CS2 Commands Full List— Page 18 of 29

Full list of 2834 console commands (cvars) including the hidden ones.

CommandDescription
particle_test_attach_attachmentAttachment index for attachment mode
particle_test_attach_modePossible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_createCreates the named particle system where the player is looking.
particle_test_destroyDestroys all particle systems matching the specified name.
particle_test_fileName of the particle system to dynamically spawn
particle_test_startDispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.
particle_test_stopStops all particle systems on the selected entities.
passwordCurrent server access password
pauseToggle the server pause state.
perfectworld_replenish_fundsOpens Perfect World funds replenishment page for account.
phys_dynamic_scalingDefault: true
phys_expensive_shape_thresholdDefault: 6
phys_highlight_expensive_objectsHighlight expensive physics objects
phys_highlight_expensive_objects_strengthHighlight expensive physics objects strength
phys_joint_teleportTeleport joint anchors if connected to world
phys_length_damping_ratioSpring damping ratio for length constraint
phys_length_frequencySpring stiffness for length constraint
phys_shootShoots a phys object.
phys_use_block_solverUse block solving for constraint entities
phys_visualize_tracesDefault: false
pixelvis_debugDump debug info
plant_bombPlant a bomb where the player is looking.
playPlay a sound.
playcastPlay a broadcast
playdemoPlay a recorded demo file (.
player_botdifflast_sDefault: 2
player_competitive_maplist_2v2_10_0_630B8B7CDefault: mg_de_inferno,mg_de_nuke,mg_de_vertigo,mg_de_poseidon,mg_de_sanctum,mg_de_overpass
player_competitive_maplist_8_10_0_C512DEBEDefault: mg_de_warden,mg_de_dust2,mg_de_train,mg_de_ancient,mg_de_inferno,mg_de_nuke,mg_de_vertigo,mg_de_mirage,mg_cs_office,mg_cs_italy,mg_cs_alpine,mg_de_stronghold,mg_de_anubis,mg_lobby_mapveto,mg_de_overpass
player_debug_off_navDefault: false
player_debug_print_damageWhen true, print amount and type of all damage received by player to console.
player_nevershow_communityservermessageDefault: 0
player_pingCreates a ping notification where the player is looking.
player_ping_token_cooldownCooldown for how long it takes for a player's ping token to refresh allowing them to ping again (they get 5 tokens).
player_survival_list_10_0_303Default: mg_dz_blacksite,mg_dz_sirocco,mg_dz_vineyard,mg_dz_ember
player_teamplayedlastDefault: 3
player_use_radiusDefault: 80
player_wargames_list2_10_0_0Default:
player0_using_joystickDefault: false
playsoundscapeForces a soundscape to play
print_changed_convarsPrints all convars that have changed from their default value
print_mapgroupPrints the current mapgroup and the contained maps
print_mapgroup_svPrints the current mapgroup and the contained maps
prop_debugToggle prop debug mode.
prop_debug_collisionHighlights props based on their collision group: COLLISION_GROUP_PROPS(white), COLLISION_GROUP_INTER...
prop_dynamic_createCreates a dynamic prop with a specific .
prop_physics_createCreates a physics prop with a specific .
pulse_debug_entityOpens a graph referencing the selected entity.
pulse_list_game_blackboardsList all the active pulse graph instances
pulse_list_graphsList all the active pulse graph instances
pulse_open_graph_idOpen a specific graph instance by id
pulse_print_graph_execution_historyPrints the execution history of a graph by filename or instanceid
pvs_debugentityVerbose spew for this entity when doing IsInPVS computation.
pvs_flowtypeFlow through spawn groups for vis (0 == default, 1 == always visible, 2 == never visible.
pwatchentEntity to watch for prediction system changes.
pwatchvarEntity variable to watch in prediction system for changes.
quitQuit the game
r_AirboatViewDampenDampDefault: 1
r_AirboatViewDampenFreqDefault: 7
r_AirboatViewZHeightDefault: 0
r_aoproxy_debugDefault: false
r_aoproxy_showDefault: false
r_csgo_cubemap_normalizationDefault: true
r_csgo_decal_debugDefault: false
r_csgo_depth_prepassDefault: true
r_csgo_depth_prepass_cull_thresholdDefault: 60
r_csgo_depth_prepass_skybox_alpha_testedDefault: true
r_csgo_depth_prepass_skybox_largeDefault: false
r_csgo_depth_prepass_skybox_smallDefault: false
r_csgo_depth_prepass_skybox_small_cull_thresholdDefault: 5
r_csgo_depth_prepass_small_cull_thresholdDefault: 10
r_csgo_depth_prepass_viewmodelDefault: true
r_csgo_directional_lightmapsDefault: true
r_csgo_effects_bloomDefault: true
r_csgo_effects_bloom_when_smokedDefault: false
r_csgo_enable_glowsDefault: true
r_csgo_enable_high_precision_lightingDefault: true
r_csgo_enable_tonemappingDefault: true
r_csgo_enable_translucent_screen_spaceDefault: true
r_csgo_mboitDefault: true
r_csgo_mboit_biasDefault: 5e-06
r_csgo_mboit_debugDefault: false
r_csgo_mboit_overestimationDefault: 0.01
r_csgo_mboit_upscale_csDefault: false
r_csgo_mboit_use_4_momentsDefault: false
r_csgo_merge_resolve_with_histogramDefault: true
r_csgo_mixed_resolution_color_slicesDefault: false
r_csgo_mixed_resolution_particles_minmaxDefault: false
r_csgo_mixed_resolution_particles_scaleDefault: 2
r_csgo_mouse_trace_coordDefault: true
r_csgo_no_shader_resolveDefault: false
r_csgo_postprocess_enableDefault: true
r_csgo_readonly_depth_stencil_enableDefault: true
r_csgo_reconstruct_normalsDefault: false
r_csgo_reconstruct_normals_methodDefault: 0
r_csgo_render_decalsDefault: true
r_csgo_render_decals_on_translucentDefault: true
r_csgo_render_dither_scaleDefault: 1
r_csgo_render_dynamic_objectsDefault: true
r_csgo_render_inferno_decalsDefault: true
r_csgo_render_opaqueDefault: true