CS2 Commands Full List— Page 13 of 29
Full list of 2834 console commands (cvars) including the hidden ones.
| Command | Description |
|---|---|
| mp_dm_teammode_dogtag_score | Team deathmatch victory points to award for collecting enemy dogtags |
| mp_dm_teammode_kill_score | Team deathmatch victory points to award for enemy kill |
| mp_dm_time_between_bonus_max | Maximum time a bonus time will start after the round start or after the last bonus (in seconds) |
| mp_dm_time_between_bonus_min | Minimum time a bonus time will start after the round start or after the last bonus (in seconds) |
| mp_dogtag_despawn_on_killer_death | Whether dogtags should despawn when their killer dies |
| mp_dogtag_despawn_time | How many seconds dogtags should stay around before despawning automatically (0 = infinite) |
| mp_dogtag_pickup_rule | Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = kill... |
| mp_drop_grenade_enable | Allows players to drop grenades. |
| mp_drop_knife_enable | Allows players to drop knives. |
| mp_economy_reset_rounds | Reset all player money every N rounds (0 for never) |
| mp_endmatch_votenextleveltime | If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end. |
| mp_endmatch_votenextmap | Whether or not players vote for the next map at the end of the match when the final scoreboard comes... |
| mp_endmatch_votenextmap_keepcurrent | If set, keeps the current map in the list of voting options. |
| mp_endmatch_votenextmap_wargames_modes | Modes available for endmatch voting during War Games. |
| mp_endmatch_votenextmap_wargames_nummaps | Maximum number of maps to include in endmatch voting during War Games |
| mp_endmatch_votenextmap_wargames_nummodes | Maximum number of other War Games to include in endmatch voting during War Games |
| mp_endwarmup_player_count | Number of players required to be connected to end warmup early. |
| mp_equipment_reset_rounds | Reset all player equipment every N rounds (0 for never) |
| mp_footsteps_serverside | Makes the server always play footstep sounds. |
| mp_force_pick_time | The amount of time a player has on the team screen to make a selection before being auto-teamed |
| mp_forcecamera | Restricts spectator modes for dead players |
| mp_fraglimit | Default: 0 |
| mp_free_armor | Determines whether kevlar (1+) and/or helmet (2+) are given automatically. |
| mp_freezetime | how many seconds to keep players frozen when the round starts |
| mp_friendlyfire | If true, players can damage their own teammates. |
| mp_give_player_c4 | Whether this map should spawn a c4 bomb for a player or not. |
| mp_global_damage_per_second | If above 0, deal non-lethal damage to players over time. |
| mp_guardian_bomb_plant_custom_x_mark_location | x,y,z to display an X for the bomb plant in guardian missions with custom bomb plant boundaries. |
| mp_guardian_target_site | If set to the index of a bombsite, will cause random spawns to be only created near that site. |
| mp_halftime | Determines whether the match switches sides in a halftime event. |
| mp_halftime_duration | Target number of seconds that halftime lasts; shortened if team intros are active |
| mp_halftime_pausematch | Set to 1 to pause match after halftime countdown elapses. |
| mp_halftime_pausetimer | Set to 1 to stay in halftime indefinitely. |
| mp_hostages_max | Maximum number of hostages to spawn. |
| mp_hostages_rescuetime | Additional time added to round time if a hostage is reached by a CT. |
| mp_hostages_run_speed_modifier | Default is 1. |
| mp_hostages_spawn_farthest | When enabled will consistently force the farthest hostages to spawn. |
| mp_hostages_spawn_force_positions | Comma separated list of zero based indices to force spawn positions, e. |
| mp_hostages_spawn_force_positions_xyz | Comma separated list of xyz locations to force spawn positions, e. |
| mp_hostages_spawn_same_every_round | 0 = spawn hostages randomly every round, 1 = same spawns for entire match. |
| mp_hostages_takedamage | Whether or not hostages can be hurt. |
| mp_humanteam | Restricts human players to a single team {any, CT, T} |
| mp_ignore_round_win_conditions | If true, ignores every condition that would normally end the round — kills, bomb explosion or defusal, hostage rescue, and the round timer. The round keeps running so the server never advances, which is handy when practicing nades and you don't want the time limit to interrupt you. |
| mp_items_prohibited | Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use. |
| mp_join_grace_time | Number of seconds after round start to allow a player to join a game |
| mp_limitteams | Max # of players 1 team can have over another (0 disables check) |
| mp_logdetail | Logs attacks. |
| mp_logdetail_items | Logs a line any time a player acquires or loses an item. |
| mp_logmoney | Enables money logging. |
| mp_match_can_clinch | Can a team clinch and end the match by being so far ahead that the other team has no way to catching up? |
| mp_match_end_changelevel | At the end of the match, perform a changelevel even if next map is the same |
| mp_match_end_restart | At the end of the match, perform a restart instead of loading a new map |
| mp_match_restart_delay | Time (in seconds) until a match restarts. |
| mp_max_armor | Determines the highest level of armor allowed to be purchased. |
| mp_maxmoney | Maximum amount of money a player can have. |
| mp_maxrounds | max number of rounds to play before server changes maps |
| mp_min_halftime_duration | Minimum number of seconds that halftime lasts even if team intros are active |
| mp_modify_timeouts | mp_modify_timeouts <CT\ |
| mp_only_cts_rescue_hostages | Default: true |
| mp_overtime_enable | If a match ends in a tie, use overtime rules to determine winner |
| mp_overtime_halftime_pausetimer | If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. |
| mp_overtime_limit | When overtime is enabled, only so many overtimes can be played |
| mp_overtime_maxrounds | When overtime is enabled play additional rounds to determine winner |
| mp_overtime_startmoney | Money assigned to all players at start of every overtime half |
| mp_pause_match | Pause the match in the next freeze time |
| mp_plant_c4_anywhere | Default: false |
| mp_playercashawards | If true, players can earn money by performing in-game actions (kills, bomb plant, defuse, hostage rescue). |
| mp_playerid | Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names |
| mp_playerid_delay | Number of seconds to delay showing information in the status bar |
| mp_playerid_hold | Number of seconds to keep showing old information in the status bar |
| mp_promoted_item_enabled | Allow the purchasing of the promoted item. |
| mp_randomspawn | Determines whether players are to spawn. |
| mp_randomspawn_dist | If using mp_randomspawn, determines whether to test distance when selecting this spot. |
| mp_randomspawn_los | If using mp_randomspawn, determines whether to test Line of Sight when spawning. |
| mp_require_gun_use_to_acquire | Whether guns must be +used to acquire or default is touch-to-pickup |
| mp_respawn_immunitytime | How many seconds after respawn immunity lasts. |
| mp_respawn_on_death_ct | When set to 1, counter-terrorists will respawn after dying. |
| mp_respawn_on_death_t | When set to 1, terrorists will respawn after dying. |
| mp_respawnwavetime_ct | Time between respawn waves for CTs. |
| mp_respawnwavetime_t | Time between respawn waves for Terrorists. |
| mp_restartgame | Restarts the game in the specified number of seconds. |
| mp_retake_ct_count | Number of CT's when playing retakes. |
| mp_retake_ct_loadout_bonus_card | CT bonus card for full buy round when playing bomb site retake. |
| mp_retake_ct_loadout_bonus_card_availability | CT bonus card availability pattern for full buy round when playing bomb site retake. |
| mp_retake_ct_loadout_default_pistol_round | Default: 1\ |
| mp_retake_ct_loadout_enemy_card | CT enemy card for full buy round when playing bomb site retake. |
| mp_retake_ct_loadout_full_buy_round | Default: 4\ |
| mp_retake_ct_loadout_light_buy_round | Default: 3\ |
| mp_retake_ct_loadout_upgraded_pistol_round | Default: 2\ |
| mp_retake_max_consecutive_rounds_same_target_site | Limit the number of consecutive rounds targeting the same site. |
| mp_retake_t_count | Number of terrorists when playing retakes. |
| mp_retake_t_loadout_bonus_card | T bonus card for full buy round when playing bomb site retake. |
| mp_retake_t_loadout_bonus_card_availability | T bonus card availability pattern for full buy round when playing bomb site retake. |
| mp_retake_t_loadout_default_pistol_round | Default: 0\ |
| mp_retake_t_loadout_enemy_card | T enemy card for full buy round when playing bomb site retake. |
| mp_retake_t_loadout_full_buy_round | Default: 0\ |
| mp_retake_t_loadout_light_buy_round | Default: 0\ |
| mp_retake_t_loadout_upgraded_pistol_round | Default: 0\ |
| mp_round_restart_delay | Number of seconds to delay before restarting a round after a win |
| mp_roundtime | How many minutes each round takes. |