_edit_use_cameraDefault: true
nav_edit_validateValidate navmesh structures.
nav_end_deselectingStop continuously removing from the selected set.
nav_end_drag_deselectingStop dragging a selection area.
nav_end_drag_selectingStop dragging a selection area.
nav_end_selectingStop continuously adding to the selected set.
nav_find_occluded_node_nozup_use_raycastDefault: true
nav_gen_add_jumpsDefault: true
nav_gen_agent_radius_bufferBuffer to add to agent radius before passing to nav gen
nav_gen_clip_polys_to_clearanceDefault: true
nav_gen_clip_polys_to_clearance_debugDefault: false
nav_gen_connect_allow_multipleDefault: true
nav_gen_connect_angleDefault: 0.75
nav_gen_connect_angle_ignore_zDefault: true
nav_gen_connect_dist_aDefault: 1
nav_gen_connect_dist_bDefault: 1.5
nav_gen_connect_dist_z_multDefault: 0.5
nav_gen_connect_overlapDefault: 0.5
nav_gen_degen_limitDefault: 0.001
nav_gen_falseAlways false
nav_gen_island_removalDefault: false
nav_gen_island_removal_all_hullsDefault: true
nav_gen_join_nonzupDefault: true
nav_gen_jump_connection_min_overlap_ratioMinimum edge overlap required for jump connection consideration as a percentage of agent radius
nav_gen_markup_split_expandDefault: 2
nav_gen_markup_split_tol_baseDefault: 1
nav_gen_markup_split_tol_nonavDefault: 1
nav_gen_markup_split_tol_nonentityDefault: 8
nav_gen_max_bottleneck_widthDefault: 128
nav_gen_max_bottleneck_width_do_clipDefault: true
nav_gen_max_edge_lenDefault: 512
nav_gen_max_edge_len_do_clipDefault: true
nav_gen_max_edge_len_split_tolDefault: 24
nav_gen_opt_to_quadsDefault: true
nav_gen_opt_to_quads_angle_limitDefault: 8
nav_gen_opt_to_quads_num_stepsDefault: 6
nav_gen_opt_to_quads_planar_deviation_limitDefault: 4
nav_gen_opt_to_quads_se_limit_endDefault: 0.1
nav_gen_opt_to_quads_se_limit_startDefault: 1e-05
nav_gen_opt_to_quads_weld_limit_endDefault: 0.01
nav_gen_opt_to_quads_weld_limit_startDefault: 1e-07
nav_gen_oriented_angle_tolMax abrupt orientation difference an NPC can tolerate when moving through the mesh (degrees).
nav_gen_oriented_max_region_rangeMax orientation range allowed within a region before it gets further split.
nav_gen_remove_vertical_polysDefault: true
nav_gen_split_boundary_polysDefault: false
nav_gen_split_multi_connection_polysDefault: true
nav_gen_split_multi_connection_polys_tolDefault: 0.01
nav_gen_trueAlways true
nav_gen_vertical_limitDefault: 88
nav_genrt_debugDefault: false
nav_list_movable_meshesList the movable meshes registered with the movable meshes manager.
nav_lower_drag_volume_maxLower the top of the drag select volume.
nav_lower_drag_volume_minLower the bottom of the drag select volume.
nav_markMarks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attributeSet nav attribute for all areas in the selected set.
nav_max_view_distanceMaximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_lengthDefault: 64
nav_obstacle_validateDefault: false
nav_obstruction_drawDefault: 0
nav_obstruction_draw_changeDefault: false
nav_obstruction_draw_distDefault: -1
nav_obstruction_draw_islandDefault: 0
nav_obstruction_draw_island_hullDefault: -1
nav_obstruction_draw_movefail_blockingDefault: false
nav_path_debugDefault: false
nav_path_draw_areasDefault: false