CS2 Commands Full List— Page 17 of 29

Full list of 2834 console commands (cvars) including the hidden ones.

CommandDescription
nav_test_find_zDefault: 0
nav_test_force_npc_repathDefault: false
nav_test_genrtDefault: false
nav_test_genrt_placeDefault: false
nav_test_genrt_tile_removal_extentDefault: 50
nav_test_genrt_tile_removal_placeDefault: false
nav_test_getareaoverlapping_gravityDefault: false
nav_test_getnearestnav_gravityDefault: false
nav_test_level_hullFind entities that intrude into the nav mesh.
nav_test_level_hull_move
nav_test_multi_connectionDefault: false
nav_test_npc_areaDefault: 0
nav_test_npc_collisionDefault: 0
nav_test_npc_collision_rangeDefault: 250
nav_test_npc_collision_show_geometryDefault: false
nav_test_pathCalculate and draw a path from player/camera position to the test position.
nav_test_path_expansion_searchExtend nav_test_path by doing an expansion search on that path.
nav_test_path_lock_goalLock the pathfinding goal to the current intersection point.
nav_test_path_lock_startLock the pathfinding start to the current intersection point.
nav_test_path_moveDefault: false
nav_test_path_optEnable path optimization for nav_edit_path paths.
nav_test_path_opt_transitionsDefault: false
nav_test_path_returnCalculate a return path from cursor position to the path calculated by nav_test_path.
nav_test_path_spaceShould nav_test_path test 3d navigation?
nav_test_path_space_flyTest flight paths
nav_test_path_space_swimTest swim paths
nav_test_ray_spaceDefault: 0
nav_test_raysDefault: false
nav_test_rays_use_npc_moveDefault: false
nav_test_search_on_pathTest the 'on path' search mode for tactical searches.
nav_test_search_on_path_boundary_edges_onlyActivate the 'boundary edges only' constraint when testing the 'on path' search mode for tactical searches.
nav_test_smoothDefault: false
nav_test_smooth_extern_pushDefault: 0
nav_test_smooth_in_speedDefault: 120
nav_test_smooth_in_yawDefault: 0
nav_test_smooth_path_speedDefault: -1
nav_test_smooth_separating_distDefault: -1
nav_test_smooth_spring_constDefault: -1
nav_test_smooth_spring_tension_maxDefault: -1
nav_test_splineDefault: 0
nav_test_split_obstacleDefault: 0
nav_test_split_obstacle_dirtyDefault: false
nav_test_split_obstacle_leaveDefault: false
nav_test_split_obstacle_sizeDefault: 30
nav_test_split_obstacle_update_posDefault: true
nav_toggle_deselectingStart or stop continuously removing from the selected set.
nav_toggle_in_selected_setRemove current area from the selected set.
nav_toggle_selected_setToggles all areas into/out of the selected set.
nav_toggle_selectingStart or stop continuously adding to the selected set.
nav_unmarkClears the marked Area or Ladder.
nav_validateLevel of validation for nav system.
nav_volume_debugDraw or print debug information about nav volume queries.
navspace_create_water_smooth_connectionsDefault: true
navspace_create_water_transition_connectionsDefault: true
navspace_debug_pathfindDefault: -1
navspace_debug_stringpullDefault: 1
navspace_debug_traceDefault: 0
navspace_debug_transition_calcDefault: 0
navspace_draw_changes_blocksDraw blocks when they change
navspace_draw_changes_watersDraw water volumes when they change
navspace_path_use_water_level_locatorDefault: true
net_channelsShows net channel info
net_client_steamdatagram_enable_override0: Use connect method requested by GC.
net_connections_statsPrint detailed network statistics for each network connection
net_fakeclearClear all simulated network conditions
net_fakejitterShortcut to set jitter net options.
net_fakelagShortcut to set both FakePacketLag_Recv and FakePacketLag_Send net options
net_fakelossShortcut to set both FakePacketLoss_Recv and FakePacketLoss_Send net options
net_fakestatusPrint current simulated network condifions
net_limit_sv_recv_max_message_size_kbServer will reject message larger than N kb
net_limit_sv_recv_segments_per_packetServer will reject packets with more than N segments
net_limit_sv_recvbuffer_kbServer will not buffer more than N kb from connected clients
net_limit_sv_recvbuffer_msgServer will not buffer more than N messages from connected clients
net_listallmessagesList all registered net messages
net_messageinfoDisplay info about a message (by classname or id)
net_optionGet or set SteamNetworkingSockets options such as fake packet lag and loss
net_permutation_infoshow permutation information for serializer
net_print_sdr_ping_timesPrint current ping times to SDR points of presence, and selected route
net_public_adrFor servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.
net_showudpDump UDP packets summary to console
net_showudp_remoteonlyDump non-loopback udp only
net_statusShows current network status
net_validatemessagesActivates/deactivates net message validation
nextdemoPlay next demo in sequence.
nextlevelIf set to a valid map name, will trigger a changelevel to the specified map at the end of the round
nextmap_print_enabledWhen enabled prints next map to clients
nextmodeSets the game mode to be played when the next level loads
noclipToggle.
noclip_fixupDefault: true
notargetToggle.
option_duck_methodInput toggle control
option_speed_methodInput toggle control
panorama_console_position_and_sizeDefault:
panorama_debug_overlay_opacityDefault: 0.25
panorama_debug_overlay_opacity_maxDefault: 0.25
panorama_debug_overlay_opacity_minDefault: 0.01
panorama_debugger_themeDefault: Light
panorama_focus_world_panelswhen set request key focus when a world panel is enabled
panorama_joystick_enabledEnable panorama joystick input
panorama_toggledebugger_modeToggledebugger key operation : 0 = open/inspect, 1 = open/close