CS2 Commands Full List— Page 24 of 29
Full list of 2834 console commands (cvars) including the hidden ones.
| Command | Description |
|---|---|
| sv_airaccelerate | Default: 12 |
| sv_allchat | Players can receive all other players' text chat, no death restrictions |
| sv_allow_annotations_access_level | 0:off \ |
| sv_allow_votes | Allow voting? |
| sv_alltalk | Players can hear all other players' voice communication, no team restrictions |
| sv_annotation_give_weapon | Give weapon required by annotation |
| sv_annotation_limits_max_rounds_per_half | Hard limit on maximum number of rounds (per half) that annotations can be seen in a live match |
| sv_annotation_remove_weapon | Remove weapon given by annotation |
| sv_auto_adjust_bot_difficulty | Adjust the difficulty of bots each round based on contribution score. |
| sv_auto_cstrafe_attempt_window | The length of the window of trailing counter-strafe attempts considered during input automation detection. |
| sv_auto_cstrafe_kick | Whether or not to kick players when counter-strafe input automation is detected. |
| sv_auto_cstrafe_logging | 0: never, 1: every time counter-strafe input automation is detected, 2: every counter-strafe |
| sv_auto_cstrafe_lower_overlap_pct_threshold | The percentage of overlapping attempts in the attempt window below which input automation detection is triggered at the success threshold. |
| sv_auto_cstrafe_min_attempts | The minimum number of counter-strafe attempts required for input automation detection. |
| sv_auto_cstrafe_sequence_length | The length of sequential counter-strafe attempts evaluated relative to the success threshold. |
| sv_auto_cstrafe_success_threshold | The minimum number of successful counter-strafes within a best sequence that will trigger input automation detection. |
| sv_auto_cstrafe_upper_overlap_pct_threshold | The percentage of overlapping attempts in the attempt window below which input automation detection is triggered when all counter-strafes in a sequence are successes. |
| sv_auto_full_alltalk_during_warmup_half_end | When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of... |
| sv_autobunnyhopping | Players automatically re-jump while holding jump button |
| sv_autobuyammo | Enable automatic ammo purchase when inside buy zones during buy periods |
| sv_autoexec_mapname_cfg | Execute a mapname cfg file on the server automatically in custom game modes that require it. |
| sv_banid_enabled | Whether server supports banid command |
| sv_bhop_time_window | sv_legacy_jump disabled only: The time window (in seconds) around landing where a jump press is considered a bhop attempt. |
| sv_bot_buy_decoy_weight | Given a bot will buy a grenade, controls the odds of the grenade type. |
| sv_bot_buy_flash_weight | Given a bot will buy a grenade, controls the odds of the grenade type. |
| sv_bot_buy_grenade_chance | Chance bots will buy a grenade with leftover money (after prim, sec and armor). |
| sv_bot_buy_hegrenade_weight | Given a bot will buy a grenade, controls the odds of the grenade type. |
| sv_bot_buy_molotov_weight | Given a bot will buy a grenade, controls the odds of the grenade type. |
| sv_bot_buy_smoke_weight | Given a bot will buy a grenade, controls the odds of the grenade type. |
| sv_bots_get_easier_each_win | If > 0, some # of bots will lower thier difficulty each time they win. |
| sv_bounce | Bounce multiplier for when physically simulated objects collide with other objects. |
| sv_buy_status_override | Override for buy status map info. |
| sv_buymenu_open_prevents_opportunistic_pickup | Default: false |
| sv_chat_proximity | Default: -1 |
| sv_cheats | If true, allows you to use console commands that are normally locked behind cheat protection. It's a built-in Valve command and is completely safe from VAC. |
| sv_clockcorrection_msecs | The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute ti... |
| sv_cluster | Data center cluster this server lives in. |
| sv_competitive_minspec | Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. |
| sv_cq_trim_bloat_remainder | When trimming a bloated CQ, leave at least N more commands than the minimum |
| sv_cq_trim_bloat_space | When trimming a bloated CQ, try to leave room for N more commands to be added. |
| sv_cq_trim_catchup_remainder | When trimming an overful CQ due to app 'catchup' request, leave at least N more commands than the mi... |
| sv_cs_player_speed_has_hostage | Default: 200 |
| sv_damage_prediction_allowed | Default: true |
| sv_deadtalk | Dead players can speak (voice, text) to the living |
| sv_debug_client_not_in_pvs | If set, draw failed client PVS checks with red box |
| sv_debug_overlays_bandwidth | Broadcast server debug overlays traffic |
| sv_debug_overlays_broadcast | Broadcast server debug overlays |
| sv_deltaticks_enforce | By default, player must ack delta ticks in order. |
| sv_deltaticks_log | Whether diagnostic logging is enabled when clients ack delta ticks out of order. |
| sv_disable_immunity_alpha | If set, clients won't slam the player model render settings each frame for immunity \[mod authors us... |
| sv_disable_observer_interpolation | Disallow interpolating between observer targets on this server. |
| sv_disable_radar | 0: regular radar; 1: always disabled; 2: disabled in warmup |
| sv_disable_teamselect_menu | Disable teamselect menu on clients |
| sv_disconnected_player_data_hold_time | Duration, in seconds, to hold onto the data of disconnected players, for scoreboard display. |
| sv_disconnected_players_cleanup_delay | Delay between player disconnecting and their corpse getting cleaned up. |
| sv_enable_alternate_baselines | Allow alternate baseline system, set to 2 for debugging spew. |
| sv_enable_delta_packing | When enabled, this allows for entity packing to use the property changes for building up the data. |
| sv_enable_removearrayelementsoutsidemetadatabounds | Default: false |
| sv_enablebunnyhopping | Allow jump speed to exceed 1. |
| sv_ent_showonlyhitbox | Default: -1 |
| sv_ents_write_alarm | Print callstack every time CNetworkGameServerBase::WriteEntityUpdate takes more than this amount of... |
| sv_extract_ammo_from_dropped_weapons | Default: false |
| sv_fade_player_visibility_farz | Default: false |
| sv_falldamage_scale | Default: 1 |
| sv_falldamage_to_below_player_multiplier | Scale damage when distributed across two players |
| sv_falldamage_to_below_player_ratio | Landing on a another player's head gives them this ratio of the damage. |
| sv_flashed_amount_for_blind_kill | Minimum flashed alpha value for a player to be awarded a blind kill on the kill feed. |
| sv_freeze_camera_angles | Default: 0 0 0 |
| sv_freeze_camera_enabled | Default: false |
| sv_freeze_camera_min_remaining | Default: 3 |
| sv_freeze_camera_position | Default: 0 0 0 |
| sv_friction | World friction. |
| sv_full_alltalk | Any player (including Spectator team) can speak to any other player |
| sv_game_mode_flags | Dedicated server game mode flags to run |
| sv_gameinstructor_disable | Force all clients to disable their game instructors. |
| sv_gameinstructor_enable | Force all clients to enable their game instructors. |
| sv_give_item | Player's extra item to give |
| sv_gravity | World gravity. |
| sv_grenade_collision_sphere | Default: false |
| sv_grenade_collision_sphere_radius | Default: 2 |
| sv_grenade_trajectory_prac_pipreview | Shows grenade trajectory lines when throwing grenades to help learn lineups |
| sv_grenade_trajectory_prac_trailtime | Controls how long trajectory lines remain visible after throwing a grenade |
| sv_grenade_trajectory_time_spectator | Length of time grenade trajectory remains visible as a spectator. |
| sv_guardian_extra_equipment_ct | Extra starting equipment for CT players in guardian modes |
| sv_guardian_extra_equipment_t | Extra starting equipment for Terrorist players in guardian modes |
| sv_guardian_refresh_ammo_for_items_on_waves | List of additional weapons to refill ammo on waves. |
| sv_guardian_spawn_health_ct | Starting health in guardian modes. |
| sv_guardian_spawn_health_t | Starting health in guardian modes. |
| sv_health_approach_enabled | Default: true |
| sv_health_approach_speed | Default: 10 |
| sv_hegrenade_damage_multiplier | Default: 1 |
| sv_hegrenade_radius_multiplier | Default: 1 |
| sv_hibernate_postgame_delay | # of seconds to wait after final client leaves before hibernating. |
| sv_hibernate_when_empty | Puts the server into extremely low CPU usage mode when no clients connected |
| sv_hide_roundtime_until_seconds | Default: 0 |
| sv_highlight_distance | Default: 500 |
| sv_highlight_duration | Default: 3.5 |
| sv_hoststate_quit_syscall | When enabled, game server will quit immediately via syscall instead of running host states shutdown... |
| sv_human_autojoin_team | Force human players on to a team. |
| sv_ignoregrenaderadio | Turn off Fire in the hole messages |