CS2 Commands Full List— Page 13 of 29

Full list of 2834 console commands (cvars) including the hidden ones.

CommandDescription
mp_dm_teammode_dogtag_scoreTeam deathmatch victory points to award for collecting enemy dogtags
mp_dm_teammode_kill_scoreTeam deathmatch victory points to award for enemy kill
mp_dm_time_between_bonus_maxMaximum time a bonus time will start after the round start or after the last bonus (in seconds)
mp_dm_time_between_bonus_minMinimum time a bonus time will start after the round start or after the last bonus (in seconds)
mp_dogtag_despawn_on_killer_deathWhether dogtags should despawn when their killer dies
mp_dogtag_despawn_timeHow many seconds dogtags should stay around before despawning automatically (0 = infinite)
mp_dogtag_pickup_ruleWho is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = kill...
mp_drop_grenade_enableAllows players to drop grenades.
mp_drop_knife_enableAllows players to drop knives.
mp_economy_reset_roundsReset all player money every N rounds (0 for never)
mp_endmatch_votenextleveltimeIf mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
mp_endmatch_votenextmapWhether or not players vote for the next map at the end of the match when the final scoreboard comes...
mp_endmatch_votenextmap_keepcurrentIf set, keeps the current map in the list of voting options.
mp_endmatch_votenextmap_wargames_modesModes available for endmatch voting during War Games.
mp_endmatch_votenextmap_wargames_nummapsMaximum number of maps to include in endmatch voting during War Games
mp_endmatch_votenextmap_wargames_nummodesMaximum number of other War Games to include in endmatch voting during War Games
mp_endwarmup_player_countNumber of players required to be connected to end warmup early.
mp_equipment_reset_roundsReset all player equipment every N rounds (0 for never)
mp_footsteps_serversideMakes the server always play footstep sounds.
mp_force_pick_timeThe amount of time a player has on the team screen to make a selection before being auto-teamed
mp_forcecameraRestricts spectator modes for dead players
mp_fraglimitDefault: 0
mp_free_armorDetermines whether kevlar (1+) and/or helmet (2+) are given automatically.
mp_freezetimehow many seconds to keep players frozen when the round starts
mp_friendlyfireIf true, players can damage their own teammates.
mp_give_player_c4Whether this map should spawn a c4 bomb for a player or not.
mp_global_damage_per_secondIf above 0, deal non-lethal damage to players over time.
mp_guardian_bomb_plant_custom_x_mark_locationx,y,z to display an X for the bomb plant in guardian missions with custom bomb plant boundaries.
mp_guardian_target_siteIf set to the index of a bombsite, will cause random spawns to be only created near that site.
mp_halftimeDetermines whether the match switches sides in a halftime event.
mp_halftime_durationTarget number of seconds that halftime lasts; shortened if team intros are active
mp_halftime_pausematchSet to 1 to pause match after halftime countdown elapses.
mp_halftime_pausetimerSet to 1 to stay in halftime indefinitely.
mp_hostages_maxMaximum number of hostages to spawn.
mp_hostages_rescuetimeAdditional time added to round time if a hostage is reached by a CT.
mp_hostages_run_speed_modifierDefault is 1.
mp_hostages_spawn_farthestWhen enabled will consistently force the farthest hostages to spawn.
mp_hostages_spawn_force_positionsComma separated list of zero based indices to force spawn positions, e.
mp_hostages_spawn_force_positions_xyzComma separated list of xyz locations to force spawn positions, e.
mp_hostages_spawn_same_every_round0 = spawn hostages randomly every round, 1 = same spawns for entire match.
mp_hostages_takedamageWhether or not hostages can be hurt.
mp_humanteamRestricts human players to a single team {any, CT, T}
mp_ignore_round_win_conditionsIf true, ignores every condition that would normally end the round — kills, bomb explosion or defusal, hostage rescue, and the round timer. The round keeps running so the server never advances, which is handy when practicing nades and you don't want the time limit to interrupt you.
mp_items_prohibitedSet this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use.
mp_join_grace_timeNumber of seconds after round start to allow a player to join a game
mp_limitteamsMax # of players 1 team can have over another (0 disables check)
mp_logdetailLogs attacks.
mp_logdetail_itemsLogs a line any time a player acquires or loses an item.
mp_logmoneyEnables money logging.
mp_match_can_clinchCan a team clinch and end the match by being so far ahead that the other team has no way to catching up?
mp_match_end_changelevelAt the end of the match, perform a changelevel even if next map is the same
mp_match_end_restartAt the end of the match, perform a restart instead of loading a new map
mp_match_restart_delayTime (in seconds) until a match restarts.
mp_max_armorDetermines the highest level of armor allowed to be purchased.
mp_maxmoneyMaximum amount of money a player can have.
mp_maxroundsmax number of rounds to play before server changes maps
mp_min_halftime_durationMinimum number of seconds that halftime lasts even if team intros are active
mp_modify_timeoutsmp_modify_timeouts <CT\
mp_only_cts_rescue_hostagesDefault: true
mp_overtime_enableIf a match ends in a tie, use overtime rules to determine winner
mp_overtime_halftime_pausetimerIf set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime.
mp_overtime_limitWhen overtime is enabled, only so many overtimes can be played
mp_overtime_maxroundsWhen overtime is enabled play additional rounds to determine winner
mp_overtime_startmoneyMoney assigned to all players at start of every overtime half
mp_pause_matchPause the match in the next freeze time
mp_plant_c4_anywhereDefault: false
mp_playercashawardsIf true, players can earn money by performing in-game actions (kills, bomb plant, defuse, hostage rescue).
mp_playeridControls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delayNumber of seconds to delay showing information in the status bar
mp_playerid_holdNumber of seconds to keep showing old information in the status bar
mp_promoted_item_enabledAllow the purchasing of the promoted item.
mp_randomspawnDetermines whether players are to spawn.
mp_randomspawn_distIf using mp_randomspawn, determines whether to test distance when selecting this spot.
mp_randomspawn_losIf using mp_randomspawn, determines whether to test Line of Sight when spawning.
mp_require_gun_use_to_acquireWhether guns must be +used to acquire or default is touch-to-pickup
mp_respawn_immunitytimeHow many seconds after respawn immunity lasts.
mp_respawn_on_death_ctWhen set to 1, counter-terrorists will respawn after dying.
mp_respawn_on_death_tWhen set to 1, terrorists will respawn after dying.
mp_respawnwavetime_ctTime between respawn waves for CTs.
mp_respawnwavetime_tTime between respawn waves for Terrorists.
mp_restartgameRestarts the game in the specified number of seconds.
mp_retake_ct_countNumber of CT's when playing retakes.
mp_retake_ct_loadout_bonus_cardCT bonus card for full buy round when playing bomb site retake.
mp_retake_ct_loadout_bonus_card_availabilityCT bonus card availability pattern for full buy round when playing bomb site retake.
mp_retake_ct_loadout_default_pistol_roundDefault: 1\
mp_retake_ct_loadout_enemy_cardCT enemy card for full buy round when playing bomb site retake.
mp_retake_ct_loadout_full_buy_roundDefault: 4\
mp_retake_ct_loadout_light_buy_roundDefault: 3\
mp_retake_ct_loadout_upgraded_pistol_roundDefault: 2\
mp_retake_max_consecutive_rounds_same_target_siteLimit the number of consecutive rounds targeting the same site.
mp_retake_t_countNumber of terrorists when playing retakes.
mp_retake_t_loadout_bonus_cardT bonus card for full buy round when playing bomb site retake.
mp_retake_t_loadout_bonus_card_availabilityT bonus card availability pattern for full buy round when playing bomb site retake.
mp_retake_t_loadout_default_pistol_roundDefault: 0\
mp_retake_t_loadout_enemy_cardT enemy card for full buy round when playing bomb site retake.
mp_retake_t_loadout_full_buy_roundDefault: 0\
mp_retake_t_loadout_light_buy_roundDefault: 0\
mp_retake_t_loadout_upgraded_pistol_roundDefault: 0\
mp_round_restart_delayNumber of seconds to delay before restarting a round after a win
mp_roundtimeHow many minutes each round takes.