mp_ignore_round_win_conditions <true|false>

If true, ignores every condition that would normally end the round — kills, bomb explosion or defusal, hostage rescue, and the round timer. The round keeps running so the server never advances, which is handy when practicing nades and you don't want the time limit to interrupt you.

Examples

mp_ignore_round_win_conditions true - Round never ends; the server stays on the current round indefinitely.

mp_ignore_round_win_conditions false - Normal round flow — rounds end on kills, objective, or time (default).

true and false can also be written as 1 and 0.