CS2 Commands Full List— Page 21 of 29
Full list of 2834 console commands (cvars) including the hidden ones.
| Command | Description |
|---|---|
| scene_playvcd | Play the given VCD as an instanced scripted scene. |
| screenmessage_show | Enable display of console messages on screen. |
| script_add_debug_filter | Add a filter to the game debug overlay |
| script_add_watch | Add a watch to the game debug overlay |
| script_add_watch_pattern | Add a watch to the game debug overlay |
| script_attach_debugger | Connect the vscript VM to the script debugger |
| script_clear_watches | Clear all watches from the game debug overlay |
| script_debug | Toggle the in-game script debug features |
| script_dump_all | Dump the state of the VM to the console |
| script_find | Find a key in the VM |
| script_help | Output help for script functions |
| script_reload | Reload scripts |
| script_reload_code | Execute a vscript file, replacing existing functions with the functions in the run script |
| script_reload_entity_code | Execute all of this entity's VScripts, replacing existing functions with the functions in the run sc... |
| script_remove_debug_filter | Remove a filter from the game debug overlay |
| script_remove_watch | Remove a watch from the game debug overlay |
| script_remove_watch_pattern | Remove a watch from the game debug overlay |
| script_resurrect_unreachable | Use the garbage collector to track down reference cycles |
| script_trace_disable | Turn off a particular trace output by file or function name |
| script_trace_disable_all | Turn off all trace output |
| script_trace_disable_key | Turn off a particular trace output by table/instance |
| script_trace_enable | Turn on a particular trace output by file or function name |
| script_trace_enable_all | Turn on all trace output |
| script_trace_enable_key | Turn on a particular trace output by table/instance |
| sdr | An old command that has been renamed to 'net_option' |
| sellbackall | Attempt to refund all equipment |
| send_round_backup_file_list | |
| sensitivity | Controls your mouse sensitivity for all general movement and aiming |
| sensitivity_y_scale | Multiplies the mouse Y axis for finer pitch vs yaw aim |
| server_snd_cast | Casts a ray and starts a sound event where the ray hits. |
| servercfgfile | Default: server.cfg |
| setang | Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). |
| setang_exact | Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). |
| setinfo | Adds a new user info value |
| setmodel | Changes's player's model |
| setpause | Set the pause state of the server. |
| setpos | Move player to specified origin (must have sv_cheats). |
| setpos_exact | Move player to an exact specified origin (must have sv_cheats). |
| setpos_player | Move specified player to specified origin (must have sv_cheats). |
| shake | Shake the screen. |
| shake_stop | Stops all active screen shakes. |
| shake_testpunch | Test a punch-style screen shake. |
| shatterglass_break | |
| shatterglass_cleanup | Default: true |
| shatterglass_cleanup_max | Default: 200 |
| shatterglass_debug | Default: false |
| shatterglass_hit_tolerance | Default: 2 |
| shatterglass_restore | |
| shatterglass_shard_lifetime | Default: 15 |
| show_loadout_toggle | Toggles loadout display |
| show_untrusted_warning_again | Show untrusted warning again |
| show_visibility_boxes | Enable or Disable debug display of visibility boxes |
| showconsole | Show the console. |
| showents | Dump entity list to console. |
| showtriggers | Enable or Disable showing trigger entities |
| showtriggers_toggle | Displays the movement bounding box for the triggers in orange. |
| silence_dsp | When on, silences all DSP mixes. |
| sk_autoaim_mode | Default: 1 |
| skel_constraints_enable | Default: true |
| skeleton_instance_scaleset_enable | Default: true |
| skeleton_instance_smear_boneflags | Smear boneflags across the model. |
| skill | Game skill level. |
| slot0 | |
| slot1 | |
| slot10 | |
| slot11 | |
| slot12 | |
| slot13 | |
| slot2 | |
| slot3 | |
| slot4 | |
| slot5 | |
| slot6 | |
| slot7 | |
| slot8 | |
| slot9 | |
| snd_arrangement_start | Starts the specified arrangement. |
| snd_autodetect_latency | Default: true |
| snd_break_on_start_soundevent | Use to debug break on any soundevent that is started matching this name |
| snd_cast | Casts a ray and starts a sound event where the ray hits. |
| snd_deathcamera_volume | Volume of Deathcam Timers |
| snd_disable_mixer_duck | Default: false |
| snd_disable_mixer_solo | Default: false |
| snd_dsp_distance_max | Default: 2000 |
| snd_dsp_distance_min | Default: 20 |
| snd_duckerattacktime | Default: 0.5 |
| snd_duckerreleasetime | Default: 2.5 |
| snd_duckerthreshold | Default: 0.15 |
| snd_ducktovolume | Default: 0.55 |
| snd_envelope_rate | Default: 0.9 |
| snd_filter | Default: |
| snd_foliage_db_loss | foliage dB loss per 1200 units |
| snd_gain | Default: 1 |
| snd_gain_max | Default: 1 |
| snd_gain_min | Default: 0.01 |
| snd_gamevoicevolume | Game v. |
| snd_gamevolume | Game volume |
| snd_get_physics_surface_properties | Get physics surface properties for all the materials. |
| snd_group_cluster_debug | Default: false |
| snd_group_priority_debug | Default: false |