CS2 Commands Full List— Page 22 of 29

Full list of 2834 console commands (cvars) including the hidden ones.

CommandDescription
snd_group_priority_max_toleranceDefault: 0.05
snd_headphone_eqSelect Headphone EQ Preset
snd_headphone_eq_activeSelect Headphone EQ Preset
snd_listDefault:
snd_log_empty_event_entitiesLogs the sound event entities that have empty names.
snd_mainmenu_music_break_time_maxMaximum amount of time to pause between playing main menu music
snd_mainmenu_music_break_time_minMinimum amount of time to pause between playing main menu music
snd_mapobjective_volumeVolume of Map Objective Music
snd_menumap_volumeVolume of background sounds for maps
snd_menumusic_volumeVolume of Menu / Non-gameplay music
snd_mixaheadDefault: 0.001
snd_mixer_master_dspDefault: 1
snd_mixer_master_levelDefault: 1
snd_musicvolumeMusic volume
snd_mute_losefocusDefault: true
snd_mute_mvp_music_live_playersIf set, MVP music is muted if players from both teams are still alive.
snd_mvp_volumeVolume of MVP Music
snd_new_visualizeDisplays soundevent name played at it's 3d position
snd_occlusion_bouncesDefault: 1
snd_occlusion_debugDefault: false
snd_occlusion_min_wall_thicknessDefault: 4
snd_occlusion_raysDefault: 4
snd_op_test_convarDefault: 720
snd_opvar_set_point_debugDefault: false
snd_print_samplersList all available samplers
snd_rear_stereo_scaleDefault: 1
snd_refdbReference dB at snd_refdist
snd_refdistReference distance for snd_refdb
snd_refresh_ui_audio_stateRestores audio DSP state for the UI.
snd_report_audio_nanDefault: false
snd_report_verbose_errorIf set to 1, report more error found when playing sounds.
snd_roundaction_volumeVolume of Move Action Music
snd_roundend_volumeVolume of Won/Lost Music
snd_roundstart_volumeVolume of Round Start Music
snd_samplers_play_notePlay a note from a specified sampler
snd_samplers_stop_noteStop a note from a specified sampler
snd_sequencer_print_activetracksList all active tracks
snd_sequencer_print_arrangementsList all available sequence arrangments
snd_sequencer_print_sequencesList all available midi sequences
snd_sequencer_set_track_bpmSets the tempo of the specified track
snd_sequencer_set_track_transposeSets the transposition of the specified track
snd_sequencer_show_bpmDefault: false
snd_sequencer_show_eventsDefault: false
snd_sequencer_show_quantize_queueDefault: false
snd_sequencer_stop_all_tracksStops all currently playing sequences
snd_sequencer_stop_trackStops the specified track
snd_sequencer_vmidi_flushPurge and reload all vmidi data and files.
snd_set_physics_surface_propertiesSet physics surface properties for materials.
snd_showclassnameDefault: 0
snd_showstartDefault: 0
snd_sos_block_global_stackDefault: false
snd_sos_block_stop_global_stackDefault: true
snd_sos_calc_angle_debugDefault: false
snd_sos_compare_operator_stacksCompares 2 operator stacks and spews any errors
snd_sos_flush_operatorsFlush and re-parse the sound operator system
snd_sos_get_operator_field_infoCurrently gets info for a single operator field
snd_sos_ingame_debugDefault: false
snd_sos_list_operator_updatesDefault: false
snd_sos_opvar_debugDefault: false
snd_sos_pause_soundeventPause the specified soundevent in the list
snd_sos_pause_systemDefault: false
snd_sos_print_addfield_dupesDefault: false
snd_sos_print_class_sizesPrints the sizes of relevant sos classes.
snd_sos_print_field_name_stringsPrints a list of currently cached field name strings
snd_sos_print_field_referencesDefault: false
snd_sos_print_fpsDefault: false
snd_sos_print_full_field_infoDefault: false
snd_sos_print_groupsPrints the current state of the groups system
snd_sos_print_operator_stackPrints a master list of currently exposed variables
snd_sos_print_operator_stack_operatorPrints an operator from a stack
snd_sos_print_operator_stacksPrints a list of currently available stacks
snd_sos_print_operatorsPrints a list of currently available operators
snd_sos_print_stack_exec_listPrints the current stack execution list
snd_sos_print_stringsPrints a list of currently cached strings
snd_sos_print_table_arraysDefault: false
snd_sos_print_tool_propertiesPrints the current state of tool properties.
snd_sos_resolve_execute_operatorResolve the inputs and execute one specified operator from a specified stack
snd_sos_set_operator_fieldCurrently sets a single float operator field
snd_sos_set_operator_field_by_guidCurrently sets a single float operator field
snd_sos_show_block_debugSpew data about the list of block entries.
snd_sos_show_operator_event_and_stackDefault: true
snd_sos_show_operator_event_filterDefault:
snd_sos_show_operator_field_filterDefault:
snd_sos_show_operator_initDefault: false
snd_sos_show_operator_not_executingDefault: true
snd_sos_show_operator_operator_filterDefault:
snd_sos_show_operator_pause_entryDefault: false
snd_sos_show_operator_shutdownDefault: false
snd_sos_show_operator_stop_entryDefault: false
snd_sos_show_operator_updatesDefault: false
snd_sos_show_opfield_cache_updatesDefault: false
snd_sos_show_opvar_updatesDefault: false
snd_sos_show_opvar_updates_filterDefault:
snd_sos_show_queuetotrackDefault: false
snd_sos_show_soundevent_param_overwriteDefault: false
snd_sos_show_soundevent_startDefault: false
snd_sos_soundevent_filterDefault:
snd_sos_soundevent_profileDump a record of current soundevents and profile data
snd_sos_start_soundeventStarts a specified soundevent
snd_sos_start_soundevent_at_posStarts a specified soundevent at the given position