| nav_curve_set | Default: -1 |
| nav_curve_step | Default: 0.02 |
| nav_debug_blocked | Default: false |
| nav_delete | Deletes the currently highlighted Area. |
| nav_draw_area_connections | Default: false |
| nav_draw_area_filled | Default: true |
| nav_draw_area_gravity | Default: false |
| nav_draw_area_ground | Default: false |
| nav_draw_area_hull_support | Default: false |
| nav_draw_area_ids | Default: false |
| nav_draw_area_inset_margin | Default: 0 |
| nav_draw_area_normal | Default: false |
| nav_draw_area_should_be_destroyed | Default: false |
| nav_draw_area_split_by_obstacle_mgr | Default: false |
| nav_draw_area_ztest | Default: false |
| nav_draw_blocked | Default: true |
| nav_draw_blocked_connections | Default: false |
| nav_draw_boundary_areas | Default: false |
| nav_draw_connected_area_radius | Default: 1000 |
| nav_draw_dangerareas | Default: false |
| nav_draw_dormant_movable_meshes | Draw dormant movable meshes. |
| nav_draw_externally_created | Default: false |
| nav_draw_flow_map | Default: false |
| nav_draw_hidingspots | Default: false |
| nav_draw_indirect_connections | Default: false |
| nav_draw_jump_links | Default: false |
| nav_draw_limit | The maximum number of areas to draw in edit mode |
| nav_draw_link_alignment | Default: false |
| nav_draw_links | Default: false |
| nav_draw_markup | Default: true |
| nav_draw_mesh | Default: true |
| nav_draw_mesh_grid | Draw the mesh's spatial grid structure around the edit cursor position. |
| nav_draw_mesh_offset | Vertical offset for drawing the mesh (useful for flat planes where the mesh is often a fixed offset... |
| nav_edit | Set to one to interactively edit the Navigation Mesh. |
| nav_edit_use_camera | Default: true |
| nav_edit_validate | Validate navmesh structures. |
| nav_end_deselecting | Stop continuously removing from the selected set. |
| nav_end_drag_deselecting | Stop dragging a selection area. |
| nav_end_drag_selecting | Stop dragging a selection area. |
| nav_end_selecting | Stop continuously adding to the selected set. |
| nav_find_occluded_node_nozup_use_raycast | Default: true |
| nav_gen_add_jumps | Default: true |
| nav_gen_agent_radius_buffer | Buffer to add to agent radius before passing to nav gen |
| nav_gen_clip_polys_to_clearance | Default: true |
| nav_gen_clip_polys_to_clearance_debug | Default: false |
| nav_gen_connect_allow_multiple | Default: true |
| nav_gen_connect_angle | Default: 0.75 |
| nav_gen_connect_angle_ignore_z | Default: true |
| nav_gen_connect_dist_a | Default: 1 |
| nav_gen_connect_dist_b | Default: 1.5 |
| nav_gen_connect_dist_z_mult | Default: 0.5 |
| nav_gen_connect_overlap | Default: 0.5 |
| nav_gen_degen_limit | Default: 0.001 |
| nav_gen_false | Always false |
| nav_gen_island_removal | Default: false |
| nav_gen_island_removal_all_hulls | Default: true |
| nav_gen_join_nonzup | Default: true |
| nav_gen_jump_connection_min_overlap_ratio | Minimum edge overlap required for jump connection consideration as a percentage of agent radius |
| nav_gen_markup_split_expand | Default: 2 |
| nav_gen_markup_split_tol_base | Default: 1 |
| nav_gen_markup_split_tol_nonav | Default: 1 |
| nav_gen_markup_split_tol_nonentity | Default: 8 |
| nav_gen_max_bottleneck_width | Default: 128 |
| nav_gen_max_bottleneck_width_do_clip | Default: true |
| nav_gen_max_edge_len | Default: 512 |
| nav_gen_max_edge_len_do_clip | Default: true |
| nav_gen_max_edge_len_split_tol | Default: 24 |
| nav_gen_opt_to_quads | Default: true |
| nav_gen_opt_to_quads_angle_limit | Default: 8 |
| nav_gen_opt_to_quads_num_steps | Default: 6 |
| nav_gen_opt_to_quads_planar_deviation_limit | Default: 4 |
| nav_gen_opt_to_quads_se_limit_end | Default: 0.1 |
| nav_gen_opt_to_quads_se_limit_start | Default: 1e-05 |
| nav_gen_opt_to_quads_weld_limit_end | Default: 0.01 |
| nav_gen_opt_to_quads_weld_limit_start | Default: 1e-07 |
| nav_gen_oriented_angle_tol | Max abrupt orientation difference an NPC can tolerate when moving through the mesh (degrees). |
| nav_gen_oriented_max_region_range | Max orientation range allowed within a region before it gets further split. |
| nav_gen_remove_vertical_polys | Default: true |
| nav_gen_split_boundary_polys | Default: false |
| nav_gen_split_multi_connection_polys | Default: true |
| nav_gen_split_multi_connection_polys_tol | Default: 0.01 |
| nav_gen_true | Always true |
| nav_gen_vertical_limit | Default: 88 |
| nav_genrt_debug | Default: false |
| nav_list_movable_meshes | List the movable meshes registered with the movable meshes manager. |
| nav_lower_drag_volume_max | Lower the top of the drag select volume. |
| nav_lower_drag_volume_min | Lower the bottom of the drag select volume. |
| nav_mark | Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. |
| nav_mark_attribute | Set nav attribute for all areas in the selected set. |
| nav_max_view_distance | Maximum range for precomputed nav mesh visibility (0 = default 1500 units) |
| nav_max_vis_delta_list_length | Default: 64 |
| nav_obstacle_validate | Default: false |
| nav_obstruction_draw | Default: 0 |
| nav_obstruction_draw_change | Default: false |
| nav_obstruction_draw_dist | Default: -1 |
| nav_obstruction_draw_island | Default: 0 |
| nav_obstruction_draw_island_hull | Default: -1 |
| nav_obstruction_draw_movefail_blocking | Default: false |
| nav_path_debug | Default: false |
| nav_path_draw_areas | Default: false |