CS2 Commands Full List— Page 24 of 29

Full list of 2834 console commands (cvars) including the hidden ones.

CommandDescription
sv_airaccelerateDefault: 12
sv_allchatPlayers can receive all other players' text chat, no death restrictions
sv_allow_annotations_access_level0:off \
sv_allow_votesAllow voting?
sv_alltalkPlayers can hear all other players' voice communication, no team restrictions
sv_annotation_give_weaponGive weapon required by annotation
sv_annotation_limits_max_rounds_per_halfHard limit on maximum number of rounds (per half) that annotations can be seen in a live match
sv_annotation_remove_weaponRemove weapon given by annotation
sv_auto_adjust_bot_difficultyAdjust the difficulty of bots each round based on contribution score.
sv_auto_cstrafe_attempt_windowThe length of the window of trailing counter-strafe attempts considered during input automation detection.
sv_auto_cstrafe_kickWhether or not to kick players when counter-strafe input automation is detected.
sv_auto_cstrafe_logging0: never, 1: every time counter-strafe input automation is detected, 2: every counter-strafe
sv_auto_cstrafe_lower_overlap_pct_thresholdThe percentage of overlapping attempts in the attempt window below which input automation detection is triggered at the success threshold.
sv_auto_cstrafe_min_attemptsThe minimum number of counter-strafe attempts required for input automation detection.
sv_auto_cstrafe_sequence_lengthThe length of sequential counter-strafe attempts evaluated relative to the success threshold.
sv_auto_cstrafe_success_thresholdThe minimum number of successful counter-strafes within a best sequence that will trigger input automation detection.
sv_auto_cstrafe_upper_overlap_pct_thresholdThe percentage of overlapping attempts in the attempt window below which input automation detection is triggered when all counter-strafes in a sequence are successes.
sv_auto_full_alltalk_during_warmup_half_endWhen enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of...
sv_autobunnyhoppingPlayers automatically re-jump while holding jump button
sv_autobuyammoEnable automatic ammo purchase when inside buy zones during buy periods
sv_autoexec_mapname_cfgExecute a mapname cfg file on the server automatically in custom game modes that require it.
sv_banid_enabledWhether server supports banid command
sv_bhop_time_windowsv_legacy_jump disabled only: The time window (in seconds) around landing where a jump press is considered a bhop attempt.
sv_bot_buy_decoy_weightGiven a bot will buy a grenade, controls the odds of the grenade type.
sv_bot_buy_flash_weightGiven a bot will buy a grenade, controls the odds of the grenade type.
sv_bot_buy_grenade_chanceChance bots will buy a grenade with leftover money (after prim, sec and armor).
sv_bot_buy_hegrenade_weightGiven a bot will buy a grenade, controls the odds of the grenade type.
sv_bot_buy_molotov_weightGiven a bot will buy a grenade, controls the odds of the grenade type.
sv_bot_buy_smoke_weightGiven a bot will buy a grenade, controls the odds of the grenade type.
sv_bots_get_easier_each_winIf > 0, some # of bots will lower thier difficulty each time they win.
sv_bounceBounce multiplier for when physically simulated objects collide with other objects.
sv_buy_status_overrideOverride for buy status map info.
sv_buymenu_open_prevents_opportunistic_pickupDefault: false
sv_chat_proximityDefault: -1
sv_cheatsIf true, allows you to use console commands that are normally locked behind cheat protection. It's a built-in Valve command and is completely safe from VAC.
sv_clockcorrection_msecsThe server tries to keep each player's m_nTickBase withing this many msecs of the server absolute ti...
sv_clusterData center cluster this server lives in.
sv_competitive_minspecEnable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
sv_cq_trim_bloat_remainderWhen trimming a bloated CQ, leave at least N more commands than the minimum
sv_cq_trim_bloat_spaceWhen trimming a bloated CQ, try to leave room for N more commands to be added.
sv_cq_trim_catchup_remainderWhen trimming an overful CQ due to app 'catchup' request, leave at least N more commands than the mi...
sv_cs_player_speed_has_hostageDefault: 200
sv_damage_prediction_allowedDefault: true
sv_deadtalkDead players can speak (voice, text) to the living
sv_debug_client_not_in_pvsIf set, draw failed client PVS checks with red box
sv_debug_overlays_bandwidthBroadcast server debug overlays traffic
sv_debug_overlays_broadcastBroadcast server debug overlays
sv_deltaticks_enforceBy default, player must ack delta ticks in order.
sv_deltaticks_logWhether diagnostic logging is enabled when clients ack delta ticks out of order.
sv_disable_immunity_alphaIf set, clients won't slam the player model render settings each frame for immunity \[mod authors us...
sv_disable_observer_interpolationDisallow interpolating between observer targets on this server.
sv_disable_radar0: regular radar; 1: always disabled; 2: disabled in warmup
sv_disable_teamselect_menuDisable teamselect menu on clients
sv_disconnected_player_data_hold_timeDuration, in seconds, to hold onto the data of disconnected players, for scoreboard display.
sv_disconnected_players_cleanup_delayDelay between player disconnecting and their corpse getting cleaned up.
sv_enable_alternate_baselinesAllow alternate baseline system, set to 2 for debugging spew.
sv_enable_delta_packingWhen enabled, this allows for entity packing to use the property changes for building up the data.
sv_enable_removearrayelementsoutsidemetadataboundsDefault: false
sv_enablebunnyhoppingAllow jump speed to exceed 1.
sv_ent_showonlyhitboxDefault: -1
sv_ents_write_alarmPrint callstack every time CNetworkGameServerBase::WriteEntityUpdate takes more than this amount of...
sv_extract_ammo_from_dropped_weaponsDefault: false
sv_fade_player_visibility_farzDefault: false
sv_falldamage_scaleDefault: 1
sv_falldamage_to_below_player_multiplierScale damage when distributed across two players
sv_falldamage_to_below_player_ratioLanding on a another player's head gives them this ratio of the damage.
sv_flashed_amount_for_blind_killMinimum flashed alpha value for a player to be awarded a blind kill on the kill feed.
sv_freeze_camera_anglesDefault: 0 0 0
sv_freeze_camera_enabledDefault: false
sv_freeze_camera_min_remainingDefault: 3
sv_freeze_camera_positionDefault: 0 0 0
sv_frictionWorld friction.
sv_full_alltalkAny player (including Spectator team) can speak to any other player
sv_game_mode_flagsDedicated server game mode flags to run
sv_gameinstructor_disableForce all clients to disable their game instructors.
sv_gameinstructor_enableForce all clients to enable their game instructors.
sv_give_itemPlayer's extra item to give
sv_gravityWorld gravity.
sv_grenade_collision_sphereDefault: false
sv_grenade_collision_sphere_radiusDefault: 2
sv_grenade_trajectory_prac_pipreviewShows grenade trajectory lines when throwing grenades to help learn lineups
sv_grenade_trajectory_prac_trailtimeControls how long trajectory lines remain visible after throwing a grenade
sv_grenade_trajectory_time_spectatorLength of time grenade trajectory remains visible as a spectator.
sv_guardian_extra_equipment_ctExtra starting equipment for CT players in guardian modes
sv_guardian_extra_equipment_tExtra starting equipment for Terrorist players in guardian modes
sv_guardian_refresh_ammo_for_items_on_wavesList of additional weapons to refill ammo on waves.
sv_guardian_spawn_health_ctStarting health in guardian modes.
sv_guardian_spawn_health_tStarting health in guardian modes.
sv_health_approach_enabledDefault: true
sv_health_approach_speedDefault: 10
sv_hegrenade_damage_multiplierDefault: 1
sv_hegrenade_radius_multiplierDefault: 1
sv_hibernate_postgame_delay# of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_emptyPuts the server into extremely low CPU usage mode when no clients connected
sv_hide_roundtime_until_secondsDefault: 0
sv_highlight_distanceDefault: 500
sv_highlight_durationDefault: 3.5
sv_hoststate_quit_syscallWhen enabled, game server will quit immediately via syscall instead of running host states shutdown...
sv_human_autojoin_teamForce human players on to a team.
sv_ignoregrenaderadioTurn off Fire in the hole messages