CS2 Commands Full List— Page 26 of 29
Full list of 2834 console commands (cvars) including the hidden ones.
| Command | Description |
|---|---|
| sv_show_team_equipment_prohibit | Determines whether +cl_show_team_equipment is prohibited. |
| sv_show_teammate_death_notification | Show chat notification upon teammate death |
| sv_show_voip_indicator_for_enemies | Makes it so the voip icon is shown over enemies as well as allies when they are talking |
| sv_showbullethits | 1=show hits and near misses, 2=show hits only |
| sv_showhitregistration | Display lag_compensated hitboxes. |
| sv_showimpacts | Shows bullet impact markers where shots hit surfaces. |
| sv_showimpacts_penetration | Shows extra data when bullets penetrate. |
| sv_showimpacts_time | Controls how long bullet impact markers remain visible on surfaces |
| sv_shutdown | Sets the server to shutdown when all games have completed |
| sv_skel_constraints_enable | Default: false |
| sv_skirmish_id | Dedicated server skirmish id to run |
| sv_skyname | Current name of the skybox texture |
| sv_snapshot_unlimited | For debugging, don't throw away old snapshots so that if you break in debugger (on remote client or server) it won't require an uncompressed update to resume. |
| sv_soundscape_printdebuginfo | print soundscapes |
| sv_spawn_afk_bomb_drop_time | Players that have never moved since they spawned will drop the bomb after this amount of time. |
| sv_spec_hear | Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self o... |
| sv_spec_use_tournament_content_standards | Default: false |
| sv_specaccelerate | Default: 5 |
| sv_specnoclip | Default: true |
| sv_specspeed | Default: 1200 |
| sv_spewmeta | Spew serializer meta |
| sv_staminajumpcost | sv_legacy_jump only: Stamina penalty for jumping |
| sv_staminalandcost | sv_legacy_jump only: Stamina penalty for landing |
| sv_staminamax | Maximum stamina penalty |
| sv_staminarecoveryrate | Rate at which stamina recovers (units/sec) |
| sv_standable_normal | Default: 0.7 |
| sv_steamauth_enforce | By default, player must maintain a reliable connection to Steam servers. |
| sv_steamauth_ignore_localhost | Ignore VAC and auth errors for client connected via localhost address or in-engine loopback |
| sv_steamgroup | The ID of the steam group that this server belongs to. |
| sv_steamgroup_exclusive | If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. |
| sv_step_move_vel_min | Min velocity for step move. |
| sv_stopspeed | Minimum stopping speed when on ground. |
| sv_strafing_inaccuracy_bias | Default: 0.5 |
| sv_strafing_inaccuracy_enabled | Default: false |
| sv_strafing_inaccuracy_scale | Default: 0.1 |
| sv_stressbots | If set to 1, the server calculates data and fills packets to bots. |
| sv_subtick_movement_view_angles | Whether or not subtick view angles are taken into account during movement. |
| sv_surf_sounds | Should we try to play sounds for surf? |
| sv_tags | Server tags. |
| sv_talk_after_dying_time | The number of seconds a player can continue talking after dying as if they were still alive |
| sv_talk_enemy_dead | Dead players can hear all dead enemy communication (voice, chat) |
| sv_talk_enemy_living | Living players can hear all living enemy communication (voice, chat) |
| sv_teamid_overhead | Shows teamID over player's heads. |
| sv_teamid_overhead_always_prohibit | Determines whether cl_teamid_overhead_always is prohibited. |
| sv_teamid_overhead_maxdist | If >0, server will override cl_teamid_overhead_maxdist |
| sv_teamid_overhead_maxdist_spec | If >0, server will override cl_teamid_overhead_maxdist_spec |
| sv_timebetweenducks | Minimum time before recognizing consecutive duck key |
| sv_turning_inaccuracy_angle_min | Default: 4 |
| sv_turning_inaccuracy_decay | Default: 0.8 |
| sv_turning_inaccuracy_enabled | Default: false |
| sv_unlockedchapters | Highest unlocked game chapter. |
| sv_unpause_on_console_close | 1 = Unpause the game when pressing ~ to close the console. |
| sv_use_hi_pri_context_switch_time | +use search behaves as though high priority items are usable for this long after they become unusable to avoid players accidentally performing a different action. |
| sv_use_playercache | Cache off player bounds for traces. |
| sv_usercmd_custom_random_seed | When enabled server will populate an additional random seed independent of the client |
| sv_usercmd_execute_warning_ms | Emit a warning if we spend more than N ms executing user commands for a single player |
| sv_vac_webapi_auth_key | Key for when posting to vac related webapis. |
| sv_versus_screen_scene_id | Determines which scene is used for the versus screen. |
| sv_visiblemaxplayers | Overrides the max players reported to prospective clients |
| sv_voice_proximity | Default: -1 |
| sv_voicecodec | Specifies which voice codec DLL to use in a game. |
| sv_voiceenable | Default: true |
| sv_vote_allow_in_warmup | Allow voting during warmup? |
| sv_vote_allow_spectators | Allow spectators to initiate votes? |
| sv_vote_command_delay | How long after a vote passes until the action happens |
| sv_vote_count_spectator_votes | Allow spectators to vote on issues? |
| sv_vote_creation_timer | How often someone can individually call a vote. |
| sv_vote_disallow_kick_on_match_point | Disallow vote kicking on the match point round. |
| sv_vote_failure_timer | A vote that fails cannot be re-submitted for this long |
| sv_vote_issue_kick_allowed | Can people hold votes to kick players from the server? |
| sv_vote_issue_loadbackup_allowed | Can people hold votes to load match from backup? |
| sv_vote_issue_loadbackup_spec_authoritative | When enabled, admins load match from backup without players vote |
| sv_vote_issue_loadbackup_spec_only | When enabled, only admins load match from backup |
| sv_vote_issue_loadbackup_spec_safe | When enabled, admins load match from backup in safe time of the round only |
| sv_vote_issue_pause_match_spec_only | When enabled, only admins start technical pause |
| sv_vote_issue_restart_game_allowed | Can people hold votes to restart the game? |
| sv_vote_kick_ban_duration | How long should a kick vote ban someone from the server? |
| sv_vote_quorum_ratio | The minimum ratio of players needed to vote on an issue to resolve it. |
| sv_vote_timer_duration | How long to allow voting on an issue |
| sv_vote_to_changelevel_before_match_point | Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed) |
| sv_vote_to_changelevel_rndmin | When non-zero, restricts vote to change level to this many first rounds or minutes of the match (def... |
| sv_walkable_normal | Default: 0.7 |
| sv_warmup_to_freezetime_delay | Delay between end of warmup and start of match. |
| sv_watchtransmit | Watch NetworkStateChanged info for this entity index. |
| sv_water_slow_amount | Default: 0.9 |
| sv_wateraccelerate | Default: 10 |
| sv_waterfriction | Default: 1 |
| sv_weapon_require_use_grace_period | Default: 1 |
| sv_weapon_swap_difficulty_near_hi_pri | 0 = Cone searches easily reach past high priority items to swap weapons. |
| sv_workshop_allow_other_maps | When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into this server collection. |
| sv_workshop_map_save_data_max_filesize_mb | Default: 1 |
| switchhands | Swaps your weapon to the opposite hand instantly (left ↔ right). |
| switchhandsleft | Forces your weapon into your left hand. |
| switchhandsright | Forces your weapon into your right hand. |
| sys_info | Print system information to the console |
| sys_minidumpspewlines | Lines of crash dump console spew to keep. |
| teammenu | Show team selection window |
| telemetry_message | Place a message in the telemetry timeline |
| telemetry_toggle_timespan | Starts/stops a timespan with an ever increasing name. |
| Test_CreateEntity |