CS2 Commands Full List— Page 25 of 29
Full list of 2834 console commands (cvars) including the hidden ones.
| Command | Description |
|---|---|
| sv_infinite_ammo | Player's active weapon will never run out of ammo |
| sv_invites_only_mainmenu | If turned on, will ignore all invites when user is playing a match |
| sv_jump_impulse | Initial upward velocity for player jumps; sqrt(2*gravity*height). |
| sv_jump_precision_enable | Enable jump precision. |
| sv_jump_spam_penalty_time | For subtick jumps, if this much time or less has elapsed since the last time the user has pressed the jump key, pretend they hadn't. |
| sv_kick_ban_duration | How long should a kick ban from the server should last (in minutes) |
| sv_kick_players_with_cooldown | (0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch... |
| sv_kill_players_at_coord_min | Kill players with fall damage at negative coord min |
| sv_ladder_scale_speed | Scale top speed on ladders |
| sv_ladder_slack_z_mult | Difference in Z increases toward the middle of the slack ladder. |
| sv_lagcomp_filterbyviewangle | If true, player pawn will filter lag compensation targets by their view angle. |
| sv_lagcompensationforcerestore | Don't test validity of a lag comp restore, just do it. |
| sv_lan | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) |
| sv_late_commands_allowed | Allow N late commands to run at 0 timescale prior to running an on-time command. |
| sv_legacy_jump | Whether or not to use the pre-2026 jump code. |
| sv_lightquery_debug | Default: false |
| sv_limit_buyrandom_per_life | Enable to limit buyrandom command to only run once per player life |
| sv_listen_directudp | Server will listen for direct UDP connections on the configured port. |
| sv_load_forced_client_names_file | Loads a file containing SteamID64 names for clients |
| sv_load_random_client_names_file | Loads a file containing random name words for clients |
| sv_log_http_record_before_any_listeners | Default: false |
| sv_log_onefile | Log server information to only one file. |
| sv_log_roundstats | Default: true |
| sv_logbans | Log server bans in the server logs. |
| sv_logblocks | If true when log when a query is blocked (can cause very large log files) |
| sv_logecho | Echo log information to the console. |
| sv_logfile | Log server information in the log file. |
| sv_logflush | Flush the log file to disk on each write (slow). |
| sv_logsdir | Folder in the game directory where server logs will be stored. |
| sv_mapvetopickvote_maps | Which maps are used for map veto pick sequence |
| sv_mapvetopickvote_phase_duration | How many seconds each phase lasts |
| sv_mapvetopickvote_rnd | When enabled will shuffle veto pick maps list order every time |
| sv_matchend_drops_enabled | Rewards gameplay time is always accumulated for players, but drops at the end of the match can be pr... |
| sv_matchpause_auto_5v5 | When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team. |
| sv_max_deathmatch_respawns_per_tick | Default: 0 |
| sv_max_queries_sec | Maximum queries per second to respond to from a single IP address. |
| sv_max_queries_sec_global | Maximum queries per second to respond to from anywhere. |
| sv_max_queries_window | Window over which to average queries per second averages. |
| sv_maxrate | Max bandwidth rate allowed on server, 0 == unlimited |
| sv_maxspeed | Default: 320 |
| sv_maxunlag | Maximum lag compensation in seconds |
| sv_maxunlag_player | If >0, maximumum lag compensation used for other human pawns. |
| sv_maxuptimelimit | Number of hours to operate before trying sv_shutdown. |
| sv_maxvelocity | Maximum speed any ballistically moving object is allowed to attain per axis. |
| sv_memlimit | If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. |
| sv_merge_changes_after_tick_with_calcdelta | This fixes bugs where pure calcdelta is used due to recipient changing but it doesn't pick up a field change where the value was changed back to same value as the from snapshot even though the destination fields change list does note the change. |
| sv_metaduplication | Check serializer meta for duplication, add verbose to command for full spew |
| sv_min_jump_landing_sound | Default: 260 |
| sv_minimum_desired_chicken_count | Minimum number of chickens to attempt to spawn in the map |
| sv_minrate | Min bandwidth rate allowed on server, 0 == unlimited |
| sv_networkvar_perfieldtracking | Track individual field offset changes, rather than a single dirty flag for the whole entity. |
| sv_networkvar_validate | Validate each StateChanged against known offsets. |
| sv_noclipaccelerate | Default: 5 |
| sv_noclipduringpause | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc. |
| sv_noclipfriction | Friction during noclip move. |
| sv_noclipspeed | Default: 1200 |
| sv_noclipspeedscaleonshift | Default: 0.5 |
| sv_outofammo_indicator | Default: false |
| sv_override_max_health | Default: 0 |
| sv_pack_entities_really_verbose | Increase verbosity for entity packing |
| sv_pack_entities_verbose_entidx | Verbose output for entity packing, set to the entindex of the entity you want verbose output for. |
| sv_packstats | Show entity packing stats, pass 'clear' as argument to reset counts. |
| sv_parallel_checktransmit | Set to 1 to use threaded checkentities for transmit/pvs on listen servers, 2 for dedicated servers. |
| sv_parallel_packentities | Set to 1 to use threaded snapshot sending on listen servers, 2 for dedicated servers. |
| sv_parallel_sendsnapshot | 0: run all send jobs on main thread; 1: send jobs run asynchronously (except on dedicated server); 2... |
| sv_party_mode | Party! |
| sv_password | Server password for entry into multiplayer games |
| sv_pausable | Is the server pausable. |
| sv_pause_on_console_open | 1 = Pause the game when pressing ~ to open the console. |
| sv_phys_debug_callback_entities | Print all entities that get touch callbacks. |
| sv_phys_enabled | Enable all physics simulation |
| sv_phys_sleep_enable | Enable sleeping for dynamic physics bodies. |
| sv_phys_sound_disable_impact_sounds_under_hard_threshold | if true, impact sounds wont play if no soft impact sound is present and the impact is below the hard velocity threshold. |
| sv_phys_stop_at_collision | Default: |
| sv_playerradio_use_allowlist | playerradio commands may only use responses from an allow list of commands. |
| sv_predictable_damage_tag_ticks | Delay player slowdown when damaged by # ticks to reduce misprediction effects |
| sv_prime_accounts_only | When this setting is enabled only prime users can connect to this game server. |
| sv_pushaway_hostage_force | How hard the hostage is pushed away from physics objects (falls off with inverse square of distance). |
| sv_pushaway_max_hostage_force | Maximum of how hard the hostage is pushed away from physics objects. |
| sv_pvs_max_distance | if set, adds a maximum range to PVS/PAS checks |
| sv_pvs_shadows_include_env | Default: false |
| sv_quantize_movement_input | Quantize movement input values. |
| sv_radio_throttle_window | The number of seconds before radio command tokens refresh. |
| sv_ragdoll_lru_debug | Default: false |
| sv_recipients_check | When packing entities, check that recipient bits match for fast path packing. |
| sv_record_item_time_data | Turn on recording of per player item time data into the server log. |
| sv_regeneration_force_on | Cheat to test regenerative health systems |
| sv_region | The region of the world to report this server in. |
| sv_reliableavatardata | Use server overrides for steam avatars |
| sv_replay_group_id | The replay group that this server will be uploading files to |
| sv_rethrow_last_grenade | Rethrows the last grenade thrown on the server from the same spot and angle. |
| sv_search_key | Default: |
| sv_search_team_key | When initiating team search, set this key to match with known opponents team |
| sv_sellback_enabled | Determines whether players can undo purchases in the buy menu |
| sv_server_graphic1 | A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators. |
| sv_server_graphic2 | A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators. |
| sv_server_verify_blood_on_player | Default: true |
| sv_setsteamaccount | token Set game server account token to use for logging in to a persistent game server account |
| sv_show_move_collisions | Enable this to visualize collisions between player and geometry. |
| sv_show_team_equipment_force_on | Force on if not prohibited |