CS2 Commands Full List— Page 19 of 29

Full list of 2834 console commands (cvars) including the hidden ones.

CommandDescription
r_csgo_render_overlaysDefault: true
r_csgo_render_post_bloomDefault: 1
r_csgo_render_post_bloom_strengthDefault: -1
r_csgo_render_post_colorcorrectionDefault: 0
r_csgo_render_post_film_grainDefault: 0
r_csgo_render_post_local_contrastDefault: true
r_csgo_render_post_mirror_horizontalDefault: 0
r_csgo_render_post_mirror_verticalDefault: 0
r_csgo_render_translucentDefault: true
r_csgo_shadows_debugDefault: 0
r_csgo_test1Default: false
r_csgo_volume_mboit_optimizationDefault: true
r_csgo_water_effectsDefault: true
r_csgo_water_refractionDefault: true
r_cubemap_debug_colorsDefault: 0
r_debug_depth_holesDefault: false
r_debug_particle_shadowsDefault: false
r_debug_precipitationShow precipitation volumes
r_directlightingSet to use direct lighting
r_dof_overrideDefault: false
r_dof_override_far_blurryDefault: 2000
r_dof_override_far_crispDefault: 180
r_dof_override_near_blurryDefault: -100
r_dof_override_near_crispDefault: 0
r_dof_override_tilt_to_groundDefault: 0.5
r_dopixelvisibilityDefault: true
r_draw_first_tri_onlyDefault: false
r_draw_instancesDefault: true
r_draw_particle_children_with_parentsDraw particle children with parents (-1=use gameinfo, 0=no, 1=yes)
r_drawblankworldRender blank instead of the game world
r_drawchickensRender chickens
r_drawcsplayersRender CS players
r_drawdecalsSet to render decals
r_drawdevvisualizersRender dev visualizers
r_drawpanoramaEnable the rendering of panorama UI
r_drawparticlesSceneSystem/Particles/Draw Particles
r_drawropesDefault: true
r_drawskyboxRender the 2d skybox.
r_drawtracersDefault: true
r_drawtracers_firstpersonToggle visibility of first person weapon tracers
r_drawviewmodelRender view model
r_drawworldRender the world.
r_dx11_debug_cleanAggressively unbind bound resources to cleanup DX11 debug warnings.
r_extra_render_framesDefault: 0
r_fallback_texture_lod_scaleScale factor for requested texture size (texture streaming) - used for geo that doesn't have a preco...
r_farzOverride the far clipping plane.
r_flashlightambientDefault: 0
r_flashlightbacktraceoffsetDefault: 0.4
r_flashlightbrightnessDefault: 1
r_flashlightconstantDefault: 0
r_flashlightfarDefault: 1500
r_flashlightfovDefault: 53
r_flashlightladderdistDefault: 40
r_flashlightlinearDefault: 100
r_flashlightlockpositionDefault: false
r_flashlightmuzzleflashfovDefault: 120
r_flashlightnearDefault: 4
r_flashlightnearoffsetscaleDefault: 1
r_flashlightoffsetforwardDefault: 0
r_flashlightoffsetrightDefault: 5
r_flashlightoffsetupDefault: -5
r_flashlightquadraticDefault: 0
r_flashlightshadowattenDefault: 0.35
r_flashlighttracedistcutoffDefault: 128
r_flashlighttracedistwatercutoffDefault: 80
r_flashlightvisualizetraceDefault: false
r_flush_on_pooled_ib_resizeDefault: true
r_force_no_presentForce the render device to not present frames.
r_force_zprepass0: Force z prepass off.
r_freezeparticlesPause particle simulation
r_fullscreen_gammaScreen Gamma (only in fullscreen modes)
r_icon_image_cache_to_disk1
r_indirectlightingSet to use indirect lighting
r_JeepViewDampenDampDefault: 1
r_JeepViewDampenFreqDefault: 7
r_JeepViewZHeightDefault: 10
r_light_probe_volume_debug_colorsDefault: false
r_light_probe_volume_debug_gridShow LPV debug grid, 0: off, 1: closest only 2: closest and keep 3: all
r_light_probe_volume_debug_grid_albedoalbedo for LPV debug grid
r_light_probe_volume_debug_grid_bboxShow LPV bounding box when debug grid is on, 0: off, 1: on
r_light_probe_volume_debug_grid_metalnessmetalness for LPV debug grid
r_light_probe_volume_debug_grid_prim0: spheres, 1: cubes
r_light_probe_volume_debug_grid_roughnessroughness for LPV debug grid
r_light_probe_volume_debug_grid_samplesizesphere radius (world) for LPV debug grid
r_lightmap_setLightmap set to use, only works on map load
r_mapextentsSet the max dimension for the map.
r_morphing_enabledDefault: true
r_muzzleflashbrightnessDefault: 0.4
r_muzzleflashlinearDefault: 0.05
r_nearzOverride the near clipping plane.
r_particle_max_draw_distanceThe maximum distance that particles will render
r_particle_multiplierRender each particle system N times for perf testing
r_particle_shadows_computeDefault: true
r_pixelvisibility_partialDefault: true
r_pixelvisibility_spewDefault: false
r_player_visibility_modeDefault: 1
r_render_world_node_boundsRender world node bounds
r_rendersunRender sun lighting
r_replay_post_effectDefault: -1
r_shadowsDefault: true