CS2 Commands Full List— Page 18 of 29
Full list of 2834 console commands (cvars) including the hidden ones.
| Command | Description |
|---|---|
| particle_test_attach_attachment | Attachment index for attachment mode |
| particle_test_attach_mode | Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' |
| particle_test_create | Creates the named particle system where the player is looking. |
| particle_test_destroy | Destroys all particle systems matching the specified name. |
| particle_test_file | Name of the particle system to dynamically spawn |
| particle_test_start | Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. |
| particle_test_stop | Stops all particle systems on the selected entities. |
| password | Current server access password |
| pause | Toggle the server pause state. |
| perfectworld_replenish_funds | Opens Perfect World funds replenishment page for account. |
| phys_dynamic_scaling | Default: true |
| phys_expensive_shape_threshold | Default: 6 |
| phys_highlight_expensive_objects | Highlight expensive physics objects |
| phys_highlight_expensive_objects_strength | Highlight expensive physics objects strength |
| phys_joint_teleport | Teleport joint anchors if connected to world |
| phys_length_damping_ratio | Spring damping ratio for length constraint |
| phys_length_frequency | Spring stiffness for length constraint |
| phys_shoot | Shoots a phys object. |
| phys_use_block_solver | Use block solving for constraint entities |
| phys_visualize_traces | Default: false |
| pixelvis_debug | Dump debug info |
| plant_bomb | Plant a bomb where the player is looking. |
| play | Play a sound. |
| playcast | Play a broadcast |
| playdemo | Play a recorded demo file (. |
| player_botdifflast_s | Default: 2 |
| player_competitive_maplist_2v2_10_0_630B8B7C | Default: mg_de_inferno,mg_de_nuke,mg_de_vertigo,mg_de_poseidon,mg_de_sanctum,mg_de_overpass |
| player_competitive_maplist_8_10_0_C512DEBE | Default: mg_de_warden,mg_de_dust2,mg_de_train,mg_de_ancient,mg_de_inferno,mg_de_nuke,mg_de_vertigo,mg_de_mirage,mg_cs_office,mg_cs_italy,mg_cs_alpine,mg_de_stronghold,mg_de_anubis,mg_lobby_mapveto,mg_de_overpass |
| player_debug_off_nav | Default: false |
| player_debug_print_damage | When true, print amount and type of all damage received by player to console. |
| player_nevershow_communityservermessage | Default: 0 |
| player_ping | Creates a ping notification where the player is looking. |
| player_ping_token_cooldown | Cooldown for how long it takes for a player's ping token to refresh allowing them to ping again (they get 5 tokens). |
| player_survival_list_10_0_303 | Default: mg_dz_blacksite,mg_dz_sirocco,mg_dz_vineyard,mg_dz_ember |
| player_teamplayedlast | Default: 3 |
| player_use_radius | Default: 80 |
| player_wargames_list2_10_0_0 | Default: |
| player0_using_joystick | Default: false |
| playsoundscape | Forces a soundscape to play |
| print_changed_convars | Prints all convars that have changed from their default value |
| print_mapgroup | Prints the current mapgroup and the contained maps |
| print_mapgroup_sv | Prints the current mapgroup and the contained maps |
| prop_debug | Toggle prop debug mode. |
| prop_debug_collision | Highlights props based on their collision group: COLLISION_GROUP_PROPS(white), COLLISION_GROUP_INTER... |
| prop_dynamic_create | Creates a dynamic prop with a specific . |
| prop_physics_create | Creates a physics prop with a specific . |
| pulse_debug_entity | Opens a graph referencing the selected entity. |
| pulse_list_game_blackboards | List all the active pulse graph instances |
| pulse_list_graphs | List all the active pulse graph instances |
| pulse_open_graph_id | Open a specific graph instance by id |
| pulse_print_graph_execution_history | Prints the execution history of a graph by filename or instanceid |
| pvs_debugentity | Verbose spew for this entity when doing IsInPVS computation. |
| pvs_flowtype | Flow through spawn groups for vis (0 == default, 1 == always visible, 2 == never visible. |
| pwatchent | Entity to watch for prediction system changes. |
| pwatchvar | Entity variable to watch in prediction system for changes. |
| quit | Quit the game |
| r_AirboatViewDampenDamp | Default: 1 |
| r_AirboatViewDampenFreq | Default: 7 |
| r_AirboatViewZHeight | Default: 0 |
| r_aoproxy_debug | Default: false |
| r_aoproxy_show | Default: false |
| r_csgo_cubemap_normalization | Default: true |
| r_csgo_decal_debug | Default: false |
| r_csgo_depth_prepass | Default: true |
| r_csgo_depth_prepass_cull_threshold | Default: 60 |
| r_csgo_depth_prepass_skybox_alpha_tested | Default: true |
| r_csgo_depth_prepass_skybox_large | Default: false |
| r_csgo_depth_prepass_skybox_small | Default: false |
| r_csgo_depth_prepass_skybox_small_cull_threshold | Default: 5 |
| r_csgo_depth_prepass_small_cull_threshold | Default: 10 |
| r_csgo_depth_prepass_viewmodel | Default: true |
| r_csgo_directional_lightmaps | Default: true |
| r_csgo_effects_bloom | Default: true |
| r_csgo_effects_bloom_when_smoked | Default: false |
| r_csgo_enable_glows | Default: true |
| r_csgo_enable_high_precision_lighting | Default: true |
| r_csgo_enable_tonemapping | Default: true |
| r_csgo_enable_translucent_screen_space | Default: true |
| r_csgo_mboit | Default: true |
| r_csgo_mboit_bias | Default: 5e-06 |
| r_csgo_mboit_debug | Default: false |
| r_csgo_mboit_overestimation | Default: 0.01 |
| r_csgo_mboit_upscale_cs | Default: false |
| r_csgo_mboit_use_4_moments | Default: false |
| r_csgo_merge_resolve_with_histogram | Default: true |
| r_csgo_mixed_resolution_color_slices | Default: false |
| r_csgo_mixed_resolution_particles_minmax | Default: false |
| r_csgo_mixed_resolution_particles_scale | Default: 2 |
| r_csgo_mouse_trace_coord | Default: true |
| r_csgo_no_shader_resolve | Default: false |
| r_csgo_postprocess_enable | Default: true |
| r_csgo_readonly_depth_stencil_enable | Default: true |
| r_csgo_reconstruct_normals | Default: false |
| r_csgo_reconstruct_normals_method | Default: 0 |
| r_csgo_render_decals | Default: true |
| r_csgo_render_decals_on_translucent | Default: true |
| r_csgo_render_dither_scale | Default: 1 |
| r_csgo_render_dynamic_objects | Default: true |
| r_csgo_render_inferno_decals | Default: true |
| r_csgo_render_opaque | Default: true |