viewmodel_fov <number>
Controls the field of view (FOV) of your viewmodel — how much of your weapon and hands are visible on screen.
Examples
| Example | Description |
|---|---|
viewmodel_fov 54 | Makes the weapon model appear larger and closer |
viewmodel_fov 68 | Makes the weapon model appear smaller and further away |
Pro Tip
Higher FOV values provide more screen space but make the weapon smaller.