CS2 Commands Full List— Page 21 of 29

Full list of 2834 console commands (cvars) including the hidden ones.

CommandDescription
scene_playvcdPlay the given VCD as an instanced scripted scene.
screenmessage_showEnable display of console messages on screen.
script_add_debug_filterAdd a filter to the game debug overlay
script_add_watchAdd a watch to the game debug overlay
script_add_watch_patternAdd a watch to the game debug overlay
script_attach_debuggerConnect the vscript VM to the script debugger
script_clear_watchesClear all watches from the game debug overlay
script_debugToggle the in-game script debug features
script_dump_allDump the state of the VM to the console
script_findFind a key in the VM
script_helpOutput help for script functions
script_reloadReload scripts
script_reload_codeExecute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_codeExecute all of this entity's VScripts, replacing existing functions with the functions in the run sc...
script_remove_debug_filterRemove a filter from the game debug overlay
script_remove_watchRemove a watch from the game debug overlay
script_remove_watch_patternRemove a watch from the game debug overlay
script_resurrect_unreachableUse the garbage collector to track down reference cycles
script_trace_disableTurn off a particular trace output by file or function name
script_trace_disable_allTurn off all trace output
script_trace_disable_keyTurn off a particular trace output by table/instance
script_trace_enableTurn on a particular trace output by file or function name
script_trace_enable_allTurn on all trace output
script_trace_enable_keyTurn on a particular trace output by table/instance
sdrAn old command that has been renamed to 'net_option'
sellbackallAttempt to refund all equipment
send_round_backup_file_list
sensitivityControls your mouse sensitivity for all general movement and aiming
sensitivity_y_scaleMultiplies the mouse Y axis for finer pitch vs yaw aim
server_snd_castCasts a ray and starts a sound event where the ray hits.
servercfgfileDefault: server.cfg
setangSnap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exactSnap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfoAdds a new user info value
setmodelChanges's player's model
setpauseSet the pause state of the server.
setposMove player to specified origin (must have sv_cheats).
setpos_exactMove player to an exact specified origin (must have sv_cheats).
setpos_playerMove specified player to specified origin (must have sv_cheats).
shakeShake the screen.
shake_stopStops all active screen shakes.
shake_testpunchTest a punch-style screen shake.
shatterglass_break
shatterglass_cleanupDefault: true
shatterglass_cleanup_maxDefault: 200
shatterglass_debugDefault: false
shatterglass_hit_toleranceDefault: 2
shatterglass_restore
shatterglass_shard_lifetimeDefault: 15
show_loadout_toggleToggles loadout display
show_untrusted_warning_againShow untrusted warning again
show_visibility_boxesEnable or Disable debug display of visibility boxes
showconsoleShow the console.
showentsDump entity list to console.
showtriggersEnable or Disable showing trigger entities
showtriggers_toggleDisplays the movement bounding box for the triggers in orange.
silence_dspWhen on, silences all DSP mixes.
sk_autoaim_modeDefault: 1
skel_constraints_enableDefault: true
skeleton_instance_scaleset_enableDefault: true
skeleton_instance_smear_boneflagsSmear boneflags across the model.
skillGame skill level.
slot0
slot1
slot10
slot11
slot12
slot13
slot2
slot3
slot4
slot5
slot6
slot7
slot8
slot9
snd_arrangement_startStarts the specified arrangement.
snd_autodetect_latencyDefault: true
snd_break_on_start_soundeventUse to debug break on any soundevent that is started matching this name
snd_castCasts a ray and starts a sound event where the ray hits.
snd_deathcamera_volumeVolume of Deathcam Timers
snd_disable_mixer_duckDefault: false
snd_disable_mixer_soloDefault: false
snd_dsp_distance_maxDefault: 2000
snd_dsp_distance_minDefault: 20
snd_duckerattacktimeDefault: 0.5
snd_duckerreleasetimeDefault: 2.5
snd_duckerthresholdDefault: 0.15
snd_ducktovolumeDefault: 0.55
snd_envelope_rateDefault: 0.9
snd_filterDefault:
snd_foliage_db_lossfoliage dB loss per 1200 units
snd_gainDefault: 1
snd_gain_maxDefault: 1
snd_gain_minDefault: 0.01
snd_gamevoicevolumeGame v.
snd_gamevolumeGame volume
snd_get_physics_surface_propertiesGet physics surface properties for all the materials.
snd_group_cluster_debugDefault: false
snd_group_priority_debugDefault: false