CS2 Commands Full List— Page 25 of 29

Full list of 2834 console commands (cvars) including the hidden ones.

CommandDescription
sv_infinite_ammoPlayer's active weapon will never run out of ammo
sv_invites_only_mainmenuIf turned on, will ignore all invites when user is playing a match
sv_jump_impulseInitial upward velocity for player jumps; sqrt(2*gravity*height).
sv_jump_precision_enableEnable jump precision.
sv_jump_spam_penalty_timeFor subtick jumps, if this much time or less has elapsed since the last time the user has pressed the jump key, pretend they hadn't.
sv_kick_ban_durationHow long should a kick ban from the server should last (in minutes)
sv_kick_players_with_cooldown(0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch...
sv_kill_players_at_coord_minKill players with fall damage at negative coord min
sv_ladder_scale_speedScale top speed on ladders
sv_ladder_slack_z_multDifference in Z increases toward the middle of the slack ladder.
sv_lagcomp_filterbyviewangleIf true, player pawn will filter lag compensation targets by their view angle.
sv_lagcompensationforcerestoreDon't test validity of a lag comp restore, just do it.
sv_lanServer is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_late_commands_allowedAllow N late commands to run at 0 timescale prior to running an on-time command.
sv_legacy_jumpWhether or not to use the pre-2026 jump code.
sv_lightquery_debugDefault: false
sv_limit_buyrandom_per_lifeEnable to limit buyrandom command to only run once per player life
sv_listen_directudpServer will listen for direct UDP connections on the configured port.
sv_load_forced_client_names_fileLoads a file containing SteamID64 names for clients
sv_load_random_client_names_fileLoads a file containing random name words for clients
sv_log_http_record_before_any_listenersDefault: false
sv_log_onefileLog server information to only one file.
sv_log_roundstatsDefault: true
sv_logbansLog server bans in the server logs.
sv_logblocksIf true when log when a query is blocked (can cause very large log files)
sv_logechoEcho log information to the console.
sv_logfileLog server information in the log file.
sv_logflushFlush the log file to disk on each write (slow).
sv_logsdirFolder in the game directory where server logs will be stored.
sv_mapvetopickvote_mapsWhich maps are used for map veto pick sequence
sv_mapvetopickvote_phase_durationHow many seconds each phase lasts
sv_mapvetopickvote_rndWhen enabled will shuffle veto pick maps list order every time
sv_matchend_drops_enabledRewards gameplay time is always accumulated for players, but drops at the end of the match can be pr...
sv_matchpause_auto_5v5When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.
sv_max_deathmatch_respawns_per_tickDefault: 0
sv_max_queries_secMaximum queries per second to respond to from a single IP address.
sv_max_queries_sec_globalMaximum queries per second to respond to from anywhere.
sv_max_queries_windowWindow over which to average queries per second averages.
sv_maxrateMax bandwidth rate allowed on server, 0 == unlimited
sv_maxspeedDefault: 320
sv_maxunlagMaximum lag compensation in seconds
sv_maxunlag_playerIf >0, maximumum lag compensation used for other human pawns.
sv_maxuptimelimitNumber of hours to operate before trying sv_shutdown.
sv_maxvelocityMaximum speed any ballistically moving object is allowed to attain per axis.
sv_memlimitIf set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_merge_changes_after_tick_with_calcdeltaThis fixes bugs where pure calcdelta is used due to recipient changing but it doesn't pick up a field change where the value was changed back to same value as the from snapshot even though the destination fields change list does note the change.
sv_metaduplicationCheck serializer meta for duplication, add verbose to command for full spew
sv_min_jump_landing_soundDefault: 260
sv_minimum_desired_chicken_countMinimum number of chickens to attempt to spawn in the map
sv_minrateMin bandwidth rate allowed on server, 0 == unlimited
sv_networkvar_perfieldtrackingTrack individual field offset changes, rather than a single dirty flag for the whole entity.
sv_networkvar_validateValidate each StateChanged against known offsets.
sv_noclipaccelerateDefault: 5
sv_noclipduringpauseIf cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.
sv_noclipfrictionFriction during noclip move.
sv_noclipspeedDefault: 1200
sv_noclipspeedscaleonshiftDefault: 0.5
sv_outofammo_indicatorDefault: false
sv_override_max_healthDefault: 0
sv_pack_entities_really_verboseIncrease verbosity for entity packing
sv_pack_entities_verbose_entidxVerbose output for entity packing, set to the entindex of the entity you want verbose output for.
sv_packstatsShow entity packing stats, pass 'clear' as argument to reset counts.
sv_parallel_checktransmitSet to 1 to use threaded checkentities for transmit/pvs on listen servers, 2 for dedicated servers.
sv_parallel_packentitiesSet to 1 to use threaded snapshot sending on listen servers, 2 for dedicated servers.
sv_parallel_sendsnapshot0: run all send jobs on main thread; 1: send jobs run asynchronously (except on dedicated server); 2...
sv_party_modeParty!
sv_passwordServer password for entry into multiplayer games
sv_pausableIs the server pausable.
sv_pause_on_console_open1 = Pause the game when pressing ~ to open the console.
sv_phys_debug_callback_entitiesPrint all entities that get touch callbacks.
sv_phys_enabledEnable all physics simulation
sv_phys_sleep_enableEnable sleeping for dynamic physics bodies.
sv_phys_sound_disable_impact_sounds_under_hard_thresholdif true, impact sounds wont play if no soft impact sound is present and the impact is below the hard velocity threshold.
sv_phys_stop_at_collisionDefault:
sv_playerradio_use_allowlistplayerradio commands may only use responses from an allow list of commands.
sv_predictable_damage_tag_ticksDelay player slowdown when damaged by # ticks to reduce misprediction effects
sv_prime_accounts_onlyWhen this setting is enabled only prime users can connect to this game server.
sv_pushaway_hostage_forceHow hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
sv_pushaway_max_hostage_forceMaximum of how hard the hostage is pushed away from physics objects.
sv_pvs_max_distanceif set, adds a maximum range to PVS/PAS checks
sv_pvs_shadows_include_envDefault: false
sv_quantize_movement_inputQuantize movement input values.
sv_radio_throttle_windowThe number of seconds before radio command tokens refresh.
sv_ragdoll_lru_debugDefault: false
sv_recipients_checkWhen packing entities, check that recipient bits match for fast path packing.
sv_record_item_time_dataTurn on recording of per player item time data into the server log.
sv_regeneration_force_onCheat to test regenerative health systems
sv_regionThe region of the world to report this server in.
sv_reliableavatardataUse server overrides for steam avatars
sv_replay_group_idThe replay group that this server will be uploading files to
sv_rethrow_last_grenadeRethrows the last grenade thrown on the server from the same spot and angle.
sv_search_keyDefault:
sv_search_team_keyWhen initiating team search, set this key to match with known opponents team
sv_sellback_enabledDetermines whether players can undo purchases in the buy menu
sv_server_graphic1A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
sv_server_graphic2A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.
sv_server_verify_blood_on_playerDefault: true
sv_setsteamaccounttoken Set game server account token to use for logging in to a persistent game server account
sv_show_move_collisionsEnable this to visualize collisions between player and geometry.
sv_show_team_equipment_force_onForce on if not prohibited